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Specialist Games General Discussion => Modeling & painting => Topic started by: vincent on December 06, 2009, 08:19:05 PM

Title: [WM] Vincent's Stuff
Post by: vincent on December 06, 2009, 08:19:05 PM
Hi guys (and girls?).

I've been painting and playing WM for a couple of years in France and just realised there is not much french guys sharing their project in this forum. So I decided to do it :)

I currently have a 2000pt Dark Elf and a 2000pt Chaos army, and will soon start a 2000pts Khemry army.

I've just started a 7 players Mighty-Empire/Warmaster campaign in Paris last month. It will continue until next may.
For this campaign, I'm converting/painting 7 heros (most are from official background, others are invented). There is one for each player, they will be able to add it to their army from next february, and will keep it at the end of the campaign.

Here are the conversion work for all heros:

Nakai the Wanderer for Lizardmen:
(http://img337.imageshack.us/img337/479/wmhlnakaigreen.jpg)

Artmunt Grishal (non-official), for Chaos:
(http://img134.imageshack.us/img134/7633/wmchaosartmuntgreen.jpg)

Grimgor Hironhide, for Orcs
(http://img264.imageshack.us/img264/6738/grimgorgreendraft2.jpg)

Gothrek & Felix, for Dwarfs
(http://img40.imageshack.us/img40/266/gotreketfelixgreen1.jpg)

Vladislav Boukrin (non-official), for Kislev
(http://img215.imageshack.us/img215/6509/vladislavboukringreen1.jpg)

Wurrzag, Orcs
(http://img192.imageshack.us/img192/7892/wurrzaggreen1.jpg)

Morathi, for Dark Elves
(I don't have any picture of the sculpt unpainted).
Title: Re: Vincent's Stuff [WM]
Post by: vincent on December 06, 2009, 08:20:08 PM
Grimgor, painted:

(http://coolminiornot.com/pics/pics14/img4b1c3a6c53b41.jpg)
Title: Re: Vincent's Stuff [WM]
Post by: vincent on December 06, 2009, 08:21:39 PM
Morathi, painted:

(http://coolminiornot.com/pics/pics13/img48bd960411546.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: Stomm on December 06, 2009, 10:26:52 PM
Ooh, nice. It's good to see someone putting into action all the sort of things that I keep saying to myself that I'll do once I've got 2k fully painted. You know, a steam tank to match the WH one, the new Grand Patriach (well he's not that new anymore...) and so on...
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on December 07, 2009, 09:13:13 AM
Hello Vincent,

The campaing/proyects seems delicous, and the work is excellent, conversions, ideas and paint. Very profesional.

All characters are customize full creative and original, it will be great to keep seeing them painted and also to read some feedback of the campaing or see pics of the battles.

By the way your armies are all the bad guys! very interesting,

regards
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 08, 2009, 07:32:52 PM
3rd painted heros, Wurrzag:
(http://coolminiornot.com/pics/pics14/img4b1ea64b4b940.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: pw on December 08, 2009, 09:22:12 PM
Absolutely fantastic stuff. Thanks for showing these, I'm hugely inspired and really looking forward to getting my painting stuff out again as soon as I can. I'd also be very interested to hear about your campaign system as I've been thinking of doing something similar (though I doubt that I'll find seven players). Are you using the old ME rules? And if so, what changes have you made? Any and all ideas will be gratefully received.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 08, 2009, 10:55:20 PM
I'm happy you like them :)

I'll take some time this week to give you an overview of the campaign with some nice picts.
You can have a look to the campaign website in the meantime (rules and turns description mainly, very very few picts), but you will have to speak some french I'm afraid: http://www.brimarx.com/wiki/index.php/WMMFCampagneAtlantis/WMMFCampagneAtlantis

Basically we are using the new ME rules, adapted to WM and online-management. We will run a turn each month until next may, playing 1-2 battles per player per turn. That means at least 24 batles. The 1st turn ended today and went pretty well.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 13, 2009, 06:05:37 PM
And so, Artmunt is done:

(http://coolminiornot.com/pics/pics14/img4b252af74759e.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 18, 2009, 03:37:39 PM
Gotrek and Felix finished:
(http://coolminiornot.com/pics/pics14/img4b2b9e3cd47db.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: m4jumbo on December 22, 2009, 03:55:51 PM
Wow, very impressive work.  Both the conversions and the painting are awesome.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 23, 2009, 11:19:40 AM
I'm planning to paint a 2000pts Khemri army. But I do not like the "dark-ages" feeling the official minis have. They should have an egyptian feeling instead as the WHFB minis have. So I decided to test a conversion to make them more like their WHFB counterpart.

1st step, remove scythes, replace shields:
(http://img52.imageshack.us/img52/1635/wmundeaddraft1.jpg)

2nd step, template painting:
(http://img685.imageshack.us/img685/836/wmundeadsample01.jpg)

This is much more Khemri-looking from my point of view, so I will start mass-producing them from january.
Title: Re: [WM] Vincent's Stuff
Post by: Stomm on December 23, 2009, 11:35:02 AM
Very nice skeletons. Just an observation though, certainly in actual ancient Egypt they didn't have iron, and I think that this has carried forward to the Warhammer Khemri. So perhaps they would look better with the metalwork all painted in bronze or copper?
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on December 23, 2009, 12:14:18 PM
Awesome work! Its a bold project to convert units in a mass army like Khemri but they look great, so totally worth it!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 23, 2009, 12:55:07 PM
Very nice skeletons. Just an observation though, certainly in actual ancient Egypt they didn't have iron, and I think that this has carried forward to the Warhammer Khemri. So perhaps they would look better with the metalwork all painted in bronze or copper?
That is certainly true for Egypt.
I will give a try to bronze or copper and keep what looks better.
Thx for the advice.
Title: Re: [WM] Vincent's Stuff
Post by: Stomm on December 23, 2009, 01:28:58 PM
Very nice skeletons. Just an observation though, certainly in actual ancient Egypt they didn't have iron, and I think that this has carried forward to the Warhammer Khemri. So perhaps they would look better with the metalwork all painted in bronze or copper?
That is certainly true for Egypt.
I will give a try to bronze or copper and keep what looks better.
Thx for the advice.

Well you've already effectively done it with the other metallic details, just not the spear points...
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 23, 2009, 03:14:57 PM
Just tried. In bronze the metal does not stand out since the spear wood is brown. Same problem with copper. All in all, the overall effect is better with silver.
Title: Re: [WM] Vincent's Stuff
Post by: Stomm on December 23, 2009, 03:47:09 PM
Just tried. In bronze the metal does not stand out since the spear wood is brown. Same problem with copper. All in all, the overall effect is better with silver.

Try white wood then, sun-bleached and all that...
Title: Re: [WM] Vincent's Stuff
Post by: BlackEd on December 23, 2009, 04:46:00 PM
I love thoseshield conversions!  They do make the figures more Khemri looking.  Keep up the good work!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 29, 2009, 09:30:51 PM
Painting of test unit done:

(http://img94.imageshack.us/img94/314/wmundeadsample02.jpg)

I'll add some dead-grass when I've bough it.

What do you think about it?
Title: Re: [WM] Vincent's Stuff
Post by: Lex on December 29, 2009, 09:54:40 PM
Those shields make a world of difference !   Great work !!
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on December 30, 2009, 01:33:07 AM
Super awesome unit!  I love the banner and the shields dont fail to impress!
Title: Re: [WM] Vincent's Stuff
Post by: someone2040 on December 31, 2009, 06:30:19 AM
That's a great looking unit, it's exactly what I had in mind for what I wanted to do.

So that being said, did you shave away the shields when replacing themw ith the round shields? It looks like you left the coffin-lid style shields in, but shaved off the wooden planks that lay across horizontally.
How'd you go about removing the Scythes as well? If I recall correctly, at least one of the Scythes is pretty intertwined with other spears I think.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 31, 2009, 10:06:58 AM
You are right about the coffin-lid style shields. I've also rounded their corners. This is fine for most of them. 1 or 2 are pretty visible though, and for those one I'll glue a thin plasticard with the same shape as the other replaced shields. That will look a bit better.

About the scythes, well I cut everything right above the skeleton hand, and removed the connected spear the same when obliged to.
Then I drilled the hands and inserted a metal rod to have a brown new spear instead. I did the same with the polearms.
Title: Re: [WM] Vincent's Stuff
Post by: Stomm on December 31, 2009, 05:23:07 PM
Very nice by the way, do you plan on converting or scratch building any other units? There are quite a few that are missing from the Warmaster range that are now in the Warhammer range...
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 31, 2009, 05:58:34 PM
I will start building a playable 2k army with all shields/arms converted (heros, spearmen, archers, chariots, cavalery).
Maybe later I will create more conversion-intensive missing units like the tomb guards.

Do you have any specific unit in mind by the way?
Title: Re: [WM] Vincent's Stuff
Post by: Stomm on December 31, 2009, 07:15:36 PM
Ushabti strike me as the obviously difficuilt one. IIRC a Tomb Scorpion model did once exist as an alternate Bone Giant model...
Title: Re: [WM] Vincent's Stuff
Post by: someone2040 on January 01, 2010, 04:34:04 AM
Thanks for the knowledge Vincent. I have just started mine, with a bit of a different approach. I felt it might look odd with Plasticard over the shields (Different bulks, might be able to tell the difference from behind), and I couldn't shave down the shields enough to get it nice.
So my approach was, since the shields are round, just extend them with greenstuff downwards to look like the Khemri style shields. This also helps with the Coffin lids, as I think the thing that makes them stand out is the fact that the sides of the coffin lid angle inwards, rather than being straight.
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on January 04, 2010, 02:33:32 PM
Hey Vincent,

your stuff is delicious! Great job! I also love a lot the old egypt theme for undeads. I am really impressed with your outstanding conversion (well, for telling the truth I am very impressed with all the stuff you have uploaded),

nice to see your contributions,

Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 21, 2010, 11:57:50 PM
Nakai the Wanderer for local French campaign:
(http://coolminiornot.com/pics/pics14/img4b58a319e929a.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: Angor on January 22, 2010, 06:51:48 PM
 :o

 >:(

 :-[


These are roughly the emotions I felt when I saw your Nakai. He looks amazing! I have been fiddling around with some bits to make my own for my lizardman army and he does not compare at all.

Great work, please keep posting these beauties!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on February 13, 2010, 03:29:42 PM
In preparation for the Tales I'm converting Undeads.
I've already done 1 unit of chariots and 1 unit of archers but I'll take pictures a bit later.
In the meantime as someone suggested here is a tutorial about how I convert undeads for my project:

(http://img59.imageshack.us/img59/6427/khemrishieldtutorial.jpg)

This is pretty time consuming for spearmen because they have 7 shields per strip (about 2h; but I expect to find some speed tips).
Other units have far less shields and take less than 15min to convert.
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on February 14, 2010, 12:04:16 AM
Wow thats alot of work for 30 points, but going back and looking to your test piece, Id say its definetly worth it.
Title: Re: [WM] Vincent's Stuff
Post by: pw on February 14, 2010, 01:29:44 PM
Fantastic stuff. Thanks for the tutorial. Any chance of seeing a shield next to a ruler? Having rejected undead as an army you've now inspired me to start one up as soon as the Chaos are done so I'll be watching your posts closely.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on February 14, 2010, 05:46:30 PM
Any chance of seeing a shield next to a ruler?
I'll do that in a couple of days when taking pictures of other minis.
Title: Re: [WM] Vincent's Stuff
Post by: pw on February 14, 2010, 09:00:35 PM
Cool, thanks.  :)
Title: Re: [WM] Vincent's Stuff
Post by: someone2040 on February 16, 2010, 06:13:53 AM
Ahhh... makes more sense now how you cut down the shields. Given my greenstuffed shields are taking forever, definatetly seems like this method would speed things up.
Thankies for the tutorial.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on February 16, 2010, 11:00:58 PM
I juste realized I have not posted a shot of our campaign board. Here it is:
(http://www.brimarx.com/pub/Atlantis_carte_tour4.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on February 21, 2010, 01:08:51 AM
Khemri units for the Tales:
(http://coolminiornot.com/pics/pics14/img4b8087310431b.jpg)
(http://coolminiornot.com/pics/pics14/img4b8086f39bff3.jpg)
(http://coolminiornot.com/pics/pics14/img4b8086dab5de1.jpg)
(http://coolminiornot.com/pics/pics14/img4b80870487d3b.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on February 22, 2010, 11:38:07 PM
The last Campaign special character terminated:
(http://www.brimarx.com/pub/WM_Vladislav.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on February 23, 2010, 01:56:04 AM
Vincent,

your stuff is awesome! congratulations
Title: Re: [WM] Vincent's Stuff
Post by: fracas on February 23, 2010, 02:18:48 AM
absolutely gorgeous
Title: Re: [WM] Vincent's Stuff
Post by: vincent on February 28, 2010, 12:02:40 AM
I want to have fortification but existing one are way too expensive.
Hence, I decided to scratch-build them with inexpensive material: extruded polystyrene foam.

