July 31, 2024, 11:21:21 PM

Author Topic: Imperial/Chaos Grand Cruiser Fleet Carrier Design  (Read 9593 times)

Offline connahr

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Re: Imperial/Chaos Grand Cruiser Fleet Carrier Design
« Reply #30 on: May 20, 2013, 03:19:41 PM »
I wouldn't have a problem with playing against this ship. I would, however, never use it myself. Both are for the same reason - it's a pretty terrible ship.

Look at it like that: if you fail Ld, it does nothing. It's completely reliant on reloading.


excellent point, maybe remove one of the launch bays and replace it with a weapons battery
theres no such thing as over kill, its just making sure

Offline Gothmog Lord of Balrogs

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Re: Imperial/Chaos Grand Cruiser Fleet Carrier Design
« Reply #31 on: May 20, 2013, 04:19:32 PM »
That's not the point.
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Offline FistusMaximus

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Re: Imperial/Chaos Grand Cruiser Fleet Carrier Design
« Reply #32 on: May 20, 2013, 05:27:18 PM »
interesting, i had pretty much the same idea while assembling my magnetized vengeance class....

i think this ship works as it is (5 LB's per side), since it has that weakness with being useless when failing the RO, that downside balances the immense power of the high number of LB's IMO....
Nova Cannons are for these sissies who as a kid too preferred to throw stones at the others from a safe distance rather than closing in and get into a real fight ;D

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Offline afterimagedan

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Re: Re: Imperial/Chaos Grand Cruiser Fleet Carrier Design
« Reply #33 on: May 20, 2013, 05:31:22 PM »
I wouldn't have a problem with playing against this ship. I would, however, never use it myself. Both are for the same reason - it's a pretty terrible ship.

Look at it like that: if you fail Ld, it does nothing. It's completely reliant on reloading. To make it even better - it can never brace for impact. Because if it does, it, again, does nothing. Direct some firepower at it, and it either falls apart due to not being able to brace [even with 3 shields it's easy to cripple 5+ armour unbraced vessel. One large salvo of eldar torpedos that manages hit it, for instance], or braces and is completely harmless.

Every carrier needs some normal weapons. Tau Explorer and Nemesis Fleet Carrier have normal weapons, and they're closest to pure carriers this game has.

So, in my opinion, it still needs some work, due to being too weak...

You think it's too weak until you face up against it parked in high orbit behind a planet all game.

Another reason to give it some guns. It spends points in guns and sitting behind a planet, it wastes points not using them. If it's flying around, it then has some guns and fixes Khar's concern.

Offline AndrewChristlieb

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Re: Imperial/Chaos Grand Cruiser Fleet Carrier Design
« Reply #34 on: May 20, 2013, 05:39:03 PM »
With an auto +1 and a veteran captain with a Re-roll you won't be missing many reloads either. At least people cant camp planets and spam bombers till they run out like 1.0 ::)!
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Offline Gothmog Lord of Balrogs

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Re: Imperial/Chaos Grand Cruiser Fleet Carrier Design
« Reply #35 on: May 20, 2013, 06:12:09 PM »
It is not getting guns. That completely defeats the point behind the concept and I wouldn't have bothered making this.

It is suppossed to be difficult to use, and intended for fluffy/fun play.

One thing I can think of to mitigate this issue is a special rule or upgrade "Veteran Flight Deck Crews"- when attempting to RO roll 3d6 and use the 2 lowest dice to determine the results. This would represent the relative ease a ship fully dedicated to always handling AC would have at refitting/rearming returning craft.

But really, I'm not that is needed. As Sigoroth said, it is about how you use it. With 10 LB, you could easily keep some fighters back to defend it from inbound torpedoes/bombers and still have an effective offensive AC.wave. And as I said, it is suppossed to be for fun, fluff and a challenge.
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Offline afterimagedan

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Re: Imperial/Chaos Grand Cruiser Fleet Carrier Design
« Reply #36 on: May 20, 2013, 08:13:20 PM »
Give it a try then!  :D

Offline Gothmog Lord of Balrogs

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Re: Imperial/Chaos Grand Cruiser Fleet Carrier Design
« Reply #37 on: May 20, 2013, 08:17:24 PM »
Give it a try then!  :D

Can't, all my BFG is in a household goods shipment coming from japan back to the states
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Offline FistusMaximus

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Re: Imperial/Chaos Grand Cruiser Fleet Carrier Design
« Reply #38 on: May 20, 2013, 10:53:27 PM »
Give it a try then!  :D

Can't, all my BFG is in a household goods shipment coming from japan back to the states

i'll give it a go once i'm done painting my grand cruiser (done with assembling since a few minutes ago :D ), i'll try out the 5 LB each side, if i have any experiences and results worth sharing, i'll give you a report here  ;)
Nova Cannons are for these sissies who as a kid too preferred to throw stones at the others from a safe distance rather than closing in and get into a real fight ;D

my BFG log: http://www.forum.specialist-arms.com/index.php?topic=5390.0