September 17, 2024, 08:16:39 AM

Poll

Should the BFG:R Imperial Navy, as linked below, plus the presumable and pending new Nova Cannon rules, be official in BFG:R?

Yes, make it official.
4 (57.1%)
No, needs more work.
3 (42.9%)

Total Members Voted: 7

Voting closed: November 02, 2012, 06:55:04 PM

Author Topic: BFG:R Imperial Navy  (Read 25511 times)

Offline horizon

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Re: BFG:R Imperial Navy
« Reply #120 on: November 08, 2012, 06:41:43 PM »
Nope, disagree altogether.
90* + 6+ prow is a must.
/signed the Voss team ;)

Offline afterimagedan

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Re: BFG:R Imperial Navy
« Reply #121 on: November 08, 2012, 06:51:29 PM »
I'm fine with that but 125pts is what they should cost if we do that.

Offline AndrewChristlieb

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Re: BFG:R Imperial Navy
« Reply #122 on: November 08, 2012, 07:23:03 PM »
Eh, 90* and 6+ is crap imo and not needed at all infact the entire option for 90* turns are not needed. They are seriously underpriced tho.
I don't make the rules, I just think them up and write them down.

Offline horizon

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Re: BFG:R Imperial Navy
« Reply #123 on: November 08, 2012, 07:53:07 PM »
Then the Dauntless even more. A Dauntless can eat Endeavours. Because of its weaponry plus speed & turns.

Offline AndrewChristlieb

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Re: BFG:R Imperial Navy
« Reply #124 on: November 09, 2012, 01:53:11 AM »
O_o in what alternate reality are Dauntless better than Endurance lol.
I don't make the rules, I just think them up and write them down.

Offline horizon

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Re: BFG:R Imperial Navy
« Reply #125 on: November 09, 2012, 03:28:49 AM »
O_o in what alternate reality are Dauntless better than Endurance lol.
Speed, turns, first shot, damage inflicting capacity and first shot:
A torp dauntless can destroy an Endeavour with 1 salvo.

Offline AndrewChristlieb

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Re: BFG:R Imperial Navy
« Reply #126 on: November 09, 2012, 04:08:38 AM »
An Iconoclast can destroy a Dauntless in one turn, doesnt make it very likely tho. I like Daunts but I just dont see them being better. The Endurance is tougher and their armament is better suited to supporting other cruisers directly instead of acting as heavy escorts like Daunts. When exploited to their strenghts they are quite superior especially in Armageddon lists when you can partner them with a battlecruiser for some cheap smackdown. These were fine at 120, the extra turns are not required for their role and suits only to drive the cost up. An extra shield option sounds ok but then Strike cruisers are pretty overpowered with 2 shields @160 and I dont see an Endurance being any less overpowered for its price with 2 shields @125-140.
I don't make the rules, I just think them up and write them down.