September 27, 2024, 08:23:24 PM

Author Topic: Often Overlooked Rules  (Read 1874 times)

Offline Ole

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Often Overlooked Rules
« on: August 22, 2016, 03:31:07 PM »
Hi Guys and Dolls,

modern Rules often come not just with an reverence sheet but with a page with often overlooked rules.

What are the rules you most often forget to use.

Cheers

Ole

But our princess is in another castle!

Offline Stormwind

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  • Ben Sibbald | Newcastle, UK
Re: Often Overlooked Rules
« Reply #1 on: August 22, 2016, 06:54:31 PM »
Wait until all shooting is done before doing driveback. :-X
My Personal & Modelling Blog >>http://theancienttrack.blogspot.co.uk/

Offline Ole

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Re: Often Overlooked Rules
« Reply #2 on: August 22, 2016, 08:25:18 PM »
That every unit that fought in the combat phase can pivot around one of its own stands

But our princess is in another castle!

Offline cjbennett22

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Re: Often Overlooked Rules
« Reply #3 on: August 23, 2016, 03:16:03 AM »
I actually kept missing the reform rule too.  I had to make a game aid, a red explosion laminated thing to lay down next to each unit that was in combat, then after combats are all done I can reform and take the markers away.

The most frustrating things I always missed were the lasting spells, I made spell cards to lay down on the table to help me remember. Then the -1 to command for casualties, I made a casualty marker a lot like the combat marker explained above (and wound markers), and confusion markers and magical item markers.

Oh AND I forget to move heroes a lot.  no game aids to help me there though.

that seems like such a long list  LOL

Offline Aquahog

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Re: Often Overlooked Rules
« Reply #4 on: August 23, 2016, 09:51:41 AM »
Almost anything related to evading by initiative. Did you know that the entire unit follows the path of a single stand and that the distance moved is optional up to maximum movement? The other stands are then arranged in formation around the stand that moved.