Choose where they deploy from turn 2 on wards
Cannot be attacked or harmed in this state
At end of any chaos turn can materialise.
So Enemy fleet can get the first shot in.
Chaos turn.
Did I miss anything?
What im suggesting that the set up occurs near the rear of the enemy fleet on a same course.
So turns 1 and possibly 2 they have to carry a forward momentum bringing the stationary possessed to their rear.... Ripe for a for being a nuisance.
Or
They detach 1 cruiser for a slugging match which is gonna struggle against the likes of a Hades close up, 2 detached to have the best chance of destroying the possessed.
With 250pts or so,
I could take 2 cruisers off their fleet, or 1 more powerful vessel if their serious, or have some firepower hitting them from behind and amongst them.
If the possessed gets into trouble if they disengage, and redploy amongst my fleet, or pull the same trick again.
Hopefully peel off sections of an opponents fleet to deal with with the possessed ship.
That was my thinking anyway.