April 28, 2025, 11:39:16 PM

Author Topic: Ideas for a Campaign  (Read 2119 times)

Offline calmacil

  • Full Member
  • *
  • Posts: 366
    • Loc: Nottingham, UK
Ideas for a Campaign
« on: September 21, 2014, 12:58:07 PM »
Our WM group has recently gained a new member to it's ranks  ;D He mentioned he'd like to try a WM campaign, and this got me thinking ...... "What are your views on how to run the best WM campaign?"


We will gather the group together and have a meeting in a pub at some time in the future
I have the book The Generals Compendium, there are some great ideas in that. Another friend also has the hexagon map GW released (I think it was called Mighty Empires??)



To give you an idea of the sort of thing I'm after I'll list a few ideas I've had so far.....

- Ideally I'd like to keep the campaign rules fairly simple
- I think I'd prefer a map showing areas the different races have conquered (it just looks cool)
- If we use a map I'd like some areas to affect the battle. For example ..... one location has burial mounds, if a battle takes place here the terrain will include some burial mounds. During the battle the undead arise and attack those units that have strayed too close. Or one location contains roaming Giants etc
- My gaming background is roleplay games, I'd prefer the campaign to be narrative.
- One problem I have with games/campaigns involving multiple players is >>>>> no matter how good you are, if 2or 3 players decide to attack your armies then you'll usually lose (I'm thinking of Risk type games) So, with this mind, another plan I have is to do a huge good v's evil campaign. Each side has specific objectives (eg. The Evil side gets victory points for destroying an Empire castle, or the Good side has to burn the Dark Elf fleet of ships, etc) With this idea there could be bonus victory points for achieving the task first?
Probably the best solution to this narrative campaign is for to be the Games Master, then you could have the night goblins digging a tunnel into the Dwarf subterranean Stronghold, one side setting up an ambush, or one side sneaking into the enemy camp at night after silently killing the guards........ But I wanna join in and be a player!

What do you think? Any ideas ?
« Last Edit: September 21, 2014, 01:27:58 PM by calmacil »

Offline jchaos79

  • Moderator
  • Veteran member
  • *
  • Posts: 2530
    • Loc: Vigo, Galicia, Spain
    • Fortunes of war
Re: Ideas for a Campaign
« Reply #1 on: September 21, 2014, 01:53:38 PM »
Hi, I played two campaings. One of them warmaster world wide campaing, leaded by the german comunity. The rueles was based in mughty empires. Very fun, rules are not complicated.

Need a certain number of players and they need to be imvolved in the campaing every turn to keep alive.

https://sites.google.com/site/plainofbattle/



The other was a sort of experiment. A narrative campaing. The rules were the ones in WMancient armies by rick priestley. They are simple, very good, and easy to modify. I recommnend them.

No need to every player plays to pass turn, need narrative involve.

Here is the link. The board is in spanish, but I think you could translate it with google tool or something, if you would like to read them.
http://warmaster-acolytes.mforos.com/2065015-campana-viejo-mundo/

I organize the camping in some boards

Rules and joining the camping: Where was the rules of the camping http://warmaster-acolytes.mforos.com/2065015/10858940-quieres-unirte-a-la-campana-reglamento-vigente/

Cartography: where a map of the current situation was becaming bigger every battle http://warmaster-acolytes.mforos.com/2065015/10770157-cartografia-del-mundo/

Chronicle: There were a sum up of the narrative succesion and a link to the battle report. Also was where every member could write their narrative point of view. http://warmaster-acolytes.mforos.com/2065015/10770237-cronica-del-viejo-mundo/

Rules & suggestion: a place were I define the rules and listen for suggestion http://warmaster-acolytes.mforos.com/2065015/10770147-reglas-y-sugerencias/

Chat, discussion & negotiation: where players could talk in open about the camping in a non narrative mood. http://warmaster-acolytes.mforos.com/2065015/10771056-charla-discusion-y-negociacion/

Then every member has its own board to update their territories and generals
in example:
Edmunds faction http://warmaster-acolytes.mforos.com/2065015/10781975-faccion-edmund-sacra-alianza-imperial/

feel free to read and to ask,

good luck with the campaing Calmacil!!


« Last Edit: September 21, 2014, 02:02:06 PM by jchaos79 »

Offline Aldhick

  • Full Member
  • *
  • Posts: 477
  • The End is nigh
    • Loc: Czech Republic
Re: Ideas for a Campaign
« Reply #2 on: September 21, 2014, 08:49:24 PM »
We have just started campaign using the simple version of Mighty Empire rules with only minor adjustments to fit better for WM. Not really much experience with it, as we are still in first campaign round, but the rules seem very well written (of course - the main author is none other than Rick Priestly himself). It could be well organised online which eliminates lots of problems with getting the players together just to announce their moves.
WM - Toomb Kings
My Mordheim guys (and gals)
http://boringmordheimforum.forumieren.com/t2734-aldhick-s-gangs

Offline fracas

  • Full Member
  • *
  • Posts: 882
    • WarMancer
Re: Ideas for a Campaign
« Reply #3 on: September 21, 2014, 10:56:49 PM »
Be careful that a map based campaign don't get bogged down by the map, i.e. neighbors fighting neighbors as this means one player end up playing against the same opponents over and over.

Best would be a round robin campaign of games with wins allowing a player to expand his map presence, and perhaps choosing which hex the losing payer loses. You can modify this with some rules such as
Minor victory = gain an empty hex
Major victors = gain a hex with resource
Reverse for losses

Offline Aldhick

  • Full Member
  • *
  • Posts: 477
  • The End is nigh
    • Loc: Czech Republic
Re: Ideas for a Campaign
« Reply #4 on: September 22, 2014, 08:34:40 AM »
Be careful that a map based campaign don't get bogged down by the map, i.e. neighbors fighting neighbors as this means one player end up playing against the same opponents over and over.

Best would be a round robin campaign of games with wins allowing a player to expand his map presence, and perhaps choosing which hex the losing payer loses. You can modify this with some rules such as
Minor victory = gain an empty hex
Major victors = gain a hex with resource
Reverse for losses

This is exactly how Mighty Empris rules work. Every turn you challenge one opponent and play battle. It actually doesn't matter what army do you play or how bit the armies are. The importance is the outcome that earns you campaign points. You use this points either to conqer hexes or to build mines, castles etc..
WM - Toomb Kings
My Mordheim guys (and gals)
http://boringmordheimforum.forumieren.com/t2734-aldhick-s-gangs