So if I have it right...
Normal everything
- If Fighters < Bombers, then Bombers = Fighters get stopped, remainder make their attack runs.
- If Fighters > or = Bombers, then all Bombers get stopped and no attack runs happen, and they're all removed.
Resilient Bombers
- If Fighters < Bombers, then Bombers = Fighters make saves, remainder AND any surviving "blocked" bombers still make their attack runs.
- If Fighters > or = Bombers, then all Bombers make saves, any surviving "blocked" bombers still make their attack runs.
Resilient Fighters and Resilient Bombers
- If Fighters < Bombers, then Bombers = Fighters make saves, remainder make attack runs, any "blocked" survivors can 'attack' AC or make attack runs on ship. Fighters make saves, survivors do nothing.
- If Fighters > or = Bombers, then all Bombers make saves, any surviving "blocked" bombers still make their attack runs. Fighters make saves, survivors do nothing.
I guess I just wish CAP worked exactly the same as normal AC interaction. Then I'd know for sure it'd be worthwhile! haha