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Author Topic: If you could make an Imperial ship legal, which one(s) would it be?  (Read 171057 times)

Offline Zelnik

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #615 on: February 02, 2011, 05:03:03 AM »
The current fluff doesn't involve multi-lasers and super-space marines.

I would say the BFG fluff is as far from C.S. Goto because the Eldar win most of their engagements (there is a single reference to the destruction of a vessel larger then an escort in the fluff)

It's far from Matt Ward because space marines do -not- win every engagement and storm craftworlds and somehow win.

Offline Plaxor

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #616 on: February 02, 2011, 06:43:30 AM »
One day I hope I'm elevated to the HA.  Then I can make any list *I* want official if it looks like it will make GW more money.  (See Battlefleet Mandragora, once the lists bug are worked out, coming to a tabletop near you!).

For some reason I just picture d a HA composed of me, Horizon, and Plaxor.  Somehow, we might not ever get a list finished, but the boards would be positively aflame the whole time.

Mostly because I would get more people to buy the game by having buxom scantily clad models appear playing it in advertisements.

On the other side, I, apparently unlike everyone else, am enthused with the idea bakka being made offical.  I just wish that it was better.

Woot! Someone respects my opinion. Although probably because it is my philosophy that building fleets should be LESS COMPLICATED and the game should be made MORE APPEALING TO NEW PLAYERS.

I actually came up with an idea to form a group called the Strategic Conclave, which would essentially work out my fan-based rulebook, run net campaigns, release a 'book' every year.

Got shot down by Admiral D, but eh, I'm basically doing that. Not in name.... at least yet....

Offline Plaxor

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #617 on: February 02, 2011, 06:52:49 AM »

I really think the mustard/mayo exclusivity is unnecessary. I can see how they could go together and have a few fluff examples as evidence. Such as last Christmas, I had a ham sammich with mustard and mayo. So it's obviously doable in any holiday based list. I've also had mustard/mayo cheeseburgers from both Maccas and Hungry Jacks (Burger King for you yanks). So I think that's evidence that there is no inherent conflict here. Therefore I'd allow both to be taken without restriction.

Dammit... I'm beginning to wonder if I'm the only Yank around....

Offline lastspartacus

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #618 on: February 02, 2011, 12:57:39 PM »
If you mean northerner, then yes :)

Offline Plaxor

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #619 on: February 02, 2011, 01:14:52 PM »
If you mean northerner, then yes :)

Double Dammit!

Actually Valhallan is from Oregon. Other than that, everyone is not from... um... not southern United States. Words aren't my friend right now.

This means that I'll be eating my Ham Sandwich alone, and I'll have all the mustard and mayo I want!

I recommend this revision to 'Bread' in the sandwich list.

0-2 Breads:
Breads may be taken from the following list:
Whole Wheat
Honey Oat
7-grain
White

If bread is not taken, then the sandwich is considered low-carb, which makes it weird and unnatural. Your sandwich takes D3 diet points as it is contaminated by the ruinous powers.

Offline Zelnik

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #620 on: February 02, 2011, 02:26:56 PM »
thanks for your input Plaxor, I happen to live in the land of Fimblwinter. Chicago, you ain't the only yank here.

Thanks for your input, Plaxor, but at this scale, the differences in bread types tend to not be seen, and therefore, special rules regarding bread types will not be included in this sandwich.


I have taken into consideration the following rules.

If a player takes both mustard and mayo, they are considered "crazy southern folk".

Offline RCgothic

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #621 on: February 02, 2011, 02:39:17 PM »
FFS stop this sandwich nonsense.

If you have nothing constructive to post, wait until we get a reponse from the HA.

Offline Vaaish

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #622 on: February 02, 2011, 02:40:20 PM »
One glaring flaw is that the sandwich is always fated to become a servant to Nurgle. To represent this fall to the Lord of Decay, I propose that all sandwiches gain one of the following on a d6 roll: mold, slime, maggots, rotten stench. (just had to get it out of my system :))
-Vaaish

Offline Plaxor

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #623 on: February 02, 2011, 02:44:54 PM »
Seriousness, Bakka; legal? Meh. There are more interesting things that could be done. I don't get why the HA feels the need to resurrect things from BFGm.

People substantially hate it though.... Like... it were the bane of all existence, but when you build it to be nonsensical and pointless, and make no concessions TO WHAT THE PLAYERS WANT then you've just wasted our time and yours.

Enough complaints. What say we actually write down and organize the list that we would like to see?

Offline BaronIveagh

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #624 on: February 02, 2011, 02:56:56 PM »
1 step ahead of you. 

Personally I'd like to see a sensible list made using the new FW stuff.  As is the list makes it too easy to create an unstoppable juggernaut. 
non nobis domine non nobis sed nomine tua da na glorium

Offline Plaxor

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #625 on: February 02, 2011, 03:01:09 PM »
Yes. I will try my best to incorporate these new vessels into FS.

Charlyignbitps (however the hell you say it...) should be a gc with wbs and a prow lb

The Darkling Engines will just be one of the RT 'best that money can buy' upgrades.

Vanguards will be available to SMs in some form as a CL.

I really don't know what to do with the rapturous rex. if it is some kinda massive ramilies-type thing, it probably will end up in the fortress monastery category.

Oh, the grand conveyor will just be in the super-heavy transport category. easy enough

Offline BaronIveagh

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #626 on: February 02, 2011, 04:13:37 PM »

Charlyignbitps (however the hell you say it...) should be a gc with wbs and a prow lb


Charybdis: kəˈrɪbdɨs


You know, the monster that eats Odysseus' raft in the Odyssey?
non nobis domine non nobis sed nomine tua da na glorium

Offline Plaxor

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #627 on: February 02, 2011, 04:17:59 PM »
Yeah... I know.... I just forgot halfway through....

Nate logged on a minute ago. No doubt he was looking at what this has become, and is planning his most epic of rebuttals.

Offline RCgothic

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #628 on: February 02, 2011, 04:56:17 PM »
I wouldn't be surprised if he left this thread to die. It doesn't deserve a response.

Offline flybywire-E2C

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Re: If you could make an Imperial ship legal, which one(s) would it be?
« Reply #629 on: February 02, 2011, 04:57:17 PM »
I wouldn't be surprised if he left this thread to die. It doesn't deserve a response.

Actually I'm laughing my @$$ off and writing down ham sandwich recipies at the moment.  ;D
Check out the BFG repository page for all the documents we have in work:
http://tinyurl.com/23nul8q
:) Smile, game on and enjoy!           - Nate