Thanks for the replies, people!
In retrospect, I'm getting a smaller average, if more consistent. An does go some way to not getting zero attacks, which with my luck, is quite often
May as well stick with to original on the chance of the bigger upswing. I don't actually dislike the original rules, just think it could run a little smoother. My original version of this mod was just d3 per bomber, no deduction form turrets.
But, like horizon says, any serious tinkering could affect carrier strength. Just throwing it out there anyway, I like messing with thing once in a while. Keeps it fresh!
Thanks all
ps. Horizon, why would you attack a ship with one bomber?