August 04, 2024, 11:19:21 PM

Author Topic: Dark Eldar rules changes?  (Read 23707 times)

Offline Zhukov

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Re: Dark Eldar rules changes?
« Reply #60 on: November 29, 2010, 02:50:39 PM »

Last time I asked the HA (and it was on this forum somewhere), just launching ordnance does not reveal a ship using mimic engines. Only when those pieces of ordnance actually engages an enemy is the Dark Eldar ship revealed.

-Zhukov
I am Zukov's Klaw.

"Oh mah gawd its like a giant veil was just lifted off my face and the beautiful maiden before my eyes just turned into a hideous Ork with a giant, bloody choppa."

Offline flybywire-E2C

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Re: Dark Eldar rules changes?
« Reply #61 on: November 29, 2010, 03:20:06 PM »

Last time I asked the HA (and it was on this forum somewhere), just launching ordnance does not reveal a ship using mimic engines. Only when those pieces of ordnance actually engages an enemy is the Dark Eldar ship revealed.

-Zhukov

This is correct and was expressed as such, but will be specifically clarified in the FAQ to avoid confusion.

- Nate

Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Oqlanth

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Re: Dark Eldar rules changes?
« Reply #62 on: November 29, 2010, 07:38:48 PM »
And I read all of these clarifications. This clearification is of course reasonable but makes mimic engines very very expensive too

Offline Zhukov

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Re: Dark Eldar rules changes?
« Reply #63 on: January 14, 2011, 10:47:33 PM »
FAQ 2010

Maybe this is just a refresher for me but:

The Slavebringer has listed it gets a +1 to hit and run attacks.
Then later it says all Dark Eldar hit and run attacks get a +1.

Do these stack?

-Zhukov

I am Zukov's Klaw.

"Oh mah gawd its like a giant veil was just lifted off my face and the beautiful maiden before my eyes just turned into a hideous Ork with a giant, bloody choppa."

Offline flybywire-E2C

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Re: Dark Eldar rules changes?
« Reply #64 on: January 16, 2011, 03:15:45 AM »
FAQ 2010

Maybe this is just a refresher for me but:

The Slavebringer has listed it gets a +1 to hit and run attacks.
Then later it says all Dark Eldar hit and run attacks get a +1.

Do these stack?

-Zhukov



Good question. No, these do NOT stack. I won't put out a FAQ revision based on this needing to be clarified, but I will loop it ito the file that gets sent to GW when all the projects are complete.
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Xyon

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Re: Dark Eldar rules changes?
« Reply #65 on: January 18, 2011, 12:18:56 PM »
I always thought of the dark eldar living in the webway most of the time, small raiding fleets fitting their profile better than battleships.  Adding more kinds of ships to be available would be good.  Maybe escorts with 2 or 3 hits. And some bigger cruisers would fit my view of their capabilities, but a battleship would seem a bit much.

Some people have spoken of ego and bravado and such behind an archon's motivations for the ship to use.  I think you'd get more bragging rights/ego as a dark eldar pulling off the same level of success in attacks/raids in a smaller vessel that another archon did in a bigger ship.   Kind of like how we use sayings like "I could do that with both arms tied behind my back"  or "Is that big gun you have overcompensating for something else?"

Offline lastspartacus

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Re: Dark Eldar rules changes?
« Reply #66 on: January 18, 2011, 10:12:20 PM »
Or, you know, for the defense of Cormoragh, which I can only assume is at least as big as the craftworlds that eldar battleships protect.

Offline Sigoroth

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Re: Dark Eldar rules changes?
« Reply #67 on: January 19, 2011, 04:01:32 AM »
Or, you know, for the defense of Cormoragh, which I can only assume is at least as big as the craftworlds that eldar battleships protect.

Eh? No one outside the Eldar knows where Commorragh is.

Offline horizon

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Re: Dark Eldar rules changes?
« Reply #68 on: January 19, 2011, 06:46:01 AM »
Or its twin city.

Offline Zelnik

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Re: Dark Eldar rules changes?
« Reply #69 on: January 19, 2011, 09:33:43 PM »
Commoragh is much larger then any craft world... they have enslaved two suns to power it for splibs sake.


There is no way to measure it's massive size... it's greatest defense is both it's size, its predatory nature, and it's hidden nature (Vect's plots aside of course)

Offline flybywire-E2C

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Re: Dark Eldar rules changes?
« Reply #70 on: January 26, 2011, 07:51:18 PM »
GW will not be addressing any core rule updates to fleets in Armadas so we can't address re-working the Dark Eldar. That being said, is there anything still not addressed in the FAQ concerning the DE? Assume we can make adjustments but NOT core rule changes. For example, incorporating the "Power of Pain" rule is something we can address with the FAQ. Changing how DE ships move or creating a DE grand cruiser is an example of something we can't address.

Please do not reply to this with a debate as to why we can't re-do the DE. We just can't. If it can't be addressed by the FAQ before this all goes off to GW, then there's nothing to discuss.
« Last Edit: January 26, 2011, 07:54:06 PM by flybywire-E2C »
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate

Offline Plaxor

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Re: Dark Eldar rules changes?
« Reply #71 on: January 26, 2011, 08:15:37 PM »
@Nate,

Nothing that I found while I was digging through the document. Maybe something on how impalers can be squadroned with fighters/bombers/abs?

Mimic engines and launching torps? I think that they should be able to be targeted if they launch torpedoes, as this is always a threatening action. Even if they don't hit another ship.


Offline horizon

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Re: Dark Eldar rules changes?
« Reply #72 on: January 26, 2011, 08:38:19 PM »
Ray had new Impaler ideas iirc.


As an addition character ship. Perhaps seperate document like Yriel's Raiders (Flame of Asuryan)?

Mimic Engines for free on all vessels.

Offline Zelnik

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Re: Dark Eldar rules changes?
« Reply #73 on: January 27, 2011, 12:43:18 PM »
They need a character ship like the flame, probably the personal vessel of Ahra.  The Dark Eldar fleet lacks a real linchpin to help keep it stable. 

In the Dark Eldar book, Lady Malys somehow managed to board an ork hulk, smash it's defenders and steal and STC right out of the hands of a warboss.  They must have SOME kind of special ship or tech to allow them to do this.