Here is the prototype:
(http://www.brimarx.com/pub/WM_Fortifications_Draft1.jpg)

Wall are 12.5cm section. Gate could be removed from the gateway.

Foam is engraved with a milliput negative I've molded from a scratch-build wall.
This way I can produce wall very fast. I'm now ready to mass-produce walls, towers and gateways :)
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on February 28, 2010, 08:43:08 AM
very nice work.
When are you starting selling them on ebay?  ;)
Title: Re: [WM] Vincent's Stuff
Post by: fracas on February 28, 2010, 02:06:43 PM
awesome work

why didn't you scale each section to be long enough to fit a warmaster stand? or 3 warmaster stands
Title: Re: [WM] Vincent's Stuff
Post by: spiritusXmachina on February 28, 2010, 06:18:21 PM
I am very impressed, vincent. You seem to have worked quite effective.
And I know what I'm talking about as I made my own fortress some years ago (doing my own moulds). It took three months of every spare minute I had (not mentioned painting).

You only should consider to change your "destroyed wall section". Taking the existant WM Siege Rules a destroyed wall section is between 4 to max 5 cm wide and could be in the middle, to the left or right of your 12,5cm sections. So maybe you should create some 4cm sections to exchange...

Great work,
Gerald
Title: Re: [WM] Vincent's Stuff
Post by: vincent on February 28, 2010, 11:04:18 PM
@fracas and Gerald:
I'm planning to play with Warmaster Medieval Armies rules since IMHO they are far more complete and mature and will happily adapt to a fantasy wargame. In Warmaster Medieval Armies walls are 12cm sections, including destroyed one. This is why I choose this length.

I stretched 0.5cm to 12.5 cm only to give some room to manipulate units atop walls with ease or ensure stands just a little bit wider than 4cm due to basing material still fit atop the walls.
Title: Re: [WM] Vincent's Stuff
Post by: fracas on February 28, 2010, 11:39:16 PM
will you make towers as well?


i really want some if i can afford them
Title: Re: [WM] Vincent's Stuff
Post by: vincent on February 28, 2010, 11:46:17 PM
will you make towers as well?

Sure I will :)
I was prototyping them this evening. I should have the 1st model done tomorrow evening or the day later if I'm busy with real-life stuff ;)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on March 01, 2010, 09:10:31 PM
Just enough spare time to complete the tower prototype this evening:
(http://www.brimarx.com/pub/WM_Fortifications_Draft1bis.jpg)

A bit too flat for my taste. I'll try to improve that later, but the basis are there.
Title: Re: [WM] Vincent's Stuff
Post by: Lex on March 01, 2010, 10:31:32 PM
Just enough spare time to complete the tower prototype this evening:

A bit too flat for my taste. I'll try to improve that later, but the basis are there.

Vincent,

it could do with some arrowslits on the exterior, and maybe doors for access to the battlements that will adjoin it ? That would also take away much of the "flatness"

Or have an outward sloping edge,  or buttings to its bottom, like on the walls
Title: Re: [WM] Vincent's Stuff
Post by: vincent on March 01, 2010, 10:45:19 PM
Just enough spare time to complete the tower prototype this evening:

A bit too flat for my taste. I'll try to improve that later, but the basis are there.

Vincent,

it could do with some arrowslits on the exterior, and maybe doors for access to the battlements that will adjoin it ? That would also take away much of the "flatness"

Or have an outward sloping edge,  or buttings to its bottom, like on the walls

There is 4 arrow slit per face. You can't see them because of the color of the walls and the flash.
There is also a door on basement on the rear already, but I did not take a shot of it ;)

The slopping edge is not a viable option: walls would not longer connect nicely to the tower.
Buttings could be a good option though. I'm just wondering if they could prevent the walls from connecting nicely too. I'll give it a try :)
Title: Re: [WM] Vincent's Stuff
Post by: fracas on March 02, 2010, 03:33:24 AM
what about buttressing on the corners?
would lend an impression of sloping walls without interfering with wall placements
Title: Re: [WM] Vincent's Stuff
Post by: fracas on March 02, 2010, 12:07:14 PM
and if you place such on the tower corners, you can size them so that wall pieces will fit securely next to the towers
Title: Re: [WM] Vincent's Stuff
Post by: David Wasilewski on March 02, 2010, 09:30:36 PM
You could add some vines/creepers to help break up the wall of grey (excuse the pun)

Dave
Title: Re: [WM] Vincent's Stuff
Post by: Lex on March 03, 2010, 08:16:01 AM
Of course, ONLY on the inside.....   no sensible castleowner would leave stuff on the outside that would allow someone easy entry into his abode....

One thing you would see on older buildings is wall-amchors....   large "staples" that seem decorative, but supposedly hold stuff together.
Title: Re: [WM] Vincent's Stuff
Post by: Carrington on March 03, 2010, 04:05:27 PM
Of course, ONLY on the inside.....   no sensible castleowner would leave stuff on the outside that would allow someone easy entry into his abode....

One thing you would see on older buildings is wall-amchors....   large "staples" that seem decorative, but supposedly hold stuff together.

Fair point -- presumably clearing the vines would be a first priority task for the corvee.

That said, would you climb up the 'vines' on a Chaos (or wood elf) castle?

Title: Re: [WM] Vincent's Stuff
Post by: Lex on March 03, 2010, 11:03:50 PM
Fair point -- presumably clearing the vines would be a first priority task for the corvee.

I guess Vine-removal would be prefereable over garderobe cleaning.....     8) which DOES bring up another item you might add to the towers

Quote
That said, would you climb up the 'vines' on a Chaos (or wood elf) castle?

For the Woodies I would guess the wall, for as far as they would exist, probably consist off vines (and brambles.....)
as for the things on the outside of a chaos castle, I guess that we dont REALY want to be in close contact with them
Title: Re: [WM] Vincent's Stuff
Post by: Carrington on March 04, 2010, 01:57:50 AM
Fair point -- presumably clearing the vines would be a first priority task for the corvee.

I guess Vine-removal would be prefereable over garderobe cleaning.....     8) which DOES bring up another item you might add to the towers

Quote
That said, would you climb up the 'vines' on a Chaos (or wood elf) castle?

For the Woodies I would guess the wall, for as far as they would exist, probably consist off vines (and brambles.....)
as for the things on the outside of a chaos castle, I guess that we dont REALY want to be in close contact with them

Heh... yeah, with chaos, the question is whether the vines would start climbing you.

Title: Re: [WM] Vincent's Stuff
Post by: Fluffyheretic on March 06, 2010, 11:45:15 AM
Just a note to say brilliant work Vincent and really inspiring, as I am now considering a Tomb King army.

Cheers

Dave J
Title: Re: [WM] Vincent's Stuff
Post by: vincent on March 25, 2010, 12:02:28 PM
Just terminated the 1st prototypes.

(http://www.brimarx.com/pub/WM_Fortifications01.jpg)

I need three time more towers, gateways and destroyed wall section and I'll be ready for a real siege :)
Title: Re: [WM] Vincent's Stuff
Post by: Lex on March 25, 2010, 12:09:00 PM
Warmuster #2 will be dedicated to siege.....  REAL nice stuff Vincent. How hard is it to make ?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on March 25, 2010, 12:26:51 PM
Actually, this is surprisingly easy once you made the milliput negative of stone walls to engrave the foam :)

The only problem so far is that foam is too light, causing wall sections to shift on the table board when manipulating minis atop them. that will be easily solved with either some weight added into the foam core or by adding some textile piece below the stands.
Title: Re: [WM] Vincent's Stuff
Post by: Lex on March 25, 2010, 12:29:43 PM
Do you "press" the negatives into the foam ? or do you fill/pour stuff in ?? Can you do a step-by-step ??

light = easy to ship by mail, and weighing them down should not be to hard
Title: Re: [WM] Vincent's Stuff
Post by: vincent on March 25, 2010, 01:08:36 PM
Tutorial:

1/ Sclupting positive wall

Scultp a large wall section within polystyrene to your liking.
Make sure the final result is not too much regular. I pressed some stones to ensure the wall surface is not regular as an example.
Do not hesitate to exagerate sculpting as with any positive mold.

(http://www.brimarx.com/pub/Fortification_Tuto_01.jpg)
-----

2/ Making a negative (1)

Apply lubricant to the wall so that milliput will not stick to the positive.
Make sure NOT to use oil-based lubricant since that would cause a chemical reaction with polystyrene ruining your wall.

Get some wood surface and cut it several time with a modeling cisor; this will help milliput to stick hard to the wood.

Prepare your milliput so that it is very flexible (use water!). Apply a layer of milliput over the wood and press it hard to a 3mm-thick regular surface.

Now press your milliput onto the positive wall VERY hard (about 60-70kg pression) and wait for an hour for the milliput to start curing.

(http://www.brimarx.com/pub/Fortification_Tuto_02.jpg)
-----

3/ Making a negative (2)

Separate gently the positive wall from the milliput and its wooden base. If you used lubricant properly that should be fairly easy and the milliput shall not remain sticked to the positive.

Way a day for the milliput to cure.

With modeling cisor remove any excess milliput to have a clean negative wall.

(http://www.brimarx.com/pub/Fortification_Tuto_03.jpg)

-----

4/ Engraving foam (1)

Cut wall from polystyrene to desired dimension.
I'm using 12x4cm sections.

Press cut sections with negative milliput wall. Press HARD. I mean VERY HARD. I do jump lay foam on the floor, lay negative milliput wall atop, and jump on top of it a couple of time. Wathever your technique, make sure to apply even pression on the foam, since uneven pression will wrap it forever. Do the same on the other side of the foam.

For a perfect result you could use two negative wall to engrave both sides the same time. If using a single negative, the 1st engraved side will loose some of its depth when working the second side.

Please mind that this pression will cause the foam to thin from 10% to 30%. Do some test with your own foam.

(http://www.brimarx.com/pub/Fortification_Tuto_04.jpg)

-----

4/ Engraving foam (2)

Now use the same technique to engrave the wall top. Do that gently and make sure not to press as hard as for the wall sides since that would wrap you wall forever.

(http://www.brimarx.com/pub/Fortification_Tuto_05.jpg)

-----

5/ Sculpt

Use the same technic with thiner and smaller foam sections that will be used to build crenels.
When engraved, cut and bevel them to crenel shape.

(http://www.brimarx.com/pub/Fortification_Tuto_06.jpg)

-----

6/ Assembly

Use your favorite foam-friendly glue to finish your wall section.

(http://www.brimarx.com/pub/Fortification_Tuto_07.jpg)

-----

7/ Done!

Now your have your walls ready for painting and basing.
Make sure NOT to prime them using aerosol-based primer since that would dissolve your foam...

With this technique I build a single wall section every 10 minutes.
You can use the same technique for towers and gateway. For towers, you will have better results by cutting 4 sides, engraving them, embeveling them and glue to the final tower.

(http://www.brimarx.com/pub/Fortification_Tuto_08.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on March 25, 2010, 01:24:25 PM
Ho, I forgot: it is very, very, very cheap since except milliput, everything is either inexpensive or can be found free easily.
But even for milliput, you pay once, and reuse as many time as you need :)

Total cost of walls/towers/gateway on picture, including basing and painting, is about 10 EUR (8 Pounds), half that price being for milliput (one-time only cost) and the other half for paint and glue.
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on March 25, 2010, 02:54:28 PM
Sweet.
Just what I need for my dwarven hold :)
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on March 26, 2010, 03:39:42 PM
Very didactic Vincent, thank you!
Title: Re: [WM] Vincent's Stuff
Post by: Stomm on March 27, 2010, 08:38:36 AM
Interesting, I was expecting the foam used to be that cavity filler, like 'grip fill' for example. Expanding foam in a can... Very nice fortress though, very nice indeed. And of course a heck of a lot cheaper than the Forgeworld fortress, actually is that available anymore?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on April 01, 2010, 10:29:51 PM
A short pause to test 28mm painting (I had never painted to this scale before):
(http://coolminiornot.com/pics/pics14/img4bb50ccaa21dd.jpg)

I've been very surprised how 28mm painting techniques are so much different from 10mm one.
Title: Re: [WM] Vincent's Stuff
Post by: Claus on April 02, 2010, 08:13:15 AM
Yeah....you need a lot of more layers for 28mm range then for 10mm to achieve the same effect.
Size matters ....in this case  ;D
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on April 02, 2010, 11:02:31 AM
Pretty cool Vincent!  The paint and also the model.


Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on April 02, 2010, 11:06:58 AM
Nice work, I would apply a spot of matt varnish though on the flesh, cloth and ball.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on April 02, 2010, 08:57:41 PM
Nice work, I would apply a spot of matt varnish though on the flesh, cloth and ball.
Great idea :)
Title: Re: [WM] Vincent's Stuff
Post by: Lex on April 02, 2010, 10:27:30 PM
Nice work, I would apply a spot of matt varnish though on the flesh, cloth and ball.
Great idea :)
I figured she greased her bum to slip trough the defence .....
Title: Re: [WM] Vincent's Stuff
Post by: Claus on April 03, 2010, 12:09:24 PM
I would like to takkle here....  ;D
Title: Re: [WM] Vincent's Stuff
Post by: Stomm on April 03, 2010, 02:29:15 PM
I wonder if she's a prop or a fly-half? Of course there is another position, but I forget the number to make a decent pun/joke out of it...
Title: Re: [WM] Vincent's Stuff
Post by: vincent on April 03, 2010, 07:40:46 PM
Units for Tales of March, a bit late ;)
(http://www.brimarx.com/pub/WM_Khemri_march.jpg)

Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on April 03, 2010, 09:15:11 PM
Very nice.
They look a lot better than the standard ones :(
If you ever feel like doing these en masse let me know.
I might be persuaded to redo my tomb kings with these ;)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on June 22, 2010, 11:56:05 AM
As some of you may have noted, I'm very quiet regarding the Tales :(
The reason is that I'm busy preparing a new campaign for the whole french territory :)
And for that campaign I'm converting my main bad-ass character: Be'lakor.

My target is to get as close as possible to the 28mm version:
(http://www.ironhalo.net/Images/Warhammer/belakor01.jpg)

I've started with that Khorne demon:
(http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1182770_99061201019_WMChaosDaemonKhorneMain_873x627.jpg)

And after a lot of cutting an sculpting I'm there:

(http://www.brimarx.com/pub/wm/tempete_ames/TdA_Belakor_WIP02.jpg)
(http://www.brimarx.com/pub/wm/tempete_ames/TdA_Belakor_WIP03.jpg)
(http://www.brimarx.com/pub/wm/tempete_ames/TdA_Belakor_WIP04.jpg)


Still a lot to do like horns, armor fragments, and wings, but I'm quite please with it so far :)
Title: Re: [WM] Vincent's Stuff
Post by: pw on June 22, 2010, 12:21:46 PM
That's fabulous.  :o I'd thought about making him based on the Epic Angron model but this far outstrips what I'd be capable of. Stunning. Who else can we look forward to seeing?

EDIT: If I were to be inappropriately critical (in a constructive sense) then I'd say that Be'Lakor's pointing finger is a key/identifying feature of the original model. You've also made him left-handed. Of course, in the face of such sculpting prowess you've every right to respond with this expression:  ::) ::) ::)!
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on June 22, 2010, 01:21:35 PM
I wish I could sculpt like that.
Great work, looking forward to seeing more.
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on June 22, 2010, 05:48:55 PM
Wooow!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on June 27, 2010, 10:31:13 PM
Better picts and more work on details before starting the wings:

(http://www.brimarx.com/pub/wm/tempete_ames/TdA_Belakor_WIP05.jpg)

I added a lot of details there: horn's piercing, top of head, chain-mail, skull, armor on right thigh, claws on left thigh, modified face (mixed green and metal colors don't help to see that properly on the picture), etc.

I'm still at the "learning by doing" step, so it seems like it takes ages...

Missing details to do: claws on right thigh emerging though the armor, various straps and piercings.
I'm wondering if I'm redoing the top of its head, less bulky. Your opinion?
Title: Re: [WM] Vincent's Stuff
Post by: fracas on June 27, 2010, 10:45:26 PM
great sculpting
Title: Re: [WM] Vincent's Stuff
Post by: pw on June 27, 2010, 10:51:14 PM
Wow! I can't wait to see this with wings on.

As for the head, it looks fine but in my traditionally picky way I think that yes, it might be a little thinner. It's hard to see from the pictures but perhaps the horns are also a little long at the section that comes out of the head? I'd be tempted to bring them in closer to the head and to sweep them upwards a little bit.

I just wish I was playing in your campaign!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on June 27, 2010, 11:03:11 PM
If I were to be inappropriately critical (in a constructive sense) then I'd say that Be'Lakor's pointing finger is a key/identifying feature of the original model. You've also made him left-handed. Of course, in the face of such sculpting prowess you've every right to respond with this expression:  ::) ::) ::)!

Yeah, I hesitated a lot about that pointing finger stuff. And since that is my first real sculpting I decided I should not add too many work where I could avoid it. I'm not sure if I was wright ;)

The left-handed sword comes from the same rationals. And in addition to that, my point os view is that daemons should be left-handed since in christian mythos they all are (left is the devil's side).

Regarding my "sculpting prowess", well, I'm sure proud of my work, but still I know I have a LOT to learn and improve like anatomy, sharp-edges, smoothing, speed, etc.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on June 27, 2010, 11:07:51 PM
Wow! I can't wait to see this with wings on.

As for the head, it looks fine but in my traditionally picky way I think that yes, it might be a little thinner. It's hard to see from the pictures but perhaps the horns are also a little long at the section that comes out of the head? I'd be tempted to bring them in closer to the head and to sweep them upwards a little bit.

I just wish I was playing in your campaign!

The wings will be a real challenge. Those things are HARD to do :(

From the 28mm version I would say the horns are long enough. And the top of the head should be bulky as well. Still it does not give the exact same feeling... But since I have other minis to sculpt for the campaign I must go on and accept it is not perfect :cry:

You and all others are more than welcome playing the campaign. But you'll have to come in France ;)
Or you could run your own!
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on June 28, 2010, 07:50:17 PM
How about use pewter modeled wings (from a dragon/vyvern or 28mm model)? Maybe you could find a pair that fits and only have to do the attach with green staff

Title: Re: [WM] Vincent's Stuff
Post by: vincent on June 28, 2010, 08:54:53 PM
But that would be far too easy :)
I would not learn anything ;)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 07, 2010, 10:46:29 PM
Khemri army and Be'lakor have been on hold for a while due to real-life stuff, summer vaccation and the preparation of the national french campaign. The campaign is now ready and the material for its kick-off battle as well:

(http://www.brimarx.com/pub/wm/misc/WM_Siege001.jpg)
(http://www.brimarx.com/pub/wm/misc/WMM_Siege_100.jpg)
(http://www.brimarx.com/pub/wm/misc/WMM_Siege_101.jpg)
(http://www.brimarx.com/pub/wm/misc/WMM_Siege_102.jpg)

As you have already guessed this 1st battle will be a siege. it will be played next saturday.
I'll update you with some picts from the battle report.

This being done I will resume working on Be'lakor since he is the campaign main character and I will need it done sooner than later ;)
Title: Re: [WM] Vincent's Stuff
Post by: pw on October 07, 2010, 11:35:08 PM
Right now I'm wishing I could come to France for a game or two!

Can I ask where the buildings came from? I'm guessing they're cardboard?
Title: Re: [WM] Vincent's Stuff
Post by: fracas on October 08, 2010, 03:34:07 AM
damn that is a fine fortress set up
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 08, 2010, 04:19:42 AM
Right now I'm wishing I could come to France for a game or two!

Can I ask where the buildings came from? I'm guessing they're cardboard?

And we would be glad to host you :)

The building are part free and part commercial.
Free one can be found here:
* http://www.brumbaer.de/Wm/Build/
* http://www.wizards.com/default.asp?x=dnd/fpm/archive

Commercial one are from Dave Graffam products and can be found on any online RPG shop such as DriveThruRpg:
http://rpg.drivethrustuff.com/advanced_search_result.php?keywords=dave+graffam&x=0&y=0&quicksearch=1&search_filter=&filters=&search_free=&search_in_description=1&search_in_author=1&search_in_artist=1

Most are 28mm models but they scale easily to down to 10mm simply by printing them reduced to 34%. Assembly is ok.
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on October 08, 2010, 05:40:43 PM
This scenography is exquisite!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 10, 2010, 09:24:54 PM
Greens of Soul Storm exclusive characters are done:
(http://www.brimarx.com/pub/wm/tempete_ames/WM_TdA_Repuragteurs_Draft1.jpg)
(http://www.brimarx.com/pub/wm/tempete_ames/WM_TdA_Naga_Draft1.jpg)

1st one is an Inquisitor with some repurgators (from Pendraken). Each player of the Empire-Alliance side will receive those figs plus associated special rules.
2nd ine is a Dark Naga. Each player of the Chaos-side will receive one plus associated special rules.

But I need to cast them before...
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 10, 2010, 09:25:49 PM
Juste done the basis of the Be'lakor wings:
(http://www.brimarx.com/pub/wm/tempete_ames/TdA_Belakor_WIP06.jpg).

Once I sculpted then Be'lakor will be ready for painting :)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 29, 2010, 10:55:52 PM
I have very few scenery and decided to change that :)
1st in of a WIP serie, the graveyard:
(http://www.brimarx.com/pub/wm/misc/WM_Scenery_Graveyard1.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on October 30, 2010, 09:42:41 AM
Very nice.
Are we going to see some tutorials/instructions?
I hope so  ;D
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 30, 2010, 11:27:07 AM
I forgot to take WIP pictures.
So there will be no tutorial, sorry.
But you'll have a tutorial on a later scenery that should be more impressive :)
Title: Re: [WM] Vincent's Stuff
Post by: spiritusXmachina on October 30, 2010, 04:59:48 PM
Nice Ghoul home! It looks very much like the original GW WHF cemetery that came out some years ago. Did that inspire you?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 30, 2010, 06:12:10 PM
No. I never saw it. Do you have any picture?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on November 06, 2010, 11:44:13 PM
A new scenery:
(http://www.brimarx.com/pub/wm/misc/WM_Scenery_ChaosTemple.jpg)

I've taken WIP pictures showing how to build the pavement and chaos symbol. I'll post them a bit later.
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on November 07, 2010, 12:25:20 AM
I guess the similarities to the temple of skulls are no coincidence. :) A very atmospheric terrain piece, great work.
Title: Re: [WM] Vincent's Stuff
Post by: fracas on November 07, 2010, 11:59:30 AM
Amazing work
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on November 07, 2010, 02:59:09 PM
brilliant
Title: Re: [WM] Vincent's Stuff
Post by: vincent on November 07, 2010, 07:02:17 PM
Thx for your comments :)
And, yes, I've been inspired by the "official" WHFB temple of skulls. I've removed the skulls though ;)
Title: Re: [WM] Vincent's Stuff
Post by: pw on November 07, 2010, 07:48:51 PM
Absolutely fabulous. When I see you've posted my expectations are extremely high and I've never been disappointed. I look forward to seeing the step-by-step.  :)
Title: Re: [WM] Vincent's Stuff
Post by: Geep on November 08, 2010, 11:41:43 AM
I really like your terrain pieces- I'm looking forward to the stage by stage. Do you explain how you made the pillars as well?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 27, 2010, 10:37:50 PM
I'm actually working on a complete Dark-Elves vs Chaos table for the French GD next may.
Currently, I'm building 4 distinct sceneries to be integrated within the table modules.
Here is the first one:
(http://www.brimarx.com/pub/wm/gd2011/WIP_mine_4.jpg)

The ground still needs some work to have more than only grey shades. That will be worked on when it is integrated within the module.
It is otherwise finished. If I have enough time later, I'll add some slave-worker as well.
Title: Re: [WM] Vincent's Stuff
Post by: Lex on December 27, 2010, 10:52:35 PM
awesome !
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 27, 2010, 11:03:16 PM
I'm late, but better late than nothing ;)
A quick (and partial) tutorial for the chaos temple:
(http://www.brimarx.com/pub/wm/misc/WM_Scenery_ChaosTemple_tutorial.jpg)

1/ Cut a base.
2/ Cut a rough hill using foam; the important part os the plane part of the hill, where the temple will be built, and the slope where the stairs will be built.
3/ Using heavy paper (350mg bristol) draw the chaos temple floor pattern
4/ When your hare happy with it, cut it
5/ With heavy paper again, build the floor tiles. When happy, cut them as well. Do cut them too small so that the joints are not perfects, and do cut some tiles in two/three parts and remove some corners to simulate aged tiles.
6/ Glue everything on the temple hill. Add a layer of wooden glue unto the floor to protect it and ensure the paper will not worn out before the scenery is done.
7/ Now cut the pillars out of foam. Break some of them after cutting them slightly to control where the break.
8/ Cut emplacement for them out of the hill.
9/ Cut W-like shape from plasticard and insert them onto the pillar edges. This serves two purposes. First it adds details. Second, it provides super-string edges and ensures the scenery will be much more resilient. At this step I also included a small metal rod within each pillar to make sure they are strong.
10/ Glue each pillar.Sculpt patterns if you want (cut them out gently with an X-acto and then emboss them with a pen). I aged my pillars as well (if you don't know how to do than do not hesitate to ask) and then used greeen-stuff on the top of each pillar to have the edge clean (well... aged) and strong.
11/ (no picture) Cut pieces of cork, work them to have a chaotic enough look and glue them around the hill to create slopes of broken stones.
12/ (no picture) Sculpt the stairs out of green-stuff. I used green instead of other materials because green provides a worned-out effect.
13/ Seal everything with wooden glue
14 Paint
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on December 28, 2010, 02:33:57 PM
Absolutely amazing.
Very inspirational work there :)
Title: Re: [WM] Vincent's Stuff
Post by: BlackEd on December 28, 2010, 05:13:24 PM
Thanks for the step by step!  This is awesome work!
Title: Re: [WM] Vincent's Stuff
Post by: jmw23 on December 30, 2010, 08:45:07 PM
Unbelievable work, you've inspired me.  Keep these great contributions coming!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 08, 2011, 11:17:39 PM
Unpainted models for the French GD table: dark-elves towers:
(http://www.brimarx.com/pub/wm/gd2011/WIP_tour_de_guarde_1.jpg)
(http://www.brimarx.com/pub/wm/gd2011/WIP_tour_de_guet_1.jpg)

They are 100% scratchbuilt.
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on January 09, 2011, 12:33:47 PM
Very, very nice :)
Title: Re: [WM] Vincent's Stuff
Post by: Carrington on January 09, 2011, 03:19:55 PM
I'm actually working on a complete Dark-Elves vs Chaos table for the French GD next may.
Currently, I'm building 4 distinct sceneries to be integrated within the table modules.
Here is the first one:
(http://www.brimarx.com/pub/wm/gd2011/WIP_mine_4.jpg)

The ground still needs some work to have more than only grey shades. That will be worked on when it is integrated within the module.
It is otherwise finished. If I have enough time later, I'll add some slave-worker as well.

