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Author Topic: New to BFG  (Read 3843 times)

bsohi

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New to BFG
« on: December 16, 2010, 03:21:34 AM »
Hey guys, after really really wanting to play this totally cool looking game, I've finally managed to muster the will to give BFG a go. I got more than a handful of the guys at the FLGW to come on board as well, and it's looking like BFG might just catch on here.

Now, I'm totally brand spanking new to this, and came up with a (likely) terribly list, and was wondering if you experienced guys could help me fine tune this.

The guys at the shop decided we'd start at 500, and then move to 1000 pts with time, but I don't want to buy models at 500 I won't use at 1000, so here are my lists for both.

At 1000 (long term goal) I have:
1 Mars Battlecruiser (with Fleet Admiral)
2 Dominator Cruisers
1 Dictator Cruiser
2 Firestorm Escorts
Total: 1000pts Exact

At 500 I have:
2 Dominator Cruisers
4 Cobra Frigates
Total: 500pts exact.

I understand twin nova canons might be a little cheese at that points level so I also have:
1 Dominator Cruiser
1 Dictator Cruiser
3 Cobra Frigates
Comes to 500pts even.

Thanks for helping out, and general advice is always appreciated. See you among the stars!


Offline RCgothic

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Re: New to BFG
« Reply #1 on: December 16, 2010, 07:51:23 AM »
Actually, your opponent will be rubbing his hands with glee if he sees you field nothing but NCs - chances are he could close fast enough to not be worried too much by them, and then he'll seriously outgun you at close range. NCs depend on crippling ships before they get too close to make up for a lack of torps, but the chances are they won't.

Offline Gron

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Re: New to BFG
« Reply #2 on: December 16, 2010, 11:23:10 AM »
I used to fancy NC's but after several occasion of hitting almost every time with 4-6 hits each time It wasn't any fun for me to use nor any fun for an opponent to receive. And overall a S6 torp is much more useful as most battles needs to be within 30cm to have any real effect. Escorts are very difficult to use in small numbers as 2 won't do much difference and are easy VP's to your opponent. At least 3+ escorts in a squadron is recommended. As for characters I think a 50pts admiral is more than enough to lead anything up to 1500pts.

Offline horizon

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Re: New to BFG
« Reply #3 on: December 16, 2010, 11:25:24 AM »
Good dice mate.
First scatter HIT, then roll 4,5 or 6
:)

bsohi

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Re: New to BFG
« Reply #4 on: December 16, 2010, 06:08:24 PM »
Lol, it's hard to judge the feedback from your comments guys. One saying NC's are weak, the other saying NC's are strong.... Hmmm...

Offline commander

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Re: New to BFG
« Reply #5 on: December 16, 2010, 07:25:41 PM »
Well, NC's can be strong (up to 6 damage) if they hit (1/3 chance). Most of the time however it's a 'psychological' (read terror) weapon, eventually forcing the opponent to BFI, reducing his weapon output and access to SO.

Offline horizon

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Re: New to BFG
« Reply #6 on: December 16, 2010, 08:30:24 PM »
NC is psychologically good but in damage output weak.

Offline RCgothic

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Re: New to BFG
« Reply #7 on: December 16, 2010, 09:48:50 PM »
A NC in isolation has only a 2/9ths chance of doing any damage past shields for each shot. They have an expected damage value of 1.4 hits per shot.

Torpedoes have an expected damage value of 1.67 PAST shields, plus subsequent damage to other vessels in the line of fire, and can be near-certain to hit a directly closing battleship at a range of more than 100cm.

Plus you pay 10-20pts for the privilege of taking the NC.

A strong fleet at 500pts could be:

Lunar Class Cruiser
Dauntless Class Light Cruiser
6 Swords
500pts dead.

There are several reasons this is a good list:
#1. At small points, escorts bring significantly more firepower than a corresponding value of cruisers can manage. In this case, FP 24 comparatively to a FP12 broadside. IN Cruisers depend on getting in the middle of an enemy fleet and firing both sides to make up this diference - against only a few targets this becomes less likely.
#2. Dauntlesses are really at home in small points, and a lance variant barely feels the effects of being crippled.
#3. At small points, if you screen your escorts and Dauntless with the Lunar, the enemy is unlikely to be able to concentrate enough firepower to get past the 6+ prow of the Lunar in time to prevent your heavy-hitting lighter units pouncing and doing the most damage where it hurts.

To expand to 1000pts, you could do the following:

+ Armageddon class Battlecruiser
+ Dictator class Cruiser
Lunar Class Cruiser
Dauntless Class light Cruiser
- 3 Swords
+ 3 Cobras
+ 50pt Admiral
1000pts dead.

There are a few reasons for steering clear of the Dominator/Overlord/Tyrant: You'd be much stronger with torpedo boats at these point levels, and all 3 cruisers use up all the WB parts, necessitating a Gothic which itself does poorly unsupported and also uses up all the lance bits, preventing you from using a Battlecruiser.

The Lunar is a good jack of all trades, and I don't think you could possibly go wrong by having too many Lunars.

The Mars is very expensive, and the NC doesn't really lend itself to small points battles. The Dictator is cheaper and has good synergy between Torps and AC (launch both against a crippled target at point blank range and cackle at the debris field that results). The

The Armageddon is based off the Lunar hull and easily beats both the Mars and Overlord as a gunboat hands down, and once again you add a substantial weight of torpedoes to your fleet.

Offline Sigoroth

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Re: New to BFG
« Reply #8 on: December 17, 2010, 09:22:23 AM »
While the suggestions have been good and contain sound advice, the actual ships you chose are also good. The Mars and Dictator are a little too expensive for what you get, but they're good ships in themselves (they're not awkward or broken or nonsensical or anything). On the topic of which, here is a list of ships to stay away from:

Firestorm
Endeavour
Endurance
Defiant
Tyrant
Overlord
Avenger
Retribution
Apocalypse
Oberon


All these ships have big problems that we're trying to fix in other threads. Mars, Dictator and Armageddon have small problems that we're trying to fix (ie, just a straight decrease in cost will see them sorted). I would tend to avoid these 3 ships in small point games where their cost becomes mroe noticeable, particularly in terms of Victory Points.

Offline horizon

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Re: New to BFG
« Reply #9 on: December 17, 2010, 10:02:20 AM »
Hi Sig,
per FAQ2010 (2.3) the Overlord went down to 220points.

Offline hashrat

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Re: New to BFG
« Reply #10 on: January 17, 2011, 09:37:29 PM »
Hey folks.
Been out of the game a long time, the recent release of WFB got me back into all things GW and I dusted of my battered old BFG models. Lacking a printer at the mo I am without the 2010 update, but enjoying what I have BFG, Warpstorm, FAQ 5.1 and all the Armada ships.

Enough about that though.

I am curious about the accuracy mentioned about the NC, cm were never my thing so my accuracy was appalling with these.
Have GW gone their usual route of removing the guess work, or is everyone just expert at guessing the range? I don't recall any scatters happening in BFG.

Offline horizon

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Re: New to BFG
« Reply #11 on: January 19, 2011, 06:37:44 AM »
The guess range was too strong.
For example, my opponent guessed right at 145cm range with a 1cm deviation..... ouch.

Scatter approach is much better and less cheese.

Offline hashrat

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Re: New to BFG
« Reply #12 on: January 28, 2011, 12:18:48 AM »
First game in many years and I managed 3 hits (1 direct) in 3 guesses.
I guess I will be adopting scatter dice too.
 ;D

Offline horizon

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Re: New to BFG
« Reply #13 on: January 28, 2011, 04:14:55 AM »
Good call. :)