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Author Topic: Chaos: Close up or Long range?  (Read 7984 times)

Offline horizon

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Re: Chaos: Close up or Long range?
« Reply #15 on: May 17, 2011, 07:11:06 PM »
Mark of Khorne/Chaos Lords/Chaos Space Marines.

Double Tag Team boarding.

But if you get the Slaughters past the Orks prow you can be shooting at 5+ or 4+ rears. Oh the slaughter... lol...

Offline Admiral_d_Artagnan

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Re: Chaos: Close up or Long range?
« Reply #16 on: May 17, 2011, 10:57:14 PM »
Chaos has ranged weapon as an advantage but do not let that range stop you from taking advantage of Chaos more dangerous advantage which is the number of WBs they have in the Carnage, Murder and even the Slaughter. Get them in there.

Offline Phthisis

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Re: Chaos: Close up or Long range?
« Reply #17 on: May 18, 2011, 01:36:28 AM »
Getting close is a bad idea unless theyre crippled or you know you will cripple them.  With the exception of the Slaughter,  the IN will be very close to you in terms of firepower at close range, plus they have better armor and torpedos.  Range is your only advantage and you pay a premium for it.  Plus Chaos is the most vulnerable fleet in the game.  Stay far away and out of range if you can.

Offline Browncoat(USA)

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Re: Chaos: Close up or Long range?
« Reply #18 on: May 18, 2011, 02:58:12 AM »
ive taken 7 slaughters in a 1500 point game before, turned out to be quite fun even if I did loose. Those orks never did think they could get beaten in boarding... turns out they were right.

LOL  - that's why Khorne is an important part of a unbalanced diet.

Offline scar face

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Re: Chaos: Close up or Long range?
« Reply #19 on: May 18, 2011, 09:23:12 AM »
Does MoK just double boarding value (no. of hits points) or the whole value (modifiers as well)?

Surely if it's just double boarding, then it's only like an extra few points above the opponent even without their turrets.

scar

Offline Admiral_d_Artagnan

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Re: Chaos: Close up or Long range?
« Reply #20 on: May 18, 2011, 10:26:17 AM »
Getting close is a bad idea unless theyre crippled or you know you will cripple them.  With the exception of the Slaughter,  the IN will be very close to you in terms of firepower at close range, plus they have better armor and torpedos.  Range is your only advantage and you pay a premium for it.  Plus Chaos is the most vulnerable fleet in the game.  Stay far away and out of range if you can.

No. Again, Carnages and to a certain extent, Murders, can operate in ranges more than 30 cm but to make the most out of the WBs, use all of those lovely batteries within 30 cm if not closer than 15 cm to eliminate issues like right column shifts. 2-3 ships with concentrated firepower of their WBs will decimate IN, even if they are in an Abeam profile. FP40 WBs for my MMH. So fun. So gloriously fun. Even more if you use Carnages. Do not let those ranges fool you. WB ships work best in 30 cm.

Offline RCgothic

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Re: Chaos: Close up or Long range?
« Reply #21 on: May 18, 2011, 02:59:26 PM »
Agreement with Admiral.

You're actually in pretty good shape at short range. What you don't want is enemy ships breaching your formation and firing at multiple targets. Obviously this is easier to prevent at long range, but some nifty manoeuvring at short range could be brutally effective.

Offline Phthisis

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Re: Chaos: Close up or Long range?
« Reply #22 on: May 18, 2011, 04:37:19 PM »
The advantage at close range with the Carnage isn't worth the risk.  There aren't many Chaos ships that beat their IN counterparts at close range.

The only reason a Chaos cruiser can excell at close range is because of the long range firepower backing it up and all the longrange firepower beforehand.

Admiral's MMH only gets 30wbs, and they do well at close range because of the 8 lances that were LO for 2 or 3 turns before.  But let's not let facts get in the way of his argument.

If youre going to do it, do it on the flank, not through the middle.  And make sure you have good long range back up.  You need to make sure the closest ship is crippled/braced so they can't hit back.  Like I said.



Offline Sigoroth

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Re: Chaos: Close up or Long range?
« Reply #23 on: May 18, 2011, 06:13:12 PM »
Chaos ships do better at close range than they do at long range. This is axiomatic. However, they do not necessarily do better than other races ships at close range, whereas they usually do better than other races ships at long range. Therefore in closing the range with a Chaos fleet you tend to pass the advantage to the opponent.

Of course, your opponent will be attempting to close the gap and so it will eventually pass to him. The damage you do at long range is meant to offset this advantage to a degree. Your choice of target, efficacy of shooting and manoeuvring will determine the outcome of this advantage shift.

For example, try to avoid letting the enemy split your line with gunships on LO with closing/away ships on each side at close range. You will lose. Also, do not waste long range gunnery on battleships. Basically, don't shoot at a BB unless you can predict at least crippling it if the opponent doesn't brace. Anything less and you're generally just wasting your firepower. If you have a choice between shooting at a closing Lunar or a closing Dauntless with your WBs, choose the latter. Very easy VPs and you get rid of a good deal of firepower on a fast and agile platform.

Lastly, be ready to pounce. Sure you may generally want to stay at range, but remember, your ships do better up close than they do from afar. So if you can power forward and get in a killing blow then this can often reduce the return fire drastically enough to mitigate any advantage your opponent would normally gain.
« Last Edit: May 19, 2011, 08:52:23 AM by Sigoroth »

Offline Admiral_d_Artagnan

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Re: Chaos: Close up or Long range?
« Reply #24 on: May 18, 2011, 11:23:43 PM »
The advantage at close range with the Carnage isn't worth the risk.  There aren't many Chaos ships that beat their IN counterparts at close range.

The only reason a Chaos cruiser can excell at close range is because of the long range firepower backing it up and all the longrange firepower beforehand.

Admiral's MMH only gets 30wbs, and they do well at close range because of the 8 lances that were LO for 2 or 3 turns before.  But let's not let facts get in the way of his argument.

If youre going to do it, do it on the flank, not through the middle.  And make sure you have good long range back up.  You need to make sure the closest ship is crippled/braced so they can't hit back.  Like I said.




No you go through the middle so you can fire off both broadsides. If you're going to be charging headlong into the middle of the enemy formation, might as well make the most of it, get in the middle and have targets in all the arcs under LO. You will now have 60WBs and 8 lances firing at targets. Trust me on this one, I have done it. The risk is there but the return is also bery much worth the risk. That's how aggressively I play them.

I am not discounting the lances. Definitely use them on the approach. I am saying the WBs work better in the middle of the enemy formation in ranges of 30 cm and below.
« Last Edit: May 18, 2011, 11:25:37 PM by Admiral_d_Artagnan »