Funny, brings back memories of one of the World of Warcraft areas...
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on January 10, 2011, 09:33:54 AM
this dark elf tower seem to be a great great stuff when finished.

excellent work
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 14, 2011, 03:47:33 PM
Le French Campaign official Chaos-side miniature assembled and painted:
(http://www.brimarx.com/pub/wm/tempete_ames/WMF_TDA_Naga.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 14, 2011, 03:55:54 PM
It can be played by any chaos-sided player and its profile is:

Dark Naga
Monster
4 att.
4 Hits
4+ Svg
0-1 min/max
90pts

Spécials:
Ghost Sword: ignore save
Soul Drinker: cause Terror
Snake Body: always touch ennemy upon 4+, can enter any terrain Infantry can

If joining a undead army, the Dark Naga becomes a Naga Specter and get the same rules as any undead with unmodified stats.

Summarized Fluf:
After Be'lakor discovered Nagash secrets and learned to drink souls he merged with its dark magic souls and Ind monsters created Dark Nagas. Dark Nagas are soul drinkers, killing to release souls and fuel their master's power.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 16, 2011, 12:12:21 AM
An objective marker for a campaign scenario:
(sorry for the poor picture quality)

(http://www.brimarx.com/pub/wm/misc/WM_scenery_belakor_monolith.jpg)

This is a Chaos Monolith dedicated to Be'lakor.
Title: Re: [WM] Vincent's Stuff
Post by: fracas on January 16, 2011, 01:04:29 AM
always fresh :)
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on January 16, 2011, 10:04:38 AM
Hi Vincent, absolutely superb stuff, as always :)

When do the french campaing starts? are you gonna post here the developtment of the campaing or the results of battles? Battle reports?

keep this fantastic effort for warmaster games coming! they encourage me a lot to build and make conversions! great log
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 16, 2011, 07:13:35 PM
Thanks to all for the comments :)

About the campaign it started mid-october and is going well so far: 38 players fighting each other all around France; 18 battles have been fought so far. But you're right, I've neglected to inform you about it. I'll update that this week.
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on January 17, 2011, 07:22:54 PM
It exists a internet site with information about campaing? Would be great to "stick the noses" in your games!!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 17, 2011, 07:59:17 PM
It is within the warmaster_fr forum:
http://warmaster-fr.niceboard.com/f24-campagne-tempete-d-ames

But that is 100% in French...
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on January 17, 2011, 08:17:02 PM
Ok, thanks anyway... lets learn something of french then!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 20, 2011, 06:37:40 PM
Another Naga:
(http://www.brimarx.com/pub/wm/tempete_ames/WMF_TDA_Naga_2.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 21, 2011, 06:27:00 PM
I need to build a kind of romain camp. Since it would be rather long and dumb to do it by and I'm seriously considering building master of 4cm sections, moulding them and casting as much as I need.

The problem is that metal casting will be way too expensive with model metal due to the large amount of metal needed.
Do you know a material to cast with that is good enough for scenery, cheap enough to cast large amount and mould-gentle so that I don't have to re-mould the master every 30 casts?

Thanks in advance for your help.
Title: Re: [WM] Vincent's Stuff
Post by: Lex on January 21, 2011, 09:14:37 PM
Gips/Plaster ?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 24, 2011, 06:50:18 AM
Yes, that could do it.
Thx!
Title: Re: [WM] Vincent's Stuff
Post by: Stomm on January 24, 2011, 09:47:49 AM
So you're running a Warmaster table at the French Games Day are you?

If that's easily reachable by Eurostar I might have to pop over just to see your table...
Title: Re: [WM] Vincent's Stuff
Post by: Bel on January 24, 2011, 10:46:17 AM
Gips/Plaster ?

too fragile. Resin with gel-coats?
Title: Re: [WM] Vincent's Stuff
Post by: Lex on January 24, 2011, 11:19:50 AM
Gips/Plaster ?

too fragile. Resin with gel-coats?
There is various variants of plaster that are more durable, like the stuff that HirstArts use ?
Also, my guess is that a romanstyle (marching ?) camp means it is mostly moat/ditch and stakes with some palisades ? and that is is produced for a specific event, rather then extended use ??

Vincent ??
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 24, 2011, 10:33:31 PM
So you're running a Warmaster table at the French Games Day are you?

If that's easily reachable by Eurostar I might have to pop over just to see your table...
Yes, I'm building it and I'll join the demo team for the next Games Day.
I hope we'll meet in flesh :)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 24, 2011, 10:36:41 PM
Gips/Plaster ?

too fragile. Resin with gel-coats?
There is various variants of plaster that are more durable, like the stuff that HirstArts use ?
Also, my guess is that a romanstyle (marching ?) camp means it is mostly moat/ditch and stakes with some palisades ? and that is is produced for a specific event, rather then extended use ??

Vincent ??

Yes, that kind of camp.
It is intended for the Games Day table. It will be used to build a palisade turned inside-out around the slave camp.
BUT, if it designed the master to be reusable to cast a normal marching camp; Just in case...

Do you have link to that HirstArt stuff?
Title: Re: [WM] Vincent's Stuff
Post by: Lex on January 24, 2011, 10:59:35 PM
http://www.hirstarts.com/casting/casting.html (http://www.hirstarts.com/casting/casting.html)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 29, 2011, 09:07:31 PM
One of the ships that will raid the GS 2011 table:
(http://www.brimarx.com/pub/wm/gd2011/WIP_drakar_2.jpg)

It is the exact same scale as 10mm minis!

I've started painting the biggest tower. I hope to post photos soon :)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on February 01, 2011, 12:06:03 PM
The foundry completed with Table-Top quality.

(http://www.brimarx.com/pub/wm/gd2011/WIP_fonderie_3.jpg)

I will eventually improve the painting if I have enough time left before the French GD.
Title: Re: [WM] Vincent's Stuff
Post by: Bel on February 01, 2011, 12:44:02 PM
nice. do u work alone?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on February 01, 2011, 04:32:21 PM
Yes, I'm alone.
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on February 01, 2011, 09:00:36 PM
Great terrain! This has to (at least) double the french WM community after the GD! :) Excellent work.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on February 03, 2011, 10:02:55 PM
Hi,

The sorceress tower painted with tabletop quality:
(sorry for the bad picture quality)

(http://www.brimarx.com/pub/wm/gd2011/WIP_tour_de_guarde_2.jpg)

I'll add details later when I have time (hopefully before the GD...): gems, glowing sigils, etc.

This tower will be the tallest element of the table and thus will be the most visible part of the table.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on March 20, 2011, 11:36:02 PM
The end of the campaign is near, and I'm preparing the final invasion.
Guess what comes far from the end of the world to stomp the Empire?
Here they come:
(http://www.brimarx.com/pub/wm/tempete_ames/WM_Mumakil_1.jpg)
This is only the 1st one. 2 other are coming.
They will be the key part of an Ind army build with Magister Indians plus those 3 Mumaks.

To give you a feeling of how big this beast his, here is a pict with the beast altogether with a Magister Elephant from the Indian Range:
(http://www.brimarx.com/pub/wm/misc/WM_Mumak_vs_Elephant.jpg)

The minis is from Eureka range.
Title: Re: [WM] Vincent's Stuff
Post by: calmacil on March 21, 2011, 03:22:00 PM
Loving the tower and the mumakil. You're obviously a big fan of LotR  :)

Great painting.
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on March 21, 2011, 06:54:54 PM
great work ;D
Title: Re: [WM] Vincent's Stuff
Post by: fracas on March 21, 2011, 09:29:01 PM
awesome modeling
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on March 21, 2011, 09:38:56 PM
Great model and excellent paintjob!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on March 21, 2011, 11:21:16 PM
4 bombards for siege games:
(http://www.brimarx.com/pub/wm/misc/WM_Nuln_Bombards.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on March 27, 2011, 06:55:25 PM
Mumakils ready to fight:

(http://www.brimarx.com/pub/wm/tempete_ames/WM_Mumakil_3.jpg)

They will be used for Soul Storm's final battle with indians as a chaos-corrupted Ind army coming from the far east to crush the empire under the might of Mumakils.
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on March 27, 2011, 08:16:37 PM
Wow those look superb! Dont forget to make pictures (or even a battlereport) of the final battle.
Title: Re: [WM] Vincent's Stuff
Post by: fracas on March 28, 2011, 02:20:59 AM
Amazing and awesome
As a wm and a wotr player
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on March 28, 2011, 08:16:34 AM
very impressive.  :o
Title: Re: [WM] Vincent's Stuff
Post by: docdom on March 28, 2011, 06:48:36 PM
Great work. I especially like the paintjob on the "elephants".
Title: Re: [WM] Vincent's Stuff
Post by: graymatterblues on March 28, 2011, 11:45:13 PM
Wow those are so awesome! Great work.  :o
Title: Re: [WM] Vincent's Stuff
Post by: vincent on March 31, 2011, 09:59:41 PM
Be'lakor green is now complete:
(http://www.brimarx.com/pub/wm/tempete_ames/TdA_Belakor_Green.jpg)

For those who are new to this thread or do not remember, this conversion is based on the following mini (the left guy):
(http://www.games-workshop.com/MEDIA_CustomProductCatalog/m1182770_99061201019_WMChaosDaemonKhorneMain_873x627.jpg)

The demon has been cut apart a lot and only the face, an arm and a half and the upper part of the chest have been kept (almost) unmodified. The wings have been done from heavily converted manticore wings. I first tried to sculpt my own wings and almost succeeded, but that proved to be slightly above my current skills and that would have taken more time than I could allow myself to spend.

The green is now ready for painting and I shall start that very shortly since Be'lakor shall be ready for the Soul Storm final that will occur next 9th of April.
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on March 31, 2011, 10:55:59 PM
Brilliant work! Im looking forward to see him painted up! :)
Title: Re: [WM] Vincent's Stuff
Post by: mspaetauf on March 31, 2011, 11:08:04 PM
I concur!
Incredible sculpt - care to do one for my Epic:Armageddon army? :P

cheers,
Title: Re: [WM] Vincent's Stuff
Post by: calmacil on March 31, 2011, 11:19:41 PM
Yeah he's going to look brilliant, very impressed
Title: Re: [WM] Vincent's Stuff
Post by: fracas on March 31, 2011, 11:38:52 PM
Still very impressed
Title: Re: [WM] Vincent's Stuff
Post by: vincent on April 01, 2011, 07:23:15 AM
You could ask if the GD table progress is paused meantime.
Well, not exactly ;)

(http://www.brimarx.com/pub/wm/gd2011/DSC02591.JPG)
Title: Re: [WM] Vincent's Stuff
Post by: Lex on April 01, 2011, 08:23:06 AM
Vincent

where is the event hosted, I might drop by ?

On the table

- what are you using to cover the tiles ?
- did you (or will you) reinforce the tiles to avoid warping ?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on April 01, 2011, 10:07:15 AM
Vincent

where is the event hosted, I might drop by ?

On the table

- what are you using to cover the tiles ?
- did you (or will you) reinforce the tiles to avoid warping ?

