Hey all, I've been playing Gothic for a while, but I haven't had a chance to play until recently when I found someone else in the area with a fleet. I have a few, one of which is Necrons. Because my new friend is unfamiliar with Gothic, we've been playing a new mission every game. He's also been sampling a different fleet every game. For our next game, he wants to play against the Necrons in a Convoy mission.
Later, I thought that the Necrons can't really play the Convoy mission like other fleets. They don't have access to the Planetary Defences list and so can't take transports. In addition, they have no torpedoes or attack craft.
So, I'd like the opinion of all of you Gothic fans, which of the following options best describes how the Necrons would play Convoy?
1. Necrons do not have access to the Planetary Defences list, and so cannot legally take transports. IN addition, they have no ordnance of any kind in their fleet list. Therefore, they cannot be the attackers or the defenders, and so can't play the Convoy mission at all.
2. Even though Necrons can't normally take options from the defences list, the Convoy mission specifically states that the defender gets 2 transports for every 100 points of their fleet. Therefore, they can be the defenders (assume the transports are captured, like Dark Eldar can?). However, because they have no ordnance they cannot be the attackers.
3. Necrons can't take transports, so can't be the defenders. However, the Convoy mission states that the ordnance that the attacker can receive is either torpedoes (assume regular torpedoes) or any of the regular attack craft. Therefore, they can be the attacker and not the defender.
4. Best of both worlds: Necrons can take transports in order to be the defender even though they can't normally take choices from the Defences list. Necrons can also be the attacker, and attack craft and torpedoes are the generic choices, even though the Necron fleet does not have an Ordnance section.
I'm thinking that 3 is the most "fluffy" option, as Necrons would never need slow crappy transports. However, Necrons do have fighters, etc., and could have "deadfall" versions. However, from a fun standpoint, 4 is the one that is the most fun. From a rules-lawyer douche standpoint, you can make an argument for 1.
What do you think?