August 02, 2024, 01:15:35 PM

Poll

What should we do with Dark Eldar in BFG:R?

Use the GW rules.
1 (16.7%)
Use the BFG:R rules (fully implementing Eldar MMS style + non-rules editing)
0 (0%)
Use the BFG:R rules (same as above option but also editing the ships' stats/cost)
5 (83.3%)
Other (please explain)
0 (0%)

Total Members Voted: 6

Voting closed: October 28, 2012, 04:07:58 PM

Author Topic: BFG:R Vote 3: Dark Eldar  (Read 7417 times)

Offline Khar

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Re: BFG:R Vote 3: Dark Eldar
« Reply #30 on: March 31, 2013, 09:42:45 PM »
Just noting: Mortalis seems to be unchanged, and in the final fleet list costs of Succubus are wrong, too. I'd change it myself, but seems like I misplaced my acrobat pro somewhere...

Also, one more question, as I'm not sure if we've been playing it right here: How does the matter of mimic engines look in BFGR? Does everything have them, or did the point cost of the upgrade just got lost somewhere?

Offline afterimagedan

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Re: BFG:R Vote 3: Dark Eldar
« Reply #31 on: March 31, 2013, 10:39:22 PM »
I am not sure about point cost yet, but I do think its weird that they don't work against tyranids and necrons. That may be fluffy, bit it is an unbalance like the old holofields used to have. I'll look into points again.

Offline afterimagedan

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Re: BFG:R Vote 3: Dark Eldar
« Reply #32 on: March 31, 2013, 10:44:12 PM »
Holofields appear to be worked into the point cost. Torture went from 210 to 230/ 250. The shadow fields were swapped out and replaced with the shields and turrets and weaker shadow fields like Eldar MMS. I think it's appropriate to work in the cost like that.

Offline Khar

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Re: BFG:R Vote 3: Dark Eldar
« Reply #33 on: April 01, 2013, 12:39:51 PM »
Good, that's what I thought. I like the idea of mandatory mimic engines - when they were an upgrade, people often skipped them to lower the cost. Now they are essential element of DE playstyle.

(Also, when just in case I tested current fleet without mimic engines while keeping the cost, they tended to underperform)

Offline afterimagedan

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Re: BFG:R Vote 3: Dark Eldar
« Reply #34 on: April 02, 2013, 05:59:10 AM »
I should have those rules fixes finished on the document tonight. Then we will do one final look through and vote.

Offline Khar

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Re: BFG:R Vote 3: Dark Eldar
« Reply #35 on: April 02, 2013, 07:38:11 PM »
Minor thing: I'd clarify in the beginning of Mimic Engines description that 'All Dark Eldar Vessels are equipped with Mimic Engines'. Now, when they're described close to paid upgrades such as Incubis, for people used to old rules, when you had to pay for them, it might not be fully clear.

Offline afterimagedan

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Re: BFG:R Vote 3: Dark Eldar
« Reply #36 on: April 02, 2013, 08:12:06 PM »
Agreed. I will make it crystal clear.

Offline afterimagedan

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Re: BFG:R Vote 3: Dark Eldar
« Reply #37 on: April 08, 2013, 04:23:59 PM »
Alright, it's ready for a final readthrough and once we get the ok, we can vote, barring any other problems in the list come up.

Offline Khar

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Re: BFG:R Vote 3: Dark Eldar
« Reply #38 on: April 09, 2013, 04:48:47 PM »
I think we're done here. Unless we want to add new types of ships, everything we currently have is ready. ;)

(By the way, any particular reason there's no lance subjugation variant?)

Offline afterimagedan

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Re: BFG:R Vote 3: Dark Eldar
« Reply #39 on: April 09, 2013, 10:03:01 PM »
Hmm, it wasn't there in the old BFG:R so I never thought about it. Do you think it is something that should be added?

Also, are we ready to vote to finalize this?

Offline afterimagedan

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Re: BFG:R Vote 3: Dark Eldar
« Reply #40 on: April 20, 2013, 06:02:18 PM »
Well its been a while and with no response. Its time to vote on this.