The event is hosted here; it is the french Games Day 2011:
Parc Floral, Route du Champ de Manoeuvre, 75012 Paris, France (click for google map) (http://maps.google.fr/maps?f=q&source=s_q&hl=fr&geocode=&q=parc+floral+de+paris&aq=&sll=46.452997,1.73584&sspn=9.628954,20.43457&ie=UTF8&hq=parc+floral&hnear=Parc+Floral,+Route+du+Champ+de+Manoeuvre,+75012+Paris,+Ile-de-France&ll=48.837464,2.441454&spn=0.017965,0.039911&z=15&iwloc=A&cid=15419035743274603659)
Official GW informations here (in french): http://www.games-workshop.com/gws/content/article.jsp?aId=13000012a
I would be more that happy if we could meet there :) (or anywhere else in fact ;) )

Tiles are 3cm thick extruded polystyren foam reinforced with a 2cm wooden frame.
They are covered with 1-2mm of plaster (the one used to fill gaps).
The surface will be coated with PVA to protect it from shocks and will be sanded here and there to vary the texturing.

The fact that 3cm of foam is pretty rigid and that the plaster we used do not retract (or is claimed not to anyway) should be enough to prevent any wrapping. Should we be wrong, we would probably apply PVA to the down side.

Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on April 01, 2011, 11:59:04 AM
Great conversion work.
A truly individual model :)
Title: Re: [WM] Vincent's Stuff
Post by: Dave on April 01, 2011, 05:47:34 PM
Great sculpt.

I'd like one too. That be an awesome Daemon Price for WM or EA.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on April 10, 2011, 02:16:05 PM
Be'lakor, painted:
(http://www.brimarx.com/pub/wm/tempete_ames/TdA_Belakor_Painted+Green.jpg)

He is wearing each of the 4 colors of Chaos Gods:
* Khorne red as the main color
* Nurgle green in wings shadows and sword gems
* Slaanesh purple in body shadows and wings
* Tzentch bleu un eyes and chaos symbol glow
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on April 10, 2011, 03:54:05 PM
whoa!
Very cool.
I want one :)
Title: Re: [WM] Vincent's Stuff
Post by: graymatterblues on April 11, 2011, 10:11:19 PM
Very nice!  ;D
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on April 15, 2011, 04:08:30 PM
Impressive! congratulations Vincent... I though this evil man will be grey or black, but red fits him really well.
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on April 16, 2011, 04:48:58 PM
Great conversion, great paintjob = Flawless victory
Title: Re: [WM] Vincent's Stuff
Post by: vincent on April 25, 2011, 04:28:37 PM
Here is the slave camp watchtower for the French GD 2011 table:
(http://www.brimarx.com/pub/wm/gd2011/Tour_De_Guet.jpg)

The tower is 100%scratch built with plasticard and foam.
Title: Re: [WM] Vincent's Stuff
Post by: Bel on April 26, 2011, 08:28:41 AM
very good. waiting for the slave camp. what are the dimensions of the base?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on April 26, 2011, 10:39:50 PM
the base is 13x8.5cm, the tower is 14cm from base to to top of its blades.
Title: Re: [WM] Vincent's Stuff
Post by: fracas on April 26, 2011, 11:52:54 PM
Damn fine
Title: Re: [WM] Vincent's Stuff
Post by: graymatterblues on April 27, 2011, 04:57:09 AM
OMG that is sooo sick! That is scratch built?!?! Wow. Incredible.
Title: Re: [WM] Vincent's Stuff
Post by: BlackEd on April 28, 2011, 06:43:25 PM
I always find your work to be inspirational!  Beautiful!
Title: Re: [WM] Vincent's Stuff
Post by: docdom on April 29, 2011, 01:09:58 AM
I admire your skills!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on April 29, 2011, 07:48:44 AM
Thanks you everyone :)

Another WIP picture for the GD 2011 table:

(http://www.brimarx.com/pub/wm/gd2011/WIP_SlaveCamp_2.jpg)

The slave camp is  now done.
The table around it is not, that is why the color is not right.

The huts, tents and potteries are from Timecast range. Their 10mm range is perfectly in scale with WM.
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on April 29, 2011, 09:10:23 AM
more great work.
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on April 29, 2011, 12:21:37 PM
That looks excellent.  :o
Title: Re: [WM] Vincent's Stuff
Post by: graymatterblues on April 29, 2011, 10:01:30 PM
Love the toothpick wooden palisades. Do you have a blog or anything you show off how you build this stuff?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on April 29, 2011, 10:42:48 PM
Love the toothpick wooden palisades. Do you have a blog or anything you show off how you build this stuff?
Sorry, I don't.

But I take WIP pictures of anything worth it so that I could create tutorials if requested (for a Warmuster issue e.g.).
I have step-by-step pictures of the towers, fundry and mine as an example and I could publish them on demand.
And some tutorials are published on this thread already as well (chaos temple, fortifications).

I guess when I have enough material I could consider creating a website to host those tutorials if that prove to be of value to the community.
Title: Re: [WM] Vincent's Stuff
Post by: Lex on April 29, 2011, 10:45:27 PM
We can always create a section on the Warmuster site to host them Vincent!
Title: Re: [WM] Vincent's Stuff
Post by: fracas on April 29, 2011, 11:52:48 PM
We can always create a section on the Warmuster site to host them Vincent!

please do
Title: Re: [WM] Vincent's Stuff
Post by: vincent on April 30, 2011, 07:10:48 AM
Don't worry about that Lex.
I have everything you can dream of when it comes to dedicated hosting: a dedicated internet server.
Thanks for the proposal anyway!

I'll consider creating such a tutorial website later. Say, after GD 2011;)
Title: Re: [WM] Vincent's Stuff
Post by: docdom on April 30, 2011, 06:01:25 PM

I have step-by-step pictures of the towers

I guess when I have enough material I could consider creating a website to host those tutorials if that prove to be of value to the community.

A tutorial of the slave camp tower would be great. I'm wondering how you did the curved structure of the tower walls? With plastic card and a hair dryer? It looks amazing.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on April 30, 2011, 07:03:30 PM
The slave camp tower is done with the same technic as the big one. And no, no hair dryer have been used ;)
I'll post a tutorial later.
Title: Re: [WM] Vincent's Stuff
Post by: docdom on April 30, 2011, 07:06:26 PM
I'll look up the other tower tutorial. Thank you.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 01, 2011, 12:56:44 AM
Just added some workers and soldiers to the mine I had done few weeks ago:
(http://www.brimarx.com/pub/wm/gd2011/WIP_mine_5.jpg)

The ground arround the mine is only based, that is why the color is weird.
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on May 01, 2011, 08:09:14 AM
That is awesome!

woow!
Title: Re: [WM] Vincent's Stuff
Post by: Lex on May 01, 2011, 08:43:26 AM
Very nice way to integrate the workers !!!
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on May 01, 2011, 05:25:26 PM
Whip those lazy skinks! :)

The workers make this terrain piece really come to life. Good job!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 01, 2011, 10:03:54 PM
WIP of the main tower:

(http://www.brimarx.com/pub/wm/gd2011/WIP_tour_de_guarde_4.jpg)

I still need to build the door and integrate everything on a base before I paint it.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 04, 2011, 11:14:22 PM
The tower base in done and its basecoat is drying.
In the meantime I did the seashore.
A quick picture:
(http://www.brimarx.com/pub/wm/gd2011/WIP_Seashore_1.jpg)

The beach has not been painted already.
Title: Re: [WM] Vincent's Stuff
Post by: Lex on May 04, 2011, 11:16:31 PM
What was the date again that you are using the table ??
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 05, 2011, 06:00:49 AM
22th of may.
Are you planning to visit us?
Title: Re: [WM] Vincent's Stuff
Post by: Lex on May 05, 2011, 09:23:05 AM
Paris ?? 

I need a pass from the Warden....... but you never know
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on May 05, 2011, 09:54:18 AM
A very nice effort here.
A write up would make a good article ;)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 08, 2011, 10:23:47 PM
Lot of work on the GD table today.
Basically we painted the major part of the table itself:


(click for hires)
(http://www.brimarx.com/pub/wm/gd2011/WIP_Table_1.jpg)
 (http://www.brimarx.com/pub/wm/gd2011/WIP_Table_1_hires.jpg)

IRL the contrasts and colors are stronger.

To give you an idea, here is the table before it got painted, but with all scenery in place:

(http://www.brimarx.com/pub/wm/gd2011/WIP_Table_0.jpg)

Title: Re: [WM] Vincent's Stuff
Post by: Oathman on May 09, 2011, 07:15:49 AM
That table is simply emazing! Put my own feeble atempts on terrain to shame... but the fight for freedom and lib... Oohh sorry but Isaw the prison camp...


Well back to my own terrain then!

/Oathman
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on May 09, 2011, 08:45:22 AM
Absolutely stunning.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 29, 2011, 10:28:28 PM
The tower tutorial, as promised:
http://www.onemoremini.com/

The smaller tower is done the same way as the big one except for the top, but I don't have any picture of that.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on July 14, 2011, 09:02:25 AM
Next autumn I will run a new national campaign for Warmaster.
And guess what, the theme will be Storm of Magic ;)

And Storm of Magic means... Fulcrum!
Then you would not be surprise if I'd tell you that my next WM project is a 10mm Fulcrum ;)
The plan is to create a 10mm version of the Balewind Vortex (the one on the right):
(http://www.brimarx.com/pub/wm/fleau_de_magie/PilierDeMagieExample.jpg)

I'll sculpt it in 3 part so that be able to mould it and cast it for the campaign players.
Here is the fulcrum base done:
(http://www.brimarx.com/pub/wm/fleau_de_magie/FdM_Fulcrum_AethyrVortex_WIP1.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: David Wasilewski on July 14, 2011, 11:41:50 AM
Fantastic - any plans to sell it to the wider warmaster community who take part in any campaign?

Dave
Title: Re: [WM] Vincent's Stuff
Post by: vincent on July 14, 2011, 12:00:06 PM
Fantastic - any plans to sell it to the wider warmaster community who take part in any campaign?
Sure :)
Title: Re: [WM] Vincent's Stuff
Post by: Geep on July 14, 2011, 02:23:44 PM
I would be very interested in buying some Fulcrums as well- I've been thinking recently about how to add some Storm of Magic-ness to Warmaster (I just really like monsters)
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on July 14, 2011, 02:42:19 PM
I am in too.
I was just toying with buying the 28mm versions for home games :)
Title: Re: [WM] Vincent's Stuff
Post by: BlackEd on July 14, 2011, 05:24:40 PM
I would be interested in both, as well.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on July 14, 2011, 06:15:31 PM
If many are interrested maybe I should consider partnering with Pendraken to have them mass-produced.
Just kidding ;)
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on July 14, 2011, 06:24:06 PM
I know pendraken are looking for new sculptors :)
Title: Re: [WM] Vincent's Stuff
Post by: BlackEd on July 14, 2011, 08:13:41 PM
Pendraken would probably go for it.  It worked for me.

There is even a sculpting competition underway until the end of July.
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on July 14, 2011, 08:33:38 PM
Yep Dave and Leon are very open minded and could be interested, just try...
Title: Re: [WM] Vincent's Stuff
Post by: David Wasilewski on July 17, 2011, 07:36:52 PM
Another alternative might be to pm Lex and discuss the new "trading and selling" portal he is going to be starting up soon?

This might be a bit more "low profile" re GW IP issues?
Pendraken might not want to risk a cease and desist notice?

Just a suggestion

Dave
Title: Re: [WM] Vincent's Stuff
Post by: vincent on August 06, 2011, 08:16:13 AM
1st Arcane Fulcrum done:
(http://www.brimarx.com/pub/wm/fleau_de_magie/FdM_Fulcrum_AethyrVortex_WIP2.jpg)

(http://www.brimarx.com/pub/wm/fleau_de_magie/FdM_Fulcrum_AethyrVortex_WIP3.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: David Wasilewski on August 06, 2011, 04:44:31 PM
Fantastic! Really good detail.
Can't wait to see the next one.

Dave
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on August 06, 2011, 07:08:09 PM
Nice :)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on August 21, 2011, 10:28:49 PM
Pillar casted and painted, with a sorcerer for the scale:
(http://www.brimarx.com/pub/wm/fleau_de_magie/FdM_Fulcrum_AethyrVortex.jpg)

The cast is detailed. The only (small) default is some bubbles along the mould line of the vortex itself. Nothing that the most perfectionnists cannot fix with a few green stuff.

If you are interested, PM me.
Title: Re: [WM] Vincent's Stuff
Post by: David Wasilewski on August 22, 2011, 10:55:41 AM
Lovely - pm sent.

