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Author Topic: WARP RIFT 33 - It is Back!  (Read 5163 times)

Offline Thinking Stone

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Re: WARP RIFT 33 - It is Back!
« Reply #15 on: February 03, 2012, 05:05:25 AM »
Bi-annual is still alive!  8)
On AndrewChristlieb's ideas:
Perhaps this dilemma can be accounted for by fighting multiple rounds per interaction? For example, when the squadrons interact, the attacking fighters are forced to attack the defending fighters first (skip this round if there are no fighters). Resolve this round, remove destroyed fighters. After the initial fighter round, players now pair off fighters  with fighters first but if there are 'spare' fighters these may now attack the bombers. Resolve this round; any leftover markers are treated as per the rest of the Warp Rift experimental rules. Example: 5 Fighters (5F) and 2 Bombers (2B) attack 2F and 4B. Resolve round 1, the 5F attacking the 2F defending and leaving the bombers alone. If, for example, one attacking fighter is destroyed, the resulting waves are attacker 4F-2B, defender 2F-4B. Now round 2 is resolved. 2 attacking fighters must now attack the two defending fighters but the other 2F may attack the defender bombers. The defender cannot attack the attacker's bombers, however, because all of the defending fighters are already fighting. Resolve this round; for example, the attackers may lose 3F but the defenders may lose 1F and 3B. The waves may now move away as normal (I think that's what it is).

This is essentially a 2-round combination of ideas 2 and 3, with the exception that in the 2nd round, fighters must still be assigned to other fighters before they can be assigned to bombers. This would mean that bombers would have to be quite weak compared with fighters to allow the excess fighters to effectively defeat them regularly.

Otherwise, as I suspect might have been the intention, bombers simply lend their firepower to the fight, and any destroyed ordnance must be fighters first, bombers after. Thus, if in the above example there were 4 casualties for the attackers and 3 for the defenders, the attacker would remove 4F and have 1F-2B remaining, but the defender would have 0F-3B remaining. This would necessitate the taking of saves after casualty allocation, however....

Thoughts, anyway. Thinking Stone

Offline AndrewChristlieb

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Re: WARP RIFT 33 - It is Back!
« Reply #16 on: February 03, 2012, 01:01:28 PM »
The problem with that tho is when going against armor 6 fighters their bombers will be much more difficult to destroy than current. I think it should be more like defending fighters must be engaged by at least as many attacking fighters any remaining fighters may either add to the attack against the fighters or go after the now undefended bombers (choose before rolling). Non fighters in an attacking wave may choose to add their dice against fighters, but any hits by the defending fighters will destroy the slower attacking craft first (torp bombers then bombers then assault boats then fighters) in other words don't attack with bombers ::).
I don't make the rules, I just think them up and write them down.

Offline horizon

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Re: WARP RIFT 33 - It is Back!
« Reply #17 on: February 13, 2012, 10:25:43 AM »
hmm,
indeed a good ordnance concept but I also think Eldar should gain a rating.

In battlefleet Koronus the rating of a Darkstar/Phoenix was +15, where as the rating of a Fury was not above 10 (forgot the exact number) I shall look it up. Perhaps we can use it.

Offline Thinking Stone

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Re: WARP RIFT 33 - It is Back!
« Reply #18 on: February 23, 2012, 11:45:22 PM »
AndrewChristlieb, I think that your method is good, especially considering the 'lumbering' nature of bombers. I would make one point clear, though: only non-fighter ordnance that actually engages may be destroyed first; if no non-fighter ordnance is engaged, the fighters are destroyed first and then the non-ordnance. Of course, we must assume that the Imperium does not employ Y-wings or B-wings as bombers... they're quite good at killing TIE fighters... :).

Horizon, I agree about the Eldar; I felt, overall, that the non-Imperial numbers were not quite so well characterised (something for us to do). I'm not sure about how big a modifier is required though; I think we should check balancing with fighters versus non-fighters to get it right for other fighters. Or Eldar could just have a really big modifier, as befits their goodness....  8)

Thinking Stone (definitely does not play Eldar in 40K... or does he?)