It's been a long time since I've been here...back then, things were still up for debate for the new FAQ and such. Now, it's already approaching nigh on 2 years since their release.
Things got boinked, as far as I can tell.
I've been poking through the various pdf's to see what's changed, though to be honest I don't quite remember what things used to be. I need to be getting back into the swing of things since I'll be sailing to Adepticon next spring. I tried to find some topics from the last 8 pages or so that could help me along but didn't really find anything of great value.
Would you, the lovely forum-fellows, be so kind as to help me out here? I'm looking for some summaries that I can look further into if I get thinking about it. For instance...what are the major changes for each fleet? The main rules? What ships got changed and how? And ultimately...WHY were these changes made? I know it's a lot to ask for but your help is greatly appreciated.
I'll list some things I noticed were changes. Just some explanations are needed for these.
One thing I did notice was the torpedo max size is 3-wide...why? I figured 6-wide would be a good max cap, even for squadron fire.
Another thing is attack craft. All of mine are mounted on the Epic bases, 5 ships wide. Am I going to be punished now and have to rip them all off to be replaced with 20mm squares? I'd sincerely hate to do that and think it's just a petty thing.
Under Capital ship squadrons, the rules seem clunky. Having to roll each hit for a crit one at a time? Why not just "apply 7 hits to the first full-strength Dauntless and it's dead, then applying the last 6 hits against the next Dauntless, rolling for Criticals if it survived..." There's also something about gunnery and being able to hit more than the first ship...
"The only ways to shoot at a more distant member of a squadron is with gunnery weapons if the ship has more left modifiers on the gunnery table..."
I mean honestly, wtf does this even mean? It's grammatically terrible and doesn't even really say anything, so that needs some clear explanation as I always use a squadron of capital ships and have tactics to ensure the rear ships don't get hit.
Transports. This is in reference to having "6 points of transports," for instance. Is this handy chart accurate?
Special Transports = 1/2 Standard Transport and cost in "upgrade points."
- Q ships, Armed Freighters, Escort Carriers, Fast Clippers
Standard Transports = 1 Standard Transport and are free!
- Transport
Heavy Transports = 2 Standard Transports and cost in "upgrade points."
- Heavy Transport