Hi everyone,
Has anyone tried playing Warmaster using Alternating Activation (AA) instead of IGOUGO?
The idea surfaced earlier today in another thread where Epic40K was mentioned. I got to try Epic this March and I very much like the (AA)-system that is employed. It adds a lot of strategy and choice in what to activate and when to do it. Also gives your opponent possibilities to react to your moves in a more fluid way of play...
So - Got me curious - would it work? Pro's and Con's?
I am thinking you could use (AA) between characters on each side? Like so:
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Player A activates character 1 out of 4 and manages to move 3 out of 20 units, failing in the 4th causing a turnover (for you BB-players) and passing initiative to Player B. Player A has 3 characters left that can give orders with 16 units left to give orders to.
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Player B can now activate its character 1 out of 6 and manages to move 2 out of 25 units and stops at that not wanting to show hand just yet. Initiative is passed back to player A who can now activate 1 of the 3 remaining unactivated characters that can give orders to unactivated units.
- This continues until all characters have been activated and then the next turn begins.
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Having characters be an important part in the activation system might lead to different armybuilds, different tactics and such. Do I move these up now risking my opponent activating this or that unit to counter. Do I only activate one unit to force my opponent with fewer units to move them first? Downside is I have fewer characters left to move more units still not activated. High Elves could probably use this to good effect. Orcs, not so much.
It might also break the balance between the armies? Not sure - OnG would of course be able to field a lot of characters giving them more activations but not sure if it would help them supermuch since their command is pretty low anyways.
How would one solve magic? initiative-charges and homebacks? Moving characters?
- Magic could possibly be resolved for both players at beginning/end of turn?
- Same for moving characters.
- Homebacks to I suppose.
- Initiative charges might also only be allowed at start of a new turn. Problem is deciding who has the initiative and gets to charge... No good thoughts on this one.
It would be interesting to hear what others think about something like this. Not proposing a change of rules to how we ususally play, but for me it's an interesting idea
Cheers