Dave
Title: Re: [WM] Vincent's Stuff
Post by: calmacil on August 22, 2011, 11:37:47 AM
Brilliant  ;D looks very professional
Title: Re: [WM] Vincent's Stuff
Post by: vincent on August 22, 2011, 12:36:05 PM
Thanks :)

Advices to those who will have one of them:
1/ Wash them to remove any Petroleum jelly used for casting. Otherwhise it will be like painting over oil...
2/ Paint before assembly, that's easier.
3/ Use a small amount of green and glue for assembly; green will allow you to adjust the base and top part so that they are perfectly horizontal. Just be careful not to use too much green stuff; you only need a bit.
Title: Re: [WM] Vincent's Stuff
Post by: BlackEd on August 23, 2011, 01:13:45 AM
Vincent,  Your mailbox is full!  I can't send you a PM.

Title: Re: [WM] Vincent's Stuff
Post by: vincent on August 23, 2011, 05:16:47 AM
Mailbox cleaned :)
Title: Re: [WM] Vincent's Stuff
Post by: pw on August 26, 2011, 09:16:21 PM
This looks wonderful, are you planning to make any of the other Fulcrums? (Go on!)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on August 27, 2011, 07:37:27 PM
I was planning to sculpt another one. But private life will probably prevent me to have enough spare time any time soon. I'll keep you informed.
Title: Re: [WM] Vincent's Stuff
Post by: David Wasilewski on September 09, 2011, 09:27:39 AM
Two of Vincent's Fulcrums have just arrived. Although it will be a while before I paint them up (I am finishing off my huge O+G army first - discipline, discipline) I would like to recommend them to the wider audience. They can be used as terrain pieces with magical effects or just as ways of mounting wizards to maske them look special.

Dave
Title: Re: [WM] Vincent's Stuff
Post by: BlackEd on September 09, 2011, 04:25:34 PM
I'm jealous!  I am eagerly waiting for mine!

Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 09, 2011, 10:40:35 PM
They'll be sent tomorrow or next monday BlackEd :)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 23, 2011, 09:24:58 PM
In France we are preparing a national campaign themed with Storm of Magic and called "Fléau de Magie".
Each participant will need to enrich its regular army with a set of arcane fulcrum, monsters and sorceress.
Here is my set for the campaign:
(http://www.brimarx.com/pub/wm/fleau_de_magie/FdM_KitCampagne.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on September 23, 2011, 10:46:40 PM
Really nice, but not only the big monsters, the magicians are also great painted!
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on September 24, 2011, 11:47:48 AM
Great work, love the wizard on the disc. Also looking forward to some pics from the campaign!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 28, 2011, 01:57:43 PM
Proxies for chaos warrior on my Slaanesh chaos army:
(http://www.brimarx.com/pub/wm/misc/WM_Chaos_Demonettes1.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on October 28, 2011, 04:16:38 PM
Very nice painting, and superb banners!!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on November 01, 2011, 10:36:18 AM
Magic Pillar mold broke again :(
I had the same problem with the resin.
My advice: don't buy "Pascal Rosier" resin >:(

Thus magic pillar ordering is no more possible.

Now I have to seek for advice next time I wan't to do serious resin casting ::)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 14, 2011, 06:12:17 PM
Back painting Tomb Kings, I've terminated 2 new archers and 3 new lancers.
Here is the "infantry so far" picture:

(http://www.brimarx.com/pub/wm/misc/WM_TK_001.jpg)


(http://www.brimarx.com/pub/wm/misc/WM_TK_002.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: Dave on December 14, 2011, 06:26:57 PM
Awesome army.

Where did the Chaos Sorcerer next to the Chaos Swarm two pictures back come from?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on December 14, 2011, 07:23:00 PM
Where did the Chaos Sorcerer next to the Chaos Swarm two pictures back come from?
From the Vampire Count character blister.
Title: Re: [WM] Vincent's Stuff
Post by: azrael71 on December 14, 2011, 07:23:51 PM
Missed the last few posts.
These are stunning, well done.
Title: Re: [WM] Vincent's Stuff
Post by: BlackEd on December 18, 2011, 10:50:36 PM
Looking good!  I have to admit to being jealous that your Daemonettes came out so well!
Title: Re: [WM] Vincent's Stuff
Post by: docdom on January 03, 2012, 04:01:33 PM
I have to agree with BlackEd. Still standing out of your outstanding work are the slaneesh daemonettes. The shading of the claws and banners is awesome. They look better than 25mm.
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on January 07, 2012, 03:18:07 PM
Very nice looking undead, love the banners. Though the other stuff is equally impressive, nice work!
Title: Re: [WM] Vincent's Stuff
Post by: Edmund2011 on January 08, 2012, 10:50:05 PM
Hi Vincent,

Really thanks for posting your paintings and figures. They are awesome! Your skill and work is really beautiful, but what I like the most is your ideas for figures, conversions, campaigns,dioramas, etc.. they are brilliant!!!

keep them coming as they are very inspiring to me
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 18, 2012, 10:20:49 PM
Thanks you guys :)
I'll have to complete my Tomb King army this year!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 08, 2012, 11:43:41 PM
Slowly but steadily, I'm building my TK army, one conversion after another...

Here are some WIP pictures of my workbench:
(sorry, picture quality is bad because I was in a hurry; better picts to come when painting is completed)
(http://www.brimarx.com/pub/wm/misc/WM_TK_Workbench_WIP1.jpg)
(http://www.brimarx.com/pub/wm/misc/WM_TK_Workbench_WIP2.jpg)

The Sorcerer on Sphinx will be a proxy for a Sorcerer on Dragon; painting is 90% done.
Title: Re: [WM] Vincent's Stuff
Post by: Spectrar Ghost on September 08, 2012, 11:59:47 PM
Love that extreme highighting. It makes minis in this scale really pop.
Title: Re: [WM] Vincent's Stuff
Post by: Edmund2011 on September 09, 2012, 08:58:10 AM
Absolutely great, as always. I really like your work and ideas!!

Keep it coming!  :)
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on September 09, 2012, 10:12:00 AM
Dude those are STUNNING!
Title: Re: [WM] Vincent's Stuff
Post by: Geep on September 09, 2012, 12:51:31 PM
I really like your Sphinx with Howdah- I'm planning on doing something similar (in the far distant future) to make a Warmaster/ Warhammer Sphinx link.
Title: Re: [WM] Vincent's Stuff
Post by: fracas on September 09, 2012, 01:01:50 PM
Fantastic pain job!

Are those warhammer ubshabti?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 09, 2012, 02:30:30 PM
Thx to everyone :)

Yes, the bone giants are Ushabti from Wharmmer range.

They have been converted to change the posture in order to have them fitting nicely on a 20x40mm base and all they 28mm-scale skull trophies have been stripped-off and re-sculpted to 10mm-scale (they are mostly on the back so not seen on the picture).

The giants still need some painting since I'm not happy with the contrast and color-balance. I will probably change the blue of their jewels to green to improve contrast and have green shared by several minis. Or maybe only the scarabs will become green. I don't know... And I could add 10mm skellies to they base to re-scale them.

Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on September 09, 2012, 03:25:52 PM
Awesome stuff!
Love the king-size chariot, did you scratchbuild it or use some historical mini?

Also great use of the Ushabti, I always thought theyd be to big but they fit well into the group.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 09, 2012, 06:24:03 PM
Love the king-size chariot, did you scratchbuild it or use some historical mini?
This is a normal TK chariot, cut un two halfes in order to extend its width with plasticard. I resculpted the missing parts with green stuff.
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on September 09, 2012, 07:45:19 PM
Hey Vincent is always a really pleasure to see your warmaster armies! those khemri are outstanding!

please keep posting, looking forward to see more of your work
Title: Re: [WM] Vincent's Stuff
Post by: TheIronPainter on September 09, 2012, 09:29:47 PM
Vincent,

Holy _____!  :o

Wonderful conversions, and wonderful shading. I feel unworthy  :o :o
Title: Re: [WM] Vincent's Stuff
Post by: Kesseki on September 10, 2012, 08:39:24 PM
Awsome!!!, great giants and sphinx, but also the Chariots and the rest!!!

 Regarding Khemri, ... i had the opportunity of playing with undeads last saturday, i really love them ^_^.
Title: Re: [WM] Vincent's Stuff
Post by: Big Red on September 10, 2012, 10:52:15 PM
Beautiful!!


I had the same idea about a chariot being pulled by 4 horses.  Only have mine 1/2 painted at the moment - I only used a normal chariot though - no extra modelling skills needed.  I was also considering using Ushabti for an alternate Bone Giant but ended up using some Tomb Guard.... well, I've purchased the minis.  Just need to make and paint them now.
Title: Re: [WM] Vincent's Stuff
Post by: David Wasilewski on September 11, 2012, 05:08:58 PM
Awesome, just awesome.....

Dave
Title: Re: [WM] Vincent's Stuff
Post by: Spellscape on September 11, 2012, 05:49:20 PM
great!
Title: Re: [WM] Vincent's Stuff
Post by: berzerkmonkey on September 13, 2012, 10:58:59 PM
Beautiful work, yet again! I love the Sphinx idea - I don't ant to touch my Undead until you're done so I can steal all of your brilliant ideas!
Title: Re: [WM] Vincent's Stuff
Post by: BlackEd on September 14, 2012, 12:57:04 PM
Those undead look awesome!  I am working on one Ushabti conversion as well.  I really like what you did with the Sphinx.  And the painting looks great!

As for the infantry -- how did you do those shields?  I want to use the idea for the TK skeletons that I need to paint up.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 14, 2012, 03:42:50 PM
As for the infantry -- how did you do those shields?  I want to use the idea for the TK skeletons that I need to paint up.
Ok guys, you win ;)
Here is a tutorial:
http://www.onemoremini.com/en/2012/09/14/tutorial-10mm-tomb-king/
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on September 15, 2012, 02:17:30 PM
Those Ushabti as bone giants - such a marvellous idea!  Makes me wonder if there's any other 28mm pieces that could be used like that.
Title: Re: [WM] Vincent's Stuff
Post by: The Siege Tower on September 15, 2012, 11:20:27 PM
I'm planning to paint a 2000pts Khemri army. But I do not like the "dark-ages" feeling the official minis have. They should have an egyptian feeling instead as the WHFB minis have. So I decided to test a conversion to make them more like their WHFB counterpart.

1st step, remove scythes, replace shields:
(http://img52.imageshack.us/img52/1635/wmundeaddraft1.jpg)

2nd step, template painting:
(http://img685.imageshack.us/img685/836/wmundeadsample01.jpg)

This is much more Khemri-looking from my point of view, so I will start mass-producing them from january.

Great work! Going to use this for my TK!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 22, 2012, 10:01:56 PM
Sphinx almost completed:
(http://www.brimarx.com/pub/wm/misc/WM_TK_Workbench_WIP5.jpg)

This basing color scheme is different from the one I used previously. But I like it better so I will re-base the already complete units.
Title: Re: [WM] Vincent's Stuff
Post by: The Siege Tower on September 22, 2012, 11:03:27 PM
If you don't mind, going to "steal" your idea for my army :)

Nice job!!!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 23, 2012, 05:00:43 AM
Of course not!
I wouldn't have published a tutorial otherwise ;)
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on September 23, 2012, 11:37:28 AM
That tutorial and the idea of more authentic Khemri undead has turned the Undead into a viable / desirable army to me!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 23, 2012, 04:13:45 PM
I'm glad that is inspiring so many person :)

Here is what I've done today:

(http://www.brimarx.com/pub/wm/misc/WM_TK_Tuto06.jpg)

I will add freehand on the various banners but I will do so later, when the whole army is painted and based. This way I could start playing with it earlier ;)
Title: Re: [WM] Vincent's Stuff
Post by: Kesseki on September 23, 2012, 05:14:12 PM
Marvellous!!.

Your army looks awsome, dude!
Title: Re: [WM] Vincent's Stuff
Post by: fracas on September 23, 2012, 09:56:57 PM
awesome conversions and paint work
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on September 23, 2012, 10:38:17 PM
Mate, those are absolutely amazing.  You have to tell me what kind of colours / technique you used for the sand - it looks convincingly like a desert instead of a beach. =D
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 24, 2012, 06:23:58 AM
Mate, those are absolutely amazing.  You have to tell me what kind of colours / technique you used for the sand - it looks convincingly like a desert instead of a beach. =D
Actually that is pretty easy to do and very quick:
1. Basing material is Vallejo White Pumice (fine sand + acrylic medium; you could have the same result with sand + PA but you would have to do 2-3 layers to have an irregular surface while with White Pumice 1 layer is enough; and it dries white so you don't have to paint white ;) ).
2. Basecoat with a SINGLE layer of well-thinned Vallejo Ochre-Brown (the sand grains should still be almost white when dried); the paint shall run but still be pigment-rich (like milk), do not hesitate to put too much paint so that it run out of the base.
3. Second SINGLE layer of thinned Vallejo Ochre-Brown (milk-like again); while it is still wet add some spots of Vallejo Parasite Brown (or GW Vermin Brown; or any red-orange brown you like) and help both colors to merge to have a smooth transition (if your Ochre-Brown is thinned enough that would be a matter of seconds since it is not dry).

