I warn you that I've used the Hellfire as an inspiration for the superbattleship, and at 800 points worth of stupid, it is really, really stupid.
![Wink ;)](http://www.specialist-arms.com/forum/Smileys/default/wink.gif)
It was aimed to be absolutely terrifying, and I think I nailed it:
The design is the same as the Hellfire, except using a superbattleship as a base.
Thus it has a broadside length of 4 weapon slots. It has 4 chaos batteries top and 4 bottom, of which 4 are straight WB and 4 are WB/Lance combos. Separating these two is a trench, housing a number of Imperial macro batteries, much like the Dauntless battery or one of the battlecruisers.
On the prow there is a large open mouth. Like the regular Chaos cruisers have teeth coming down, this will have teeth going up and coming down in a large mouth shape, between which will be a launch bay. Demonic facial features will be defined by torpedo launch bays, also prow.
Oversized batteries on the dorsal mount. Lance and WB. (Should only be one, I know, but super battleship.)
Stats:
Hits: 16
Shields: 5
Turrets: 5
Armour: 5+
Speed: 15-20
Prow: Torpedoes Str 6, Speed 30
Prow: Launch Bays, 6 Squadrons
Broadside: Macro Batteries Str 30, Range 30 (or less)
Broadside: Weapons Battery Str 20, Range 60
Broadside: Weapons Battery Str 10, Range 45
Broadside: Lance Battery Str 8, Range 45
Dorsal: Macro Cannons Str 12, Range 60
Dorsal: Lance Battery Str 4, Range 60
Calculated Point Value: 812
Estimated Point Value: 1000 - 2000
Special Rules:
Cumbersome - May not use CTNH or AAF
Hard to Miss - Incoming fire gains a left column shift
Priority Target - Unusual objects draw fire, no Leadership test needed to fire on this vessel
Oversized Battery - It's almost faster to turn the ship than the guns, Dorsal weapons may only fire in adjacent arcs on consecutive turns.
Powerful Reactor - Add 2d6 when calculating radius of explosion
Is this terrifying?