Hello, I am new to these forums.
I started on BFG only last year and have been playing it fairly often since. The old SG-Site was a tremendous help, there was an answer to every question that came up in my games if I only dug deep enough.
Alas that source is gone, so now I have to post here by myself.
There are 2 things in the current rules (FAQ2007) that bother me and I would like to know how other players think about them.
1. Ork Fighta-Bommas
The FAQ2007 gives Fighta-Bommas a +3 modifier to compensate for turrets.
Just to make things clear, if you do the math a single regular bomber (if he's not shot down) against a target with 0-5 turrets will on average get
3,5 - 2,5 - 1,7 - 1 - 0,5 - 0,17 attack runs. With the +3 modifier a Fighta-Bomma will get
2 - 2 - 2 - 2 - 1 - 0,33 attack runs.
Thus against all but the weakest targets (since most ships have 2 turrets) Fighta-Bommas are now superior to regular bombers.
I think this is way over the top. While the unmodified D3 attacks are utter crap this is the other extreme. To build the strongest Ork fleet the general advice (in other threads/forums) is now to take as many Terror Ships as possible and the only battleship worth considering is Gorbag's Revenge. Imho this shows that something is not right and people seem to miss the fact that with the +3 modifier Fighta-Bommas are not on par with other bombers but outclass them.
2. Tyranids - Evolution of the hive mind
Tyranid ships can be boosted considerably by taking the upgrades from this section. Are these upgrades to be treated as part of the fleet lists or are they seperate (refits is mentioned in the text)? I've read the FAQ in Warp Rift 18 but the point that really bothers me is missing there:
If it's ok for Nids to use these upgrades in One-off games, even PICK them, shouldn't then the opponent be allowed to choose refits for his own fleet as well? Just to keep it fair?
Looking forward to your answers and please correct me if I got something wrong.