August 02, 2024, 03:23:54 PM

Author Topic: Imperial navy VS marines at close quarters  (Read 1721 times)

Offline Saverio

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Imperial navy VS marines at close quarters
« on: September 18, 2015, 03:59:36 PM »
Hello, after years we have just re started playing, as usual we play on a 210 X 120 cm table deploying on the long sides, marines always are able to defeat the imperials with massed thunderhawks attacks...it's obvious that in any other circumstances the game will be more balanced...but because I want to manage also this particular situation...any advice....
thank you...

Offline Cneo

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Re: Imperial navy VS marines at close quarters
« Reply #1 on: September 18, 2015, 06:41:36 PM »
Novas and lots of lances to crush their ships beyond assault range. Then a few strike craft to intercept the Thunderhawks.

An Apocalypse BB, Mars BC's and Lunar cruisers are your friends.

Good luck  ;)

Offline horizon

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Re: Imperial navy VS marines at close quarters
« Reply #2 on: September 18, 2015, 07:01:29 PM »
    Hey Saverio,

    well, there are a variety of solutions. First of all a cool thing would be to start with different scenarios from the rulebook. Even bigger clashes can be different when picking one of those scenarios: Fleet Engagement or Escalating Engagement. Other scenarios will also make for circumstances players have to deal with.

    Furthermore, if you really want specific advice, it would be cool to hear the point values and fleet lists being used.

    And I reckon you are using the normal rules, right? vs 1.5 is the last official one.


    So, some advice in the situation you describe:

    • Use Imperial fighters to thwart Thunderhawks. 2 fighters will take out a tHawk if the tHawk made its save.
    • Use Imperial bombers and torpedoes to make sure the tHawks have some defensive duties to do.
    • Use turret support, eg keep ships of the same squadron in base to base contact. The more turrets you have the more tHawks can be shot down (remember their save does not work vs THawks
    • Use your gunnery (batteries and lances) to shoot down the incoming tHawk waves. A 6 will destroy a complete wave. Yay!
    .
    • Hopefully you are using rules 1.5 so that ordnance cap is in effect (eg no more ordnance in play as launch bays are in (active) play
    • tHawks only do critical hits, these can be repaired :)
    • Shoot down the enemy ships, lol. Make sure carrier capacity goes down.

    Hopefully this helps. :)