Alright so here's what I've been thinking: I divided each of the armada refits (Mines, Torp Bombers, Special Torps) into categories based on which factions make use of those refits. Looking at this made it a bit easier to see where the biggest issues were versus fleets that could integrate these options into their lists with relatively little fuss. The categories are: "
Allowed" (for fleets that can use the refit "as-is" without any clarifications), "
Unclear" (for fleets that have unusual rules that might interact with the refit, i.e. special ordnance like Thunderhawks or Eldar Torps), and "
Prohibited" (for fleets that cannot use the refit for whatever reason).
Here's what I came up with:
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Mines: Clearly allowed and functional for pretty much everybody. Rogue Traders were unclear a bit because all their cruisers w/ attack craft are from other lists and have restrictions on refits, but I didn't think this applied to mines, which are a general thing. 'Crons and 'Nids don't get these for lack of ordnance / having their own mines (respectively).
Torpedo Bombers: A little more diversity here. BFG:R Orks, AdMech, and DEldar already have them in the books, so that's fine. IN and Chaos don't have them listed but without any special ordnance rules, it seems obvious they should use torp bombers without issue. RT, Inq, 'Crons, and 'Nids don't get torp bombers at all because they don't have their own bombers (2010 FAQ ruling). So the unclear ones are SM, Eldar, and Tau, because they all have weird attack craft, and no explicit additions from BFG:R despite other revised books adding torp bombers.
Special Torpedoes: This one's about the same. After reviewing the books, these
do kinda work with everybody except Tau, Necrons, and Tyranids. Eldar/DEldar were a bit odd because they already have their own special torps. The issue here for me is that many of these lists don't seem to make a lot of sense rolling for random bonus torpedoes.
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So here's my ideas for how to organize the stuff into the books (with some houserules):
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Mines: Just throw in an option in all the lists for up to two cruisers to replace launch bays with mine launchers at +5pts per bay replaced. (Must replace all).
Torpedo Bombers: Add these to the IN and Chaos fleets for +10pts per launch bay. Give the Tau the "Tiger Shark Drone Carrier" to act as a resilient 4+ torp bomber for +15 per launch bay (this keeps them in line with the original armada rules, but doesn't replace mantas). Give the Eldar the "Vampire Hunter" torp bomber for +10 per bay, but only on ships that can take the vampire assault boats (so cheaper than it would be through Armada, but not on every ship). Then finally for space marines I kinda feel they shouldn't really use torpedo bombers as it tramples on their faction flavor of "only thunderhawks", and some of their attack craft restrictions (e.g. VBB) indicate that this might be the intent.
Special Torpedoes: So these are in the most house-rule territory. Some of these are house-rules we already had, others I just came up with. I wanted to add more meaningful choice for fleets where it wouldn't make sense to have the "yeah I accidentally ordered the wrong torps, captain" situation, so here's what I'm looking to change:
- IN, Chaos: Ships can choose to take one of the unlimited torpedoes for +5pts per their torp strength, OR, a ship can pay +50pts to roll a D3 for the "better" one-shot ones. This way, you get a little more control over what you get without it just being all vortex, all the time.
- INQ: A ship with a lord inquisitor can purchase vortex torps for +50 points. After all, who refuses the Inquisition? (Nevertheless, it's expensive and you only get it on one ship).
- SM: Option to choose short-burn or barrage bombs for +5 per torp strength. So, cheap and dirty, but keeping within the idea of SM as a pure "strike force" rather than a dedicated space navy
- Eldar: Option for Fusion (melta) or Distortion (vortex) torps for +50 points on battleships only. Fusion and Distortion get the eldar re-roll to hit rules for their regular torpedoes. I felt like this was a fluffy way to include these, since I tend to see the eldar as never settling for less than the best
![Wink ;)](http://www.specialist-arms.com/forum/Smileys/default/wink.gif)
- Dark Eldar: I kinda leaned towards giving them no special torps, as they already get leech torpedoes, impalers, and mines. More than that seems like over-doing it.
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Anyway, I'm sure that it's probably not everybody's cup of tea, but I'm hoping it will work for my group. If there's anything horrendously wrong with the points (exploits I haven't seen or if I just grossly overcosted something), please let me know.
Thanks!