Slow progress:
Ammoriss System
Sun:Class Epsilon Yellow Star
Number of Planets:4
Habited Planets:2
Other Features:Thick Asteroid Fields
Mercurial Region: Clearmon Feran(Barren)
Inner Bio-Sphere: Ammoriss Minor(Ad-Mech World, Barren)
Primary Bio-Sphere: Ammoriss (Civilized World)
Outer Reaches: Eidos (Frozen, Access Denied)
Deep Space: Heavy Asteroid Fields
Colonization of the Ammoriss system dates back to the Dark Age of Technology. However, there are indications that something inhabited Ammoriss far before humanity ever entered the system. During the Age of Strife, Ammoriss disappeared from human thought as mankind was gripped by madness.
It was not until several millennia later, when the great Colony Fleets from Terra arrived, that the Ammoriss system was again re-claimed by Humanity. Ancient tales tell the story of how St. Augustine slew the xenos that opposed him, and led the purification of the system from xeno taint. Now stories of the Old Jackos are only spoken about in hushed and fearful whispers.
The planets of the Ammoriss System:
Clearmon Feran- Barren
This planet is located within the Mercurial Region of the Ammoriss Star. As such, it is blasted by heat and radiation from the star. Most metals are quickly melted in the heat of the sunward side. The dark side of the planet is much cooler. The planet rotates relatively slowly, allowing the melted metals to cool and reform on the dark side of the planet. This means the surface of the planet is textured by molten or dried flows of liquid metal. The topography is ever changing.
Technology exists that could allow limited colonization on the dark side of the planet. However, radiation and electro-magnetic interference from the nearby star is fierce. As a result of these phenomenon, Clearmon Feran has remained uninhabited.
The planet has no satellites.
Ammoriss Minor- Ad-Mech, Barren
The world of Ammoriss Minor is a barren rock of a world located within the Inner Bio-sphere. The world has been under the protection of the Adeptus Mechanicus since the early days of Imperial colonization. No evidence of terraforming is observable from space, and the Ad-mech have not skaimed to have started any attempts to terraform Ammoriss Minor.
As a result of the lack of terraforming, the planet has a very thin atmosphere. It cannot currently support life of any kind. With a thin atmosphere, the planet absorbs and loses heat rapidly. The sunward side is very hot, and the dark side very cold. No water exists on the planet, but evidence of former water exists in the form of deep canyons and varied topography on the surface. There is no wind, and the gravity is higher than terran standard due to a solid metal core. Due to the lack of atmosphere, no flora or fauna have ever been reported on the surface. No habitation exists on the planet’s surface at this time.
The Adeptus Mechanicus maintain a minor base of operations on the only orbiting satellite of Ammoriss Minor. The Ad-mech refer to this installation as Ad-mech post Beta-Alpha- 1235AB001. Colloquially, it is known as the Red Abbey. The Red Abbey has minimal docking facilities that have only been used by Adeptus Mechanicus resupply vessels. In addition, the Red Abbey is a fortified base, with anti-orbital weapons batteries.
The Red Abbey is closely affiliated with the Ad-Mech headquarters on Ammoriss, locally called the Red Tower. Many of the tech-priests on the facility are from Ammoriss, and were trained at the Schola Mechanicum at the base of the Red Tower. The supplies are also provided from the coffers of the Red Tower.
No one is entirely clear what the Red Abbey is doing on Ammoriss Minor. Speculation swirls among the local spacers. Some claim it is a secret weapons testing facility. Others claim that they are hording the mineral wealth of the planet for themselves. Some claim that they are dabbling in things man was not meant to tamper with. Whatever they are doing, they are a highly secretive lot.
Ammoriss- Civilized
Ammoriss is the unofficial hub of the Ammoriss Sub-sector. As such, it is a prosperous and civilized world. There is some evidence of terraforming occurring in the planet’s ancient past that made it livable. Most of the planet’s surface is composed of water, with 30% being land. The land masses are dominated by two large continents in the North and South of the planet, with a scattering of atolls, island chains, and archipelagos dotting the surface.
North Ammoriss is the seat of Imperial power. It is also the home of Imperial Tower, the acting capital of the planet. The Red Tower, the fortress monastery of the Adeptus Mechanicus of Ammoriss is also found in the North. North Ammoriss is a complex web of hab blocks, manufactorums, and strip mines. It is the Industrial heartland of the planet and produces a large number of manufactured goods traded to South Ammoriss and off-world.
South Ammoriss is a more rural area. It is ruled by a collection of Great Houses that send delegates to the Imperial Tower to represent the interest of South Ammoriss with the planetary rulers. The economy of South Ammoriss is based on the production of food resources for their Northern neighbors. The capitol of South Ammoriss is the city of Pierefoy.
