Playing globally would be great- so far I only have a player pool of 1, and that's only because of this program!
I'd also like to make a hex-based tile system one day, to keep track of campaigns. That's probably a far distant event, if ever, though.
Since my study procrastination skills are the stuff of legend, I've made a few variant deployment zones to suit the rulebook scenarios. I'm also making maps for the scenarios.
This is the map for 'The Battle of Grimm-on-Sour', with many buildings waiting to burn. I copied the rulebook image as accurately as possible, but with the addition of a few fences and walls. The placement of all fences and walls at the main town have purposeful strategic flaws, to not much of a 'must use' thing.
I'll probably alter the hills and forest a little bit once I've made more variants.
One problem that Vassal suffers from is a strange scaling issue when you zoom- pieces can shift, so the road and river sections come slightly out of alignment and look bad. I've set these up so they look best when zoomed in close. The map above is formed from quite a few mid-zoom photos, which is probably about the usual zoom level.
I forget whether I mentioned it earlier, but I've also added 'Drive Back Markers'. They're the same as the wound markers, only blue (and with a different border). Previously I used wound markers to remind me of drive back, but then forgot to roll once bases were removed, etc. Hopefully these will help.