July 26, 2024, 09:17:56 AM

Author Topic: The INVICTA FIDEM - Dreadnought Rules help.  (Read 6614 times)

Offline Zelnik

  • Full Member
  • *
  • Posts: 775
Re: The INVICTA FIDEM - Dreadnought Rules help.
« Reply #15 on: February 13, 2019, 11:54:42 AM »
A little known rule is that so long as it meets the minimum of 15cm movement, it can turn even over the course of two turns. It can move 10cm one turn, then 5cm the next turn and finally turn.

If it's ok with you, Lotus, I would like to give you alternate rules for this most stately of vessels? (as in, it is it's on state its so bloody huge.)

Offline Thinking Stone

  • Active Member
  • *
  • Posts: 166
    • Loc: The Great South Land of the Holy Spirit
The INVICTA FIDEM - Dreadnought Rules help.
« Reply #16 on: February 14, 2019, 01:18:47 AM »
A little known rule is that so long as it meets the minimum of 15cm movement, it can turn even over the course of two turns. It can move 10cm one turn, then 5cm the next turn and finally turn.

Ah, I think the difference in understanding comes from FAQ2010, where it explicitly states only movement in that movement phase counts for turns in that phase. I had always read the pre-FAQ2010 rules that way anyways, but there was nothing explicit there (and is actually kind of nifty, if you can keep track of it).

Offline Zelnik

  • Full Member
  • *
  • Posts: 775
Re: The INVICTA FIDEM - Dreadnought Rules help.
« Reply #17 on: February 14, 2019, 04:14:14 PM »
Space hulk rules I believe

Offline Lotus

  • Active Member
  • *
  • Posts: 94
    • Loc: germany
Re: The INVICTA FIDEM - Dreadnought Rules help.
« Reply #18 on: February 22, 2019, 08:33:52 AM »
A little known rule is that so long as it meets the minimum of 15cm movement, it can turn even over the course of two turns. It can move 10cm one turn, then 5cm the next turn and finally turn.

If it's ok with you, Lotus, I would like to give you alternate rules for this most stately of vessels? (as in, it is it's on state its so bloody huge.)

I don't know this rule...and i remember that one of the (if not the only) reason for using these dark eldar only torpedoes (can't remember their english name) was to get Battleships below 15cm max speed so they can't turn anymore.

I am always interested in rules! And Borak asked for opinions on his ruleset, so go for it!


Edit: I tried to find this rule, but i couldn't find anything like that. The space hulk rules are only for the space hulk, and even there the rules don't say you can split the movement over two turns, the rules just say you can only turn every second turn at the end of their 10cm movement. I could not find a rule with states that you can move 10cm in the first and 5cm in the second turn to be allowed to turn because you reached 15cm over two turns (not even space hulks can do that).
« Last Edit: February 22, 2019, 08:40:01 AM by Lotus »

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: The INVICTA FIDEM - Dreadnought Rules help.
« Reply #19 on: February 22, 2019, 07:44:03 PM »
Yeah, Lotus is right.

The hulk rules is as he states and there is no other rules that uses the option to combine moves from two turns to get to a turn.

So burn retros would be the way to go. Or just use the Hulk rules for this one as well.

Offline Lord Borak

  • Full Member
  • *
  • Posts: 487
    • Loc: United Kingdom
Re: The INVICTA FIDEM - Dreadnought Rules help.
« Reply #20 on: March 30, 2019, 05:23:10 PM »
Wow, I didn't realise this sparked such a conversation! (albeit 2 years late :P).

I was thinking of it moving like a Hulk before but lowering its move to 10cm, meaning it has to use an order to turn is a great idea. It makes it feel like a Super Tanker.

Making it a defence seems fine. It's slow and massive.

So what of the other limitations? How would you include one in a fleet? Scenario only or actually a bit more structured?

Offline horizon

  • Moderator
  • Veteran member
  • *
  • Posts: 4197
  • Destiny Infinity Eternity
Re: The INVICTA FIDEM - Dreadnought Rules help.
« Reply #21 on: March 30, 2019, 08:15:37 PM »
For fleet list building : normal battleship restrictions. Of course only maximum of 1. Maybe a minimum point value of 1500 points.
However a ship likes this gets better if there more friendly ships.

For scenarios just do whatever you like. :) One of these versus a swarm of escorts. Just because it can.

Offline Lord Borak

  • Full Member
  • *
  • Posts: 487
    • Loc: United Kingdom
Re: The INVICTA FIDEM - Dreadnought Rules help.
« Reply #22 on: March 31, 2019, 08:32:59 AM »
Well the idea was for my main opponent to create a Chaos one along a similar vein rules-wise. We both have about 10,000pts of Gothic so we could easily field just about anything. So for us it didn't really matter.

Fluff-wise. I had intended that these things were a hang over from the Great Crusade. The Imperium wouldn't have the technical expertise to create new ones and, even if they did, wouldn't be able to justify the time and resources spent in their creation.


Offline Lotus

  • Active Member
  • *
  • Posts: 94
    • Loc: germany
Re: The INVICTA FIDEM - Dreadnought Rules help.
« Reply #23 on: April 02, 2019, 05:47:24 PM »
If it is intended to be a very old vessel it should have the design of these old vessels (chaos/no "modern armored prow").

I would tweak the fluff slightly. Maybe the ship was build around a salvaged reactor from a Dreadnoght dating back to the old crusade.

Of course the Imperium doesn't have the technical expertise to create these kind of reactors and, even if they did, wouldn't be able to justify the time and ressources spent in their creation.