Ancient artifacts have been discovered on the planet’s surface, but the exact nature of these artifacts is unclear. The Ecclesiarchy destroyed many of these tainted Xeno sites centuries ago, but a few are under the protection of the Red Tower. This is still a point of contention between the local Priesthood and their Ad-Mech counter-parts.
The planet itself is well-protected by anti-orbital weapon systems. These are located at various points of the planet to provide a strong anti-orbital protective screen. In addition, the key facilities on the planet’s surface are protected by void shielding, such as Imperial Tower, the Red Tower, Pierefoy, and others. The planet also has a relatively strong local space defense force in the form of monitors and system defense ships that patrol the whole of the Ammoriss system.
Ammoriss is orbited by two satellites. The first is Bunkra I, and tends to orbit closer to South Ammoriss. Bunkra I is uninhabited and generally left to its own devices. The second satellite is Bunkra II, and its orbit is much closer to North Ammoriss. As a result, the satellite is home to a well-established orbital docking array. Typically, warp capable craft dock at Bunkra II, and then send loading shuttles down from the moon to the spaceport in North Ammoriss. The Arch-magos Stanislav spaceport then unloads trade goods, and in return loads up locally manufactured goods and Adaconite for the weighting freighters at Bunkra II. The docking platforms and support colonies are completely man-made and artificial in nature. In native life exists on either Bunkra I or II.
Two years prior, the planet Ammoriss was gripped by a brutal chaos inspired rebellion. Most of the rebel activity was localized to South Ammoriss. This turmoil caused a significant loss to the anti-orbital defenses. In addition, the South Ammoriss capital of Pierefoy was raised to the ground. The rebels received limited off-world support, but re-inforcing elements from the Imperial Guard and Black Templar Space Marines Chapter was enough to crush the rebels.
The turmoil attracted xeno scum to attack as well. Ork forces made a determined landing in North Ammoriss, but with the help of the Storm Dragons Space Marine chapter were successfully contained away from the primary industrial areas. In addition, the mysterious Eldar and Necrons were also reported operating on the surface. What became of these xeno threats is still unclear.
Some accounts report that the terrible warfare on Ammoriss was precipitated by ominous readings of the Imperial Tarot. In addition, strange dreams and portents seemed to draw local commanders and raiders to the planet. Powerful psychic residue still hangs heavy over the planet as it struggles to return to normal, whether this is simply psychic feedback from the war or more sinister is still unclear. What the source of the psychic phenomena is and what happened to it is also a mystery.
Eidos- Frozen: Inquisitorial Sanction
Eidos is located in the outer reaches of the Ammoriss system. As a result, it is a frozen ball of gas, debris, and other questionable materials. The planet is only lightly touched by the solar winds from the Ammoriss star. Hence, the planet is plunged in perpetually inhospitable frozen weather. The dark side is colder than the light side, but at the temperatures we are discussing, it makes little difference to life or maintenance.
Little is known about Eidos. It is habited, but the extant and level of habitation are unclear. It is the home of an Inquisitorial fortress. Little is known of the facility outside of the highest circles of the Ammoriss Sub-sector authority. The fortress must have limited docking capabilities, or it could not sustain itself. However, the exact location of the facility is unclear. It is speculated that it must be buried deep under the planet’s surface to remain hidden from the systems regular space traffic.
Optional Rules for Playing Games in the Ammoriss System
The Ammoriss system is ringed by a dense belt of Asteroids in the Outer Reaches and Deep Space region of the system.
•When using the random phenomena generator for the Outer Reaches; replace the number 5 result with d3 Asteroid Fields. Replace the number 6 results with an Asteroid Belt.
•When using the random phenomena generator for Deep Space; replace the number6 results with d3 asteroid fields.
Planets should only be used if all participants agree ahead of time.
•Planets in the Various Regions are:
oFlare Region- No Planets (Roll again)
oMercurial Zone- Clearmon Feran – Small Planet (No defenses)
oInner Biosphere- Ammoriss Minor- Large Planet (No defenses
Red Abbey- Small Moon (1d3 Ground Defenses)
oPrimary Biosphere- Ammoriss -Large Planet- (2d6 Ground)
-Bunkra I- Small Moon (No defenses)
-Bunkra II- Small Moon (1d6-1 Ground)
oEidos- Small Planet (3 Orbital Defenses)
oDeep Space- No Planets
Rules for Asteroid Belts
•ASTEROID BELT
oAn asteroid belt, like the asteroid field, is formed out of the fragments leftover from planet collisions during the creation of star systems or the debris from the destruction of planets and moons. Asteroid belts however tend to be much larger and will often form an unbroken ring around their stars. Effects: Aside from its method of placement, an asteroid belt is treated as an asteroid field in all respects, as shown on page 44 of the rulebook.
oPlacement: Use the normal pebbles and unused kitty litter to represent the asteroid belt. The belt extends in a straight line from one table edge to the opposite table edge, running parallel to the sunward table edge. It will be the normal D3x5cm in width