August 02, 2024, 11:10:26 PM

Author Topic: BFG:R Enforcer  (Read 4706 times)

Offline afterimagedan

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Re: BFG:R Enforcer
« Reply #15 on: March 28, 2013, 05:47:31 AM »
My bad, I just read that it was already at 0-2, not 0-3. Sorry about that! Also, "less successful in fleet actions" does not mean "less used in fleet actions." Any other references you have to shown they are hard to get a hold of?
« Last Edit: March 28, 2013, 06:04:39 AM by afterimagedan »

Offline afterimagedan

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Re: BFG:R Enforcer
« Reply #16 on: March 28, 2013, 05:53:59 AM »
And Tyberius, you didn't cede points to me. I want the enforcer to have bombers too but I'm willing to compromise.   8)
« Last Edit: March 28, 2013, 06:06:50 AM by afterimagedan »

Offline Tyberius

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Re: BFG:R Enforcer
« Reply #17 on: March 28, 2013, 06:14:58 AM »
My bad, I just read that it was already at 0-2, not 0-3. Sorry about that! Also, "less successful in fleet actions" does not mean "less used in fleet actions." Any other references you have to shown they are hard to get a hold of?
I deduced that from the role description of this ship in question... I figured a ship like this designed to work in distant places where the hand of empire is not able to come in force, would be difficult to distract from its current mission, to meet with other ships, leaving the systems he is guarding, vulnerable and unprotected.

Offline Tyberius

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Re: BFG:R Enforcer
« Reply #18 on: March 28, 2013, 06:29:45 AM »
We aren't using those rules. The current bfgr is using 2010 rules currently, not the plaxor rules.
 

Could you please Link me the exact pdf BFG:R is using as core rules???

Offline afterimagedan

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Re: BFG:R Enforcer
« Reply #19 on: March 28, 2013, 07:12:24 AM »
We are not using the BFGR rules in these discussions at this point. We have been using the current GW rules plus 2010 compendium and FAQ. If we revisit the plaxor BFGR rules again, it wont be until later.

Offline radu lykan

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Re: BFG:R Enforcer
« Reply #20 on: April 22, 2013, 12:17:53 PM »
regarding the limits, why not have it 0-1 per 750 or 1000 points rather than 0-3 per fleet as this will avoid hampering those who play larger games and still restrict them at lower point levels?

Offline Mineralwasser

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Re: BFG:R Enforcer
« Reply #21 on: April 22, 2013, 09:05:18 PM »
Alright, fair point. So we could do this...

From my best estimate at the combination of these ideas:
-Enforcer with 3 lances (just like the Dauntless) with 1 launch bay per side with only fighters.
-2 turrets
-no +d6 on AAF
-May not replace lances for torps.
-Price= 100pts (just like Horizon mentioned. I agree).
-0-3 Enforcers per fleet.

I like the Enforcer as writte from afterimagedan.

Between 0-2 and 0-3, I would go with 0-3.

radu lykan´s idea with limitation via the game size has something too.
« Last Edit: April 22, 2013, 10:16:40 PM by Mineralwasser »