A Dark Eldar Player is using the list from Armada with the 2010 update. He takes 6 Corsair escorts with Impaler attack Modules. The Impalers launch as a wave of 6 and attack an Imperial Navy ship. The IN ship spectacularly fails to shoot them, and so the Dark Eldar Player rolls 6 dice for the Impalers. They come up 1, 1, 4, 4, 5, 6. Two of the Impalers have been destroyed by the Imperial Navy defenders, never to be used again!
Which of the Dark Eldar Corsairs in the squadron loses the ability to launch Impalers permanently?
1. Distributed like hits, the two closest escorts lose their Impalers.
2. The Dark Eldar player chooses. (after all, they are his ships)
3. The Imperial player chooses. (after all, he did the damage with his brave crew!)
4. The affected escorts are chosen randomly.
5. When making Impaler attacks each ship that is responsible for Impalers must roll separately to see which ones get disabled. The Dark Eldar player should have indicated each ship in the squadron and rolled a D6 individually, rather than all at once.
I think 4 is the most fair, however 1 requires the least book keeping which is very desirable. (who wants to keep track of piddly stuff like this anyway?)