Either way, I have felt naked without semi-frequent BFG games so it's time to get back into it. Also, I am pumped to see Plaxor back.
Thanks, good to hear. I hope you find the current version of NC rules to be much more fair. I know that no matter how the NC looks someone will be disappointed (as is with everything). Unfortunately as human beings we are all somewhat biased, in the case of the NC we all bring to mind the times that a fleet equipped with them ended the game before it even started, but we don't count how often the weapons did nothing, or weren't the most viable weapon (see about half of the missions).
I'm happy to note that I've gotten MUCH better at using photoshop, if I was this good from the start so many things would've been so much easier!
I know I got part way through Tyranids, and unfortunately they will still have to wait a few months; I'm trying to get everything 'just right' in the order of how it appears in the book. Tyranids are towards the end of the rules section, and due to their low.... popularity and complex rules they are a lower priority.
As a reminder I have a blog about this subject;
http://strategicconclave.blogspot.com/I'll be posting some of this information there, but for those of you interested in helping, I have a number of tasks that would be extremely helpful (and aren't that much time consuming).
These include:
Checking documents for typos and visual errors.
Forming a Table of Contents (telling me which page for each section)
Forming an Index
Forming an updated cheat sheet (basically revising the official one)
Cataloging the Rogue Trader/Dark Heresy/Deathwatch/Black Crusade images (I'll be posting a list later, but I forgot to mention which were 'very useful' and which weren't.)
Creating various rules for racial defenses and transports.
Working out the 'flaw' of Tyranids in campaigns.