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Author Topic: End phase order of different actions  (Read 2369 times)

Offline murhe

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End phase order of different actions
« on: August 21, 2010, 09:32:07 PM »
I have wondered a while witch order you should do different actions during end phase. In BFG rules there are stated order of only few different end phase actions.
1. Boarding
2. Damage repairing
3. Removing blast markers

Lets take example where Chaos Daemonship is already grabled by massive claws of Tyranid cruiser. Lets suppose that Tyranid cruiser has more hits than Demonship, demon ship has lost shields and boarding action is started before this turn. Chaos player wants Demonship to disengage by haunting special rule as stated in Traitor Fleets. Tyranid player is eager to chew Demonship with massive claws, making teleport hit&run attack and continue boarding in this order.

First question: Does massive claws of Tyranid cruiser stop disengaging as they prevent movement? I suppose they don't, because it is not normal movement, just dropping out of from normal dimension of existence. This does not actually affect end phase order, because Demonship's disengaging happens at end of movement phase.

Second question: What is right order of boarding action, tearing enemy with massive claws and teleport attack? Tearing grabled enemy with massive claws is in intress of Tyranid player because it helps boarding and may allow teleport attack (by taking enemy ships hits lower than cruiser's). Opponent ofcourse would like to start boarding.

Third question: I am not sure, if it ruled that repairing and removing blast markers happen last. They just always follow boarding actions.

My only answer to my own questions is that active player calls actions to be taken order he wants to during his end phase. Alternative is that D6 is rolled. Both make me dissatisfied because result will be changing.

Offline RayB HA

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Re: End phase order of different actions
« Reply #1 on: August 30, 2010, 03:18:53 AM »
Hi Murhe,

1. The demonship will not be able to disengage.

2. These are offensive end phase moves and can be done in any order the attacker wishes, just like with ranged weapons in the shooting phase.

3. Removing blast markers will be the last thing you do in an end phase.

Cheers,

RayB HA
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When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!

Offline murhe

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Re: End phase order of different actions
« Reply #2 on: September 03, 2010, 09:34:55 AM »
Thanks for answers.

Another question:

If there is 3 escort drones in triangle formation massing turrets/spore cysts so each get bonus of 2 (totall of 3) and each is contact with 1 blast marker, does they defend against ordnance with all 3 turrets/spore cysts hitting 6+ or only 1 hitting 6+ and rest 2 hitting 4+?

I understood that the ship under ordnance attack will be counted as having 3 spore cysts and being with contact with a blast marker reduces one cyst to hitting only on 6. This feels also bit silly, because in this specific situation all spore cysts are weakened.

Offline RayB HA

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Re: End phase order of different actions
« Reply #3 on: November 12, 2010, 03:01:43 PM »
If a Nid ship has all of it's shields down any massed turrets it offers to other ships will only hit on a 6+.

Cheers,

RayB HA
+++++++++++

When I joined the Corp we didn't have any fancy smancy tanks! We had sticks! Two sticks and a rock for an entire platoon, and we had to share the rock!