Hello
Sorry I have not had much time to write, busy with rl stuff and much coding!
Thanks for your feedback! yes, the game needs to connect to the server, if you are minimizing the browser tab or losing connection or some such then the connection stops sending data, thus disconnecting you. Also if you both connect at the exact time then your ping requests might miss. There are some limitations to web-sockets which we will have to live with, mostly web performace. Having said that, I will work on re-connecting for the next update (the one after the one I am working on now).
Stuff to expect on the next update Coming Soonâ„¢: so far have added the Mars (including Nova Cannon) and the Emperor, as well as the Despoiler. I am thinking of adding the Dauntless and the Styx. Escort squadrons are now 6 ships, but I am probably going to tone them down to 4. Escort squadrons now sync fire their weapons when the leader fires. Coding on Lock On is done, testing is progressing on Brace for Impact. Torpedoes can now be targeted and destroyed. The attack craft now set their target to their carrier's target when the target they were assigned to is destroyed, if the carrier has no target then they return to swarm around the carrier.
In preparation to add new maps I have made a Star Map, you will now have to navigate to the center of the map to enter the Terra Orbit map.
Stuff still to code for this release: warp out to the star map - disengage, show target's current orders, show own and target's leadership, do not destroy ships on collision with planet, half weapons on some special orders. Massed Turrets when in close proximity with other ships, max +2. Help Overlay on main screen.
Next core rules to work on once this update is released : critical hits, repairs,ramming, teleport attacks, boarding, crippled ships, terrain features such as asteroids and nebulas. Finally, work on toggling upgrades on ships and building / deploying a fleet. Further out will be implementing Eldar ships as well as other races. And at some point, making a tutorial for the game.
There is always room for discussion and prioritization, however there does not seem to be much discussion on the direction I am taking with this project, so if you have something you want to talk about let me know, I check this thread at least every couple of days.