Welcome,
Guest
. Please
login
or
register
.
Home
Help
Search
Calendar
Login
Register
November 01, 2024, 05:26:41 AM
Specialist Arms Forum
»
Specialist Games General Discussion
»
Modeling & painting
(Moderators:
Darkson
,
The Arbitrator General
,
Andy Hall
,
Ant
,
cianty
,
Saussure
,
Guthwine
) »
[Inq] phil`s selfsculpts
« previous
next »
Print
Pages: [
1
]
Go Down
Author
Topic: [Inq] phil`s selfsculpts (Read 2315 times)
phil-o-mat
Active Member
Posts: 68
[Inq] phil`s selfsculpts
«
on:
August 04, 2010, 10:01:13 AM »
here is my first try in selfsculpting. still early WIP.
comments and criticisms are welcome!
phil
Logged
Claus
Warmasterplaytest team
Full Member
Posts: 204
Re: [Inq] phil`s selfsculpts
«
Reply #1 on:
August 04, 2010, 11:43:20 AM »
Compared to legs the upper body seems to be to long .... but could also be related to early WIP stage.
Regards
Claus
Logged
phil-o-mat
Active Member
Posts: 68
Re: [Inq] phil`s selfsculpts
«
Reply #2 on:
August 05, 2010, 04:54:13 PM »
cut the shoulders down a bit and bulked up the torso.
c&c`s welcome!
phil
Logged
phil-o-mat
Active Member
Posts: 68
Re: [Inq] phil`s selfsculpts
«
Reply #3 on:
August 20, 2010, 04:26:28 PM »
here the next steps.
and the next.
c&c`s welcome as always!
phil
Logged
Print
Pages: [
1
]
Go Up
« previous
next »
Specialist Arms Forum
»
Specialist Games General Discussion
»
Modeling & painting
(Moderators:
Darkson
,
The Arbitrator General
,
Andy Hall
,
Ant
,
cianty
,
Saussure
,
Guthwine
) »
[Inq] phil`s selfsculpts