September 27, 2024, 06:21:46 PM

Author Topic: Costing For Imperial Battlecruiser  (Read 9232 times)

Offline AndrewChristlieb

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Re: Costing For Imperial Battlecruiser
« Reply #30 on: September 14, 2012, 02:45:19 AM »
Or an emissary, which while not great if your min/maxing for attack craft adds two fighters.
I don't make the rules, I just think them up and write them down.

Offline Sigoroth

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Re: Costing For Imperial Battlecruiser
« Reply #31 on: September 14, 2012, 03:16:38 AM »
Or an emissary, which while not great if your min/maxing for attack craft adds two fighters.

Well, if you're just going for a 750 pt max ordnance fleet you'd just plump for 3 Explorers. You could then buy a couple of Orcas, but I'd probably go for the Kor'el to mitigate a crappy leadership roll and for the free re-roll.

Offline Talos

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Re: Costing For Imperial Battlecruiser
« Reply #32 on: September 14, 2012, 02:25:57 PM »
@Thane It's not that the hero can't be good...and since it's modeled (tau flavored) after the lunar, it seems strange that it is both harder to destroy and pack more firepower in every single arc than a lunar (it has 2 less battery on a side facing, but also has 2 launch bays to throw in; 1 launch bay = 3+battery FP). It literally has no weakness over a lunar. The only possible scenario that the lunar could prove more useful would be firing at three separate targets in 30cm. The Lunar would win out, but this scenario seems rather rare without special order usage (in which case the lunar is on par again or slightly worse). And the Hero is more resilient too, having an extra turret and more defensive ordnance.

The Hero also has the same role as the lunar; line battle ship of its fleet. It just happens to have strong combined ordnance to go with it. It just irks me that it's either not more expensive or less powerful.

Offline ThaneAquilon

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Re: Costing For Imperial Battlecruiser
« Reply #33 on: September 14, 2012, 02:36:26 PM »
As i said before )and several times since :P) I'm not saying it's under or over costed, I'm not suggesting changes for it's stats, or defending the stats as correct, I was simply indicating it's function.

Offline Talos

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Re: Costing For Imperial Battlecruiser
« Reply #34 on: September 28, 2012, 06:17:14 PM »
If the hero and explorer are so good, how do you defeat this fleet? You have a questionably powerful and clearly overpowered ship combined together with a decent escort flotilla. How do you overcome 15+ torpedoes and 30+ launch bays backed up by a more reasonable 40+ battery and 15+ lance? This seems like an overwhelming amount of firepower to walk into every turn, most of it operating at 45cm. And it's not even that vulnerable; all the capital ships have 3+ turret and 8+ hull integrity, and half of them have 6+ prow, which is very useful when applied to ships with primarily prow mounted weaponry. The only real weakness is lack of shields; half of them have only one.
« Last Edit: September 28, 2012, 06:20:57 PM by Talos »

Offline AndrewChristlieb

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Re: Costing For Imperial Battlecruiser
« Reply #35 on: September 28, 2012, 10:58:58 PM »
If the hero and explorer are so good, how do you defeat this fleet? You have a questionably powerful and clearly overpowered ship combined together with a decent escort flotilla. How do you overcome 15+ torpedoes and 30+ launch bays backed up by a more reasonable 40+ battery and 15+ lance? This seems like an overwhelming amount of firepower to walk into every turn, most of it operating at 45cm. And it's not even that vulnerable; all the capital ships have 3+ turret and 8+ hull integrity, and half of them have 6+ prow, which is very useful when applied to ships with primarily prow mounted weaponry. The only real weakness is lack of shields; half of them have only one.

Nova cannons... :D. Seriously tho Im right there with ya, They certainly seem OP, although they dont play that way normally only when abused. A change to the fleet list would correct that.
I don't make the rules, I just think them up and write them down.

Offline Sigoroth

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Re: Costing For Imperial Battlecruiser
« Reply #36 on: September 29, 2012, 12:04:49 AM »
If the hero and explorer are so good, how do you defeat this fleet? You have a questionably powerful and clearly overpowered ship combined together with a decent escort flotilla. How do you overcome 15+ torpedoes and 30+ launch bays backed up by a more reasonable 40+ battery and 15+ lance? This seems like an overwhelming amount of firepower to walk into every turn, most of it operating at 45cm. And it's not even that vulnerable; all the capital ships have 3+ turret and 8+ hull integrity, and half of them have 6+ prow, which is very useful when applied to ships with primarily prow mounted weaponry. The only real weakness is lack of shields; half of them have only one.

Well actually the IN are quite well suited to taking on Tau. Chaos have a much harder time of it. The IN's 6+ prows allow them to close without too much fear from torps and WBs. The Tau Kor'vattra by necessity splits itself in half. The Heroes go up front to take the brunt of the enemy attack and to unleash their substantial weaponry. As a factor of self preservation the Explorers hang back and present their beam to the enemy. The most effective tactic (apart from NC spam to annihilate the Explorers) is to close on the enemy as fast as possible. However, it is imperative not to stop once you reach the Tau's front lines. Keep on going to destroy the Explorers. Getting out of the front fire arc of the Heroes will considerably lessen the incoming fire and the Explorers are quite fragile while providing a good deal of firepower. Getting them to brace or at least crippling them is essential.

Offline Talos

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Re: Costing For Imperial Battlecruiser
« Reply #37 on: September 30, 2012, 06:06:37 PM »
That is pretty
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groovy
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! I guess they are very SO dependent as well, which absolutely sucks when you fail them. But would they not just hang the entire fleet back, to bombard you for as long as possible?