Belly up, another fine addition from Firestorm and one I wouldnt mind seeing added to BFG.
This sounds like hilarity. Special Order: Barrel Roll. xD
3 pages and noone has mentioned the effect of inertia in space?
I have massive engines, I burn them, and start travelling in a direction
At this point I do not need to continue to burn engines to travel in that direction.
I can, in fact, turn my ship to be facing backwards (or any other angle i wish in any of the three axis, lets not forget things like tilt and yaw, i can roll my armoured section towards your attack, and still point my guns at where you're going to be by the time my projectiles get there) and continue to travel in the same direction at essentially the same pace as before.
Ship Orientation and Direction of Travel should not be so closely linked as they are.
Nope. No, no, no, nonono. Nope.
*claps hands over ears*
LALALALALAnotlistening.
Both myself and my opponent are well-versed in physics. Inertia in space is a pet peeve of his. However, your brain can and will explode by the time you work out all the things you need to account for, let alone make rules for them.
But they are, because three dimensional interactions are significantly more complicated than two dimensional ones. thus we introduce small fixes (like the "flying over and under ships/planets but apparently not blast markers or nova cannon explosions" rule)
Blast markers are different. Not least because there's nothing to indicate that blast markers do not spread equally in all directions, making them rather tall as well; significantly more so than the average ship. That said, the BFG scale is fudged
so bad.
I'll do this next bit piece by piece:
BFG is "Ships In Space" not "Spaceships"
More or less what I'm actually going for. I just want to port ships to space in a slightly different way to how BFG has done it.
![Wink ;)](http://www.specialist-arms.com/forum/Smileys/default/wink.gif)
if you want a more realistic interpretation, there are rulesets out there to cater to you.
I'm not going for hyper-realism. I just want a different flavour.
If you don't like the rules, and don't like/know the background, why play BFG at all? play Full Thrust or Attack Vector Tactical
Because BFG is the one I was introduced to while playing Dark Heresy, Black Crusade, and Rogue Trader. I do like the background, but I just don't know enough of it; and I also don't know the specifics of how the world applies to BFG because world and rules don't always line up.
If you want rules that provide a different flavour, try Firestorm Armada or X Wing or Call To Arms or any of the Star Trek and Bab 5 games to name a few?
Firestorm Armada might be worth a shot. However, Star Trek? Just how does a saucer with engines compare to
cathedrals in space? If there's one stupid thing I love about BFG it's the cathedrals in space. That and the fact that all of the races are so different. You just don't get that sort of variety in Star Trek - they might look different but at the end of the day most of their tech is the same.
BFG might not show it as well as it could (something I'm also aiming to look at) but all (most) of the races are different at a fundamental level and that's what makes it so awesome.