You are done :)
The critical part here is to thin the paint properly so that it will gives a nice color and still keep the white of the basing material on each sand grain (thus no dry-brushing is requirement, and the result is smoother).
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on September 24, 2012, 02:33:07 PM
Ha, that is so clever - I've been using the white pumic for elves - but then doing the exact opposite, making it as dark as possible, then dry brushing over it to make it look like slate / shale.

Thanks for the tip!
Title: Re: [WM] Vincent's Stuff
Post by: berzerkmonkey on September 24, 2012, 07:19:49 PM
I'm glad that is inspiring so many person :)

Here is what I've done today:

(http://www.brimarx.com/pub/wm/misc/WM_TK_Tuto06.jpg)

I will add freehand on the various banners but I will do so later, when the whole army is painted and based. This way I could start playing with it earlier ;)
Wow! I love your army Vincent! Those bright colors look great and really make the models stand out - I can't wait to see everything completed.
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on September 24, 2012, 07:30:10 PM
I still cant get over the fact that every single shield has been glued on there. :) Unbelievable effort on your part. I am looking forward to the finished banners, as I loved the ones of your infantry units!
Title: Re: [WM] Vincent's Stuff
Post by: The Siege Tower on September 24, 2012, 08:12:31 PM
Meant to ask before, what are the dimensions of the shield template? Also, the ridge on top.

Thanks!
Title: Re: [WM] Vincent's Stuff
Post by: scaley41 on September 26, 2012, 04:50:35 PM
Amazing minis, especially the Tomb Kings! I shall be using your shield method to get mine done.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 26, 2012, 06:40:02 PM
Meant to ask before, what are the dimensions of the shield template? Also, the ridge on top.
They are built from about 4x8mm rectangles.
The ridge is cut out from the rectangle and is about 3mm.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 27, 2012, 10:00:54 PM
Army so far, with re-based old units:
(http://www.brimarx.com/pub/wm/misc/WM_TK_Workbench_WIP6.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on September 27, 2012, 10:22:23 PM
Great work!
Title: Re: [WM] Vincent's Stuff
Post by: TheIronPainter on September 28, 2012, 12:52:10 AM
 :o :o :o

Epic! Wait, I mean, Warmaster!

Get it,  ;D
Title: Re: [WM] Vincent's Stuff
Post by: Edmund2011 on September 28, 2012, 07:10:08 AM
Very nice. Looks good!
Title: Re: [WM] Vincent's Stuff
Post by: pw on September 28, 2012, 09:44:08 AM
Bravo! Now that is a fantastic army. I really admire your dedication to converting so many figures and the paintwork is perfect for Warmaster, you've got just the right blend of colours to let them stand out on the tabletop while looking superb close up too. Really masterful and inspiring work.
Title: Re: [WM] Vincent's Stuff
Post by: The Siege Tower on September 28, 2012, 12:30:09 PM
Army so far, with re-based old units:
(http://www.brimarx.com/pub/wm/misc/WM_TK_Workbench_WIP6.jpg)

BRAVO! Excellent!
Title: Re: [WM] Vincent's Stuff
Post by: Kesseki on September 28, 2012, 03:40:48 PM
Beautiful big Bones family!!
Title: Re: [WM] Vincent's Stuff
Post by: BlackEd on September 28, 2012, 03:41:47 PM
Absolutely stunning work.  Now I want to get back to painting my Tomb kings!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 01, 2012, 11:50:39 AM
I'm prototyping the table mat I'll build to match the army and would like your opinion.
(http://www.brimarx.com/pub/wm/misc/WM_TK_Workbench_WIP7.jpg)
Wich to you prefer? Left or right?
Don't you think this wave-pattern is too-much? Would you prefer a "flat" sand?
Title: Re: [WM] Vincent's Stuff
Post by: pw on October 01, 2012, 12:08:17 PM
I can't really tell much difference between them (they both look good) but the one on the left (less wavy) is perhaps my preference. As for wave pattern, I think perhaps is a little much (it reminds me of the seaside rather than the desert). I'd also be tempted to try some dead/dry grass to break it up a little.

Mostly though, my attention is drawn to the lovely contrast between the colour of the shields and the warm sand shades. Brilliant!
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on October 01, 2012, 12:33:48 PM
I think the waves are really cool, I prefere the right one, because the waves are closer and the table top used to by like a "hawk eye" or "airplane view" so the closer the better (just my opinion).

Great work Vincent, as always :) !
Title: Re: [WM] Vincent's Stuff
Post by: Lex on October 01, 2012, 12:35:35 PM
I'm prototyping the table mat I'll build to match the army and would like your opinion.

Vincent,  care to explain "table mat". Are you creating like a Latex sheet with a repeat pattern ????


Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 01, 2012, 12:55:31 PM
I'd also be tempted to try some dead/dry grass to break it up a little.

Because that will be a full mat, I will keep it as flat as possible; no dead grass then.
But you can bet that it will be covered with scenery, including small bases of dead/dry grass, desert rocks, khemri ruins and so on ;)

Vincent,  care to explain "table mat". Are you creating like a Latex sheet with a repeat pattern ????

Yes; I will build a 180x120cm (or maybe 240x120cm) desert mat covered with the above wave-pattern and maybe some other textures.
It will **not** be built out of latex/rubber (too expensive/time-consuming for a single mat). I'm still prototyping but from what I've tested already it is likely to be made from a basic canvas (or maybe a rubbered canvas) covered with PVA glue and a layer of white pumice sculpted with the wave-patterns you can see above.
From the tests I've made white pumice doesn't come off easily, is very flexible and can be rolled/folded without getting damaged or becoming permanently folded. I still have to stress my prototype a bit more to make sure though.
Title: Re: [WM] Vincent's Stuff
Post by: Lex on October 01, 2012, 01:33:28 PM
OK, I figured as much ....  was curious because working in (think) latex is not overly expensive when using (LARP) weaponsgrade latex.

If you do a mat of the aforementioned size then I would put the wavy "sand-accumulations further apart. If you also put in other texture ? then I assume that would be more rocky/broken ground in appearance and you would see the wavy pattern gettin more compressed (waves more near to another) closer to the more "solid" pieces of your map.
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on October 01, 2012, 02:19:02 PM
Dude this sounds amazing, I beg you to post progress so we can copy you, I'd love to make a similar mat / terrain to get people here into WM!

I'm guess this will put the awful over priced GW Realm of Battle boards to shame. =-P
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 01, 2012, 02:21:17 PM
OK, I figured as much ....  was curious because working in (think) latex is not overly expensive when using (LARP) weaponsgrade latex.
You are right, latex is pretty cheap actually, and I've been working with it already.
But there is several problems with latex:
1. You must include paint within liquid latex, you cannot paint it when dry and have a durable result. It makes painting more difficult, and major failure could mean you have to trash the mat and build a new one :(
2. Latex is sticky when dry, and stick to itself. You must coat it to avoid troubles; coating it is annoying because the only flexible/transparent coating I know is not flexible enough to build a mat you can roll. So I would need lot of prototyping to find the appropriate coat.
3. Latex will crack because of UV
4. Latex has a yelowish color when dry, this will alter the paint color
5. Some people are allergic to latex

So to build my mat I will have to do a lot of prototyping (could be expensive), probably to come to the conclusion that latex is not the right material, because most company selling flexible terrain/Scenery are NOT using latex.

I need a quicker and cheaper path ;)

If you do a mat of the aforementioned size then I would put the wavy "sand-accumulations further apart. If you also put in other texture ? then I assume that would be more rocky/broken ground in appearance and you would see the wavy pattern gettin more compressed (waves more near to another) closer to the more "solid" pieces of your map.
I'm not sure to understand...

Do you mean that for a 180x120cm mat I should not use the wave pattern at all? What else then? Or do you mean I should mix it with other textures?

What I want to achieve is sun-burned sandy-desert, with dunes and half buried ruins.
Something like Soudan desert and its famous Meroe Pyramids:
(http://www.pays-monde.fr/photo/soudan-meroe-pyramides.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 01, 2012, 02:27:16 PM
Dude this sounds amazing, I beg you to post progress so we can copy you, I'd love to make a similar mat / terrain to get people here into WM!
If I can achieve what I have in mind, I will publish a tutorial by the way.

I'm guess this will put the awful over priced GW Realm of Battle boards to shame. =-P
We will see ;)
Title: Re: [WM] Vincent's Stuff
Post by: pw on October 01, 2012, 02:37:42 PM
This sounds very interesting, I'm looking forward to seeing what comes out.

As regards the Realm of Battle board, as someone who lacks Vincent's obvious skills (and dedication), I think that the RoB board is a pretty cool thing. It's also nicely scaled for Warmaster/Epic (and not Warhammer/40K), with hills that are really just the right size.
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on October 01, 2012, 04:44:53 PM
This sounds very interesting, I'm looking forward to seeing what comes out.

As regards the Realm of Battle board, as someone who lacks Vincent's obvious skills (and dedication), I think that the RoB board is a pretty cool thing. It's also nicely scaled for Warmaster/Epic (and not Warhammer/40K), with hills that are really just the right size.

What about the gigantic pits filled with skulls?  I just can't accept that at 6mm / 10mm scale. x-D
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on October 01, 2012, 04:47:10 PM
I would prefer the right base, I think the lighter tone works better for a sunny desert.  I am not so sure about the wave pattern, it looks really cool on a small patch like this but maybe its a bit to much for a whole board. (Maybe a larger scale for the waves!?)

I think you should definetly try it on a larger patch first, other than that I am pretty sure youre going to pull it off! :)  Looking forward to more progress shots!

Title: Re: [WM] Vincent's Stuff
Post by: pw on October 01, 2012, 05:22:23 PM
@Stormwind: I couldn't put up with the skull pits either so I filled in the pits and cut any others away. (Apologies for derailling the thread, back to deserts...)
Title: Re: [WM] Vincent's Stuff
Post by: Lex on October 01, 2012, 05:36:59 PM

If you do a mat of the aforementioned size then I would put the wavy "sand-accumulations further apart. If you also put in other texture ? then I assume that would be more rocky/broken ground in appearance and you would see the wavy pattern gettin more compressed (waves more near to another) closer to the more "solid" pieces of your map.
I'm not sure to understand...

Do you mean that for a 180x120cm mat I should not use the wave pattern at all? What else then? Or do you mean I should mix it with other textures?


Wave pattern, YES !!  but more apart as it more or less is the sanddunes you portray. Add in other texture and make smaller wiggels near those (sand will be more "unrully" near objects
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 01, 2012, 05:38:51 PM
Ok, clear ;)
I'll continue prototyping.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 01, 2012, 05:39:15 PM
The same kind of base now built on a canvas.
It is a very small piece but it gives an idea how flexible it is:
http://youtu.be/HgUpc0w8FoQ

I will have to test on a larger canvas, but it looks like a good way to build a mat :)
Title: Re: [WM] Vincent's Stuff
Post by: Kesseki on October 01, 2012, 06:42:32 PM
Vincent, ... I want a child from you!!, i'm your fan number one  ::)
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on October 01, 2012, 08:25:39 PM
Thank you so much, this is fascinating - I wonder if it would be worth it to do... a grassland or savannah.
Title: Re: [WM] Vincent's Stuff
Post by: pw on October 01, 2012, 09:38:16 PM
That looks very good, I would never of thought of using the pumice in this way though now you've done it it makes sense that it will flex well. It looks more robust than the desert mat I bought from Terrain Mat (which tended to shed 'powder' when it was unrolled.

One question worth bearing in mind while prototyping might be how well the mat will stay still on a gaming table. Ultimately I abandoned my Terrain Mat because it was a bit too mobile for my tastes.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 01, 2012, 09:51:32 PM
One question worth bearing in mind while prototyping might be how well the mat will stay still on a gaming table. Ultimately I abandoned my Terrain Mat because it was a bit too mobile for my tastes.
That question is one of the reasons why my next step is testing with a 60x60cm canvas ;)
The other reason is because I have to check if the wave-pattern is not "too-much" on a larger surface.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 07, 2012, 09:32:46 AM
Now a 60x60cm prototype:
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_mat_proto1.jpg)
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_mat_proto2.jpg)

The color is not solid enough. I've not used enough white pumice and the canvas is not well covered, causing it to soak the paint :(
Lessons learned => use enough pumice to have a solid layer (about 300ml per 60x60cm square).

I've not used a full waved pattern because that was somehow ugly ;)

The mat is very flexible, the pumice does not get off, and while not soft, the surface is not coarse.

Applying the same method with a more solid pumice layer on a 180x120cm canvas and sealing the paint with PVA should  made a fine mat :)
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on October 07, 2012, 09:39:30 AM
Looks great Vincet!
Title: Re: [WM] Vincent's Stuff
Post by: Lex on October 07, 2012, 09:51:00 AM
Very interested in that producition methode Vincent !!   

