November 02, 2024, 05:17:31 PM

Author Topic: [Mord] Work in progress  (Read 2130 times)

Offline Lex

  • Global Moderator
  • Full Member
  • ***
  • Posts: 1451
  • I wonder...
    • Loc: Bergen op Zoom, Netherlands
    • Warmuster . BitzBox
[Mord] Work in progress
« on: August 29, 2011, 10:40:53 AM »
Most scenery around the house is collaborative work where my younger spawn gets drawn in to help out. When he found the Brix mould in the back of the scenery closset he decide to start a project by himself.





As you can see we tend to base the Mordheim stuff on standard sized tiles, allowing us to make modular builds when playing. This first bit is on one of our medium siszed tiles (the house in the back that he uses to scale his model against is on a medium tile too. Small tiles are half that size and large tiles double that). The church will extend on a large tile that he envisions as having two levels ....  so I guess we will need to start putting extenders underneath all our regular pieces, which I guess could mean we get "working" sewers (if I can get him to model those)

Offline azrael71

  • Warmasterplaytest team
  • Full Member
  • *
  • Posts: 896
Re: [Mord] Work in progress
« Reply #1 on: August 29, 2011, 03:59:01 PM »
Great work so far.
Just started playing mordheim and got to say I am really enjoying it.
Looking forward to regular updates ;)

Offline jchaos79

  • Veteran member
  • *
  • Posts: 2530
    • Loc: Vigo, Galicia, Spain
    • Fortunes of war
Re: [Mord] Work in progress
« Reply #2 on: August 30, 2011, 10:21:14 AM »
Very nice project idea and awesome the implementation.

Beware with the scavens if you are working in the sweres! :o

looking forward to see your band in action and keep the great work!

Offline David Wasilewski

  • Warmasterplaytest team
  • Full Member
  • *
  • Posts: 700
Re: [Mord] Work in progress
« Reply #3 on: August 31, 2011, 05:07:58 PM »
Excellent, slave labour!!!!  :)

Dave