April 20, 2025, 06:02:34 AM

Author Topic: Starting Lizardmen  (Read 4320 times)

Offline pw

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Starting Lizardmen
« on: April 30, 2009, 07:07:40 PM »
Having picked up some Lizardmen to try out my 10mm painting I've decided to order up an army (as a reward when I finish the one's I've got) but never having played Warmaster I could do with some advice. Over on Warseer someone very helpfully suggested the following 1000 pt list:

3 Skinks - Brigade 1
2 Saurus
1 Kroxigor - Brigade with the Saurus
2 Cold One Riders - Brigade 3
1 Terradons - on their own
Slann Mage Priest
2 Skink Heroes

From a painting perspective that's fine by me, lots of different things and it obviously checks the minimums needed in the army. Any other suggestions before I send in my order to GW?

If it makes any difference they're likely to play Empire and Orcs (the two other armies I've got in a box somewhere) and I'm planning to expand to 2000 points once the first 1000 is painted.

Thanks for any suggestions - Paul  :)

Offline Lex

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Re: Starting Lizardmen
« Reply #1 on: April 30, 2009, 10:57:02 PM »
List looks nice enough, but need to uphold the 1l min-max, and I did not check if it does. Other then that, get a blister of Salamanders too, they can be attached to Skinks (one stand of Sallies to a unit of Skinks), and if you like varaity of painting, opt in for a stegadon as well.

For some reason people make list and group stuff together, calling it "brigades", so just to clear this up: Warmaster has no armylist-composition option called Brigade, actualy the ONLY time a "brigade" comes into play is when YOU as a player, before rolling a command to start moving certain stuff on the battlefield, tell your opponent: "these (2/3/4) units together, I will move with one order.

ANY group of maximum 4 units that are in contact with (at least one of the other elected units) eachother at the start of the Command Phase may be moved with just one roll. The result of that roll is applied to ALL the nominated units and they must end their move in a legal formation, again each unit that moved should at least touch one other unit in the formation (EXCEPTION: "brigade" can brake of units when units end up in contact with the enemy, but "non"-contacting units adhere to the rule above !!)
Subsequent orders MAY be given to the same (brigade) formation, but you may also elect to "peel away" units from the formation and proceed with a "smaller" brigade.

So I hope you understand that there is no nescecity to nominate "brigades" when talking about army composition.

Offline pw

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Re: Starting Lizardmen
« Reply #2 on: May 01, 2009, 11:52:10 AM »
Thanks Lex.

The brigade rule is one of the few ones that I know, I think the original poster was just trying to indicate a general sense of how the number of characters fit in with the units to order around.
What I'm really unsure of is the relative power/usefulness of the different units but I guess that kind of knowledge will come once they hit the tabletop. I'll have a tinker with the list later to see if I can cram a stegadon in there.

Offline Lex

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Re: Starting Lizardmen
« Reply #3 on: May 01, 2009, 12:24:11 PM »
Why not use some "mock up" bases to put the army through its paces... ??

Offline azrael71

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Re: Starting Lizardmen
« Reply #4 on: May 01, 2009, 01:58:09 PM »
mocking up armies is definitely the way to go.
It will save you a fortune.
But I always go for buying up to maximums for a very flexible army.
It does however cost the earth!

I will definitely advise getting 1 steg as they ROCK  :-\

Offline pw

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Re: Starting Lizardmen
« Reply #5 on: May 01, 2009, 06:55:32 PM »
Good idea, thanks. I've just downloaded a load of printable bases so maybe I can get a game in soon to see what's what.

Having said that, for me it's all about the toys!