With the interest in BFG being up thanks to the recent release of the BFG Armada RTS game I've gotten some local folks into the game. One is an Ork player and I was disappointed to find that Orks had not received the 'revised' treatment yet.
I took on the challenge and this is what I came up with. It combines and expands on the work others had done with the Ork Clans rules and should make them feel more like their presentation in BFG Armada. They now have a 'Kustom' mechanic allowing you to Kustomize their ships, this should open the doors to tons of unique and fun builds.
New additions & change summary:
• Zzapp Gunz are now in the game as the Ork version of Lances, weaker and less reliable but potentially devastating.
• Power Fluctuations is a rule which effects Zzapp Gunz and Advanced Teky'ology upgrades which helps to balance their otherwise awesome effects.
• Traktor Kannon is an option taken from the RTS game.
• New Escort Class: the Berserker Gunship, this is the Zzapp Gun escort.
• Rebalancing and reworking of all ships, lower base cost with lots of upgrade options.
• Redesign of Battleships and BattleKroozers, they are no longer unique options.
• Manoo'vurin Thrustas- Kustom Engine option allows orks to turn while performing an all ahead full move, unique faction option
• Leadership has been reworked to be less crippling and encourage larger escort skwadrons
• Heavy Gunz renamed Mega Kannon, reduces confusion and sounds cooler.
• Ork Clanz rules updated, all of them serve a purpose now.
• Big Mek reworked to boost the effectiveness of Advanced Teky'ology upgrades.
• Lots of cool Boss Upgrades.
• A bunch of other minor changes as well.
Please let me know what you think of it and any recommendations you have. Post the results is any playtest you do please.
Ork Fleets Revised Rules
https://www.dropbox.com/s/ooz505fi2inzyv2/Ork%20Fleets%20Revised.pdf?dl=0