Yes, another Convoy question.
I know, Convoy breaks everything. However, it's a 5-6 on the Raids table, meaning that 1/3 of all Raids are Convoy missions.
An Imperial Navy player in a campaign spends an appeal to roll on the Space Marine table, rolls a "5" and is entitled to a roll on the table. He rolls "11" which is: In your next game, your opponent reduces their Fleet points value by D6x30pts. He rolls a D6 and gets a 5, meaning his next opponent will be down by 150pts.
Next week, he attacks another player. They roll for orders, and are forced to play Convoy. They agree on a 300pt game so that there are 6 transports. However, reducing his fleet to 150 would entitle him to only 2 transports. Worse, reducing his fleet value would reduce the number of rolls the Attacker gets on the Convoy Attacker table.
How should the players handle this odd situation?
1. The defender makes a "300pt" list that only contains 150pts. They would be entitled to the 6 transports as normal, and the attacker would get D3+3 rolls on the Convoy Attacker table.
2. RAW the Defender gets 150 points, 2 transports, and the attacker gets D3+1 rolls. Eat it. The galaxy is an uncaring place and you will not be missed...
3. HOUSE RULE: The Arbitrator should step in, and offer the Attacker the option to delay the Space Marine table effect by one Tournament turn, so they would not be hindered by it.
I think option 1 would be best because the Imperial Navy player spent an appeal, rolled a 5+, then rolled an 11 which is hard. They deserve a bonus for that rare feat. Option 3 is also fair, but not in the rules. Thoughts?