If that actually sticks to a 180x120 it will be a great expansion on "plaincloth"  tables !!

I actually LIKE that colourspread on that piece !! It feels very much desert !!  When in Egypte you will see the lighter sand (which is also whiter mostly) gater in holes or against ridges, so for me you result gives a very natural feel !!
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on October 07, 2012, 10:06:11 AM
I'm stunned - it looks amazing! <3
Title: Re: [WM] Vincent's Stuff
Post by: The Siege Tower on October 07, 2012, 03:43:50 PM
Now a 60x60cm prototype:
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_mat_proto1.jpg)
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_mat_proto2.jpg)

The color is not solid enough. I've not used enough white pumice and the canvas is not well covered, causing it to soak the paint :(
Lessons learned => use enough pumice to have a solid layer (about 300ml per 60x60cm square).

I've not used a full waved pattern because that was somehow ugly ;)

The mat is very flexible, the pumice does to get off, and while not soft, the surface is not coarse.

Applying the same method with a more solid pumice layer on a 180x120cm canvas and sealing the paint with PVA should  made a fine mat :)
I think it looks great...
Title: Re: [WM] Vincent's Stuff
Post by: pw on October 07, 2012, 10:09:42 PM
Very impressive, I agree with the decision to minimize the wavy lines, this 'random' patterm looks very nice indeed.
Title: Re: [WM] Vincent's Stuff
Post by: Kesseki on October 08, 2012, 07:37:01 PM
The dessert looks very nice!!, you are coolest
Title: Re: [WM] Vincent's Stuff
Post by: The Siege Tower on October 08, 2012, 11:19:27 PM
I'd like to make one similar, along with a blackish one for Chaos Wastes
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 16, 2012, 10:29:29 AM
1st dune test:
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_mat_proto3.jpg)
Textured with white pumice that should be fine.
It is made out of Fimo.
Title: Re: [WM] Vincent's Stuff
Post by: Lex on October 16, 2012, 10:53:13 AM
Looks nice. I used pinkfoam for mine and use a slightly different form.

I intentionally created a flat top, to allow stands to crest the Sand dune, or to be "hidden" when not on the flat top.
 
Natural dunes tend to be VERY steep on one side and have more gradual slop on the other side,  so mine have one side that troops can stand on, while the other is more like a "cliff".

(http://photography.nationalgeographic.com/staticfiles/NGS/Shared/StaticFiles/Photography/Images/Content/egypt-sand-dunes-300632-ga.jpg)

(http://www.mccullagh.org/db9/1ds-4/sahara-desert-sand-dunes.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: BlackEd on October 17, 2012, 01:45:50 PM
Yep, that's what I saw in the Gobi Desert in Mongolia.  The side toward the wind has a gentle slope; the side away from the wind has a steep slope.

I also saw a black bird with a 6 foot (approx 2 meters) wingspan.  From a distance I thought it was a pony!  (I measured the wing marks in the sand that it left as it took to the air.  The marks were 6 feet apart, so the wingspan was probably bigger!).

I love the Dune!  Thanks for posting your process Vincent!  I want to make a desert table for Tomb Kings and a Chaos Waste themed board as well. 

The paint jobs on the TK miniatures are just beautiful.
Title: Re: [WM] Vincent's Stuff
Post by: Lex on October 22, 2012, 08:17:25 PM
Vincent ?

Any update on the "full monty".....   does it work on the large cloth as well ??
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 22, 2012, 08:32:30 PM
I ordered the White pumice (no shop is selling 2L ;) ) and I'm waiting for it.
Table building is planned sometime next month (need to do it as a friend house since mine it no big enough).
I'll update you. But I'm really confident. I've used the 60x60m mat and it looks very durable.
Title: Re: [WM] Vincent's Stuff
Post by: Lex on October 22, 2012, 08:42:24 PM
I ordered the White pumice (no shop is selling 2L ;) ) and I'm waiting for it.
Table building is planned sometime next month (need to do it as a friend house since mine it no big enough).
I'll update you. But I'm really confident. I've used the 60x60m mat and it looks very durable.

Where did you order ? and in what quantity ??  IF this really turns out as well as it is looking now we might want to talk with supplier.....  8)

What kind of cloth where you using for the test ?

Did you both fold and roll the testpiece ??
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 22, 2012, 09:05:23 PM
I ordered the White pumice (no shop is selling 2L ;) ) and I'm waiting for it.
Table building is planned sometime next month (need to do it as a friend house since mine it no big enough).
I'll update you. But I'm really confident. I've used the 60x60m mat and it looks very durable.

Where did you order ? and in what quantity ??  IF this really turns out as well as it is looking now we might want to talk with supplier.....  8)
A local resseler of Vallejo.

What kind of cloth where you using for the test ?
A very cheap and thin fabric of an sheet for bed.

Did you both fold and roll the testpiece ??
I rolled it for 2 weeks. In unrolled easily and layed flat without problem.
I folded it VERY HARD several times in various places like 10 times, and the fold disapeared quickly without a mark.
Title: Re: [WM] Vincent's Stuff
Post by: Lex on October 22, 2012, 09:33:40 PM
I ordered the White pumice (no shop is selling 2L ;) ) and I'm waiting for it.
Table building is planned sometime next month (need to do it as a friend house since mine it no big enough).
I'll update you. But I'm really confident. I've used the 60x60m mat and it looks very durable.

Where did you order ? and in what quantity ??  IF this really turns out as well as it is looking now we might want to talk with supplier.....  8)
A local resseller of Vallejo.  What amount of Pumice do you need ???

What kind of cloth where you using for the test ?
A very cheap and thin fabric of an sheet for bed.
So a simple linen sheet....   better and better
Quote
Did you both fold and roll the testpiece ??
I rolled it for 2 weeks. In unrolled easily and layed flat without problem.
I folded it VERY HARD several times in various places like 10 times, and the fold disapeared quickly without a mark.
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on October 22, 2012, 09:55:02 PM
This is fascinating - Having a battlemat like this would be grand, for larger scale games as well.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 23, 2012, 04:35:54 PM
Some new stuff:
(http://www.brimarx.com/pub/wm/misc/WM_Arabeen_Djinn_Gift.jpg)

No, I'm NOT starting a new army, only playing with spare bits ;)
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on October 23, 2012, 04:38:50 PM
Impressive highlightings! wow
Title: Re: [WM] Vincent's Stuff
Post by: Kesseki on October 23, 2012, 09:11:34 PM
You're a genius!!!
Title: Re: [WM] Vincent's Stuff
Post by: David Wasilewski on October 24, 2012, 03:00:00 PM
No, he's a Djinnius! :)

Dave
Title: Re: [WM] Vincent's Stuff
Post by: TheIronPainter on October 24, 2012, 11:02:09 PM
I saw this on CMON.

Vincent, seriously, I lay prostrate before the altar.

Wow. Now I HAVE to do an Araby army.  ;D ;D :-[
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 25, 2012, 05:05:56 PM
Thank you guys ;D
I have to admin painting this mini has been a pleasure and the whole Araby army looks like to be a very nice once, both from playing and painting point of view 8)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 26, 2012, 09:45:23 PM
For my Khemri table here is the list of terrains I'm thinking about.

3-4 unes counting-as hills
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_mat_proto3.jpg)
(plus texture ;) )

2-3 ruined temples counting-as forest or hard terrain:
(http://oasis.halfmoon.jp/traveldia2/egypt01/photo/1223-03.jpg)
Forest with columns plus ruined sphinx and ruined walls.
Hard terrain with low-level ruined walls.

1-2 quicksand zones counting-as lakes (impassable)
(http://media.giantbomb.com/uploads/7/70862/1217235-thwomp_desert.png)

1 oasis en counting-as marsh
(http://bellaxthree.files.wordpress.com/2012/10/oasis2.jpg)

1 tent-village counting-as zone urban zone
(http://1.bp.blogspot.com/_uZTNVdbG1YE/TMJw4_3eCaI/AAAAAAAAKGo/Ka9oLEEsf4E/s400/tentes.JPG)
Not so fluf, so I'm not sure about this one...

3-4 desert cliffs counting-as impassable terrain
(http://us.123rf.com/400wm/400/400/muha/muha1209/muha120900007/15222055-sand-dunes-and-rocks-sahara-desert-algeria.jpg)

Your idea?
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on October 26, 2012, 10:14:46 PM
Here it comes some brain-storm, they are written by impulse, (take care with the rules-only seed ideas):

1)- sandstorms: made with cotton or similar. It block LOS like a forest. A unit can pass through. It can move with as the wind blows.

2)- dinosaur skeleton semi-buried: (a little bit of star wars tribute)

3) Paths: tracks of cracked hard soil with little vegetation. - path rule

4) Dragons teeths/tears zone: terrain with salty crystals like knives (Gobi desert has zones very salty, I saw in a TV documental how a jeep tyre blow with this crystals) or white salty zone. Could be nice visually... as a rule, maybe is not needed. Could reduce movement?

5) Dragons cemetery. A place where dragons come to die. Treated as ruined, but made of bones. Modelling: pleanty of 28mm skelly dragons parts. Khemri dragon zombies came form this places.

6) Piramids. Impasable terrain.

It is not easy getting terrain in a desert :) hope it helps... and now something completly different: 


some freak ideas (I am not really sure if  I  like them  but coudl be fun for a single game),

1) In the desert you walk in circles (because you do not have a reference point bla blabla): a unit moving its full path displace its movement 1cm to the right in the desert.

2) Need water mylord!: units around an oasis (30cm, maybe)  have a iniciative move to get closer to the source of water

3) Mirage: when happens a blunder, put another input in the chart to advance in a random direction

Title: Re: [WM] Vincent's Stuff
Post by: Lex on October 27, 2012, 02:22:53 PM
Wadi - like elevated terrain / sunken road, played like a flat topped hill.

I use linear terrain that is Windswept columns of stone, blocking LOS and giving defended for units adjacent.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 28, 2012, 09:17:52 PM
Still waiting for the pumice to get delivered...
In the meantime I'm (slowly) building sceneries.
Some WIP:
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_scenery_WIP_002.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on October 28, 2012, 11:00:45 PM
Oh wow, those look fab - did you use a plan from anywhere?

As for the idea of skeletons in the desert - whenever I look online to buy a dinosaur skeleton it's always either wood, or one that's "buried" and it seems wasteful to have to fuss about and clean it up.

Does anyone know a good cheap way of buying skeletons for modelling?  I'd love to have some as impassable terrain for both 28mm scale and 10mm scale fantasy and scifi.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on October 29, 2012, 06:40:14 AM
No blueprint, only the Meroe temple picture posted earlier in this thread.
Title: Re: [WM] Vincent's Stuff
Post by: Bel on October 29, 2012, 07:12:59 AM
I would add some quicksands areas as absolutely impossible terrain that destroys any base coming into this area for whatever reason (or a sort of this rule).
Title: Re: [WM] Vincent's Stuff
Post by: vincent on January 31, 2013, 01:24:26 PM
Preview
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_BattleMat01.jpg)
More sunday...
:)
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on January 31, 2013, 03:57:37 PM
That is really looking good!
Title: Re: [WM] Vincent's Stuff
Post by: Jurisch on February 01, 2013, 11:59:00 AM
Fantastic work!

Cheers,

Jürgen
Title: Re: [WM] Vincent's Stuff
Post by: vincent on February 03, 2013, 08:21:19 AM
Matt rolled:
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_DesertMat_rolled.jpg)

...

Matt unrolled, plus scenery and armies (based with same colors as mat):
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_DesertMat_unrolled.jpg)

Closer picts of scenery and armies to come later.
Title: Re: [WM] Vincent's Stuff
Post by: Dave on February 03, 2013, 01:28:57 PM
Where'd you get the mat?
Title: Re: [WM] Vincent's Stuff
Post by: Toon on February 03, 2013, 05:12:01 PM
This battle field looks so awesome. Any chances for close-ups?
Title: Re: [WM] Vincent's Stuff
Post by: Guthwine on February 03, 2013, 06:40:20 PM
That looks great! Nice work on the mat and the terrain in general.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on February 03, 2013, 09:34:04 PM
Where'd you get the mat?

I made it myself ;)
Build from an heavy fabric covered with Vallejo White Pumice sculpted to some kind of desert terrain.
Painted with acrylic. This is very flexible, lays almost perfectly flat, and looks pretty durable.

Here are some closeup:
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_NagashDayParisBattle1-001.jpg)
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_NagashDayParisBattle1-004.jpg)
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_NagashDayParisBattle1-013.jpg)
(http://www.brimarx.com/pub/wm/fureur_de_nagash/WM_FdN_NagashDayParisBattle1-014.jpg)

I'll take photos of all scenery later and post it if you are interested.
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on February 03, 2013, 10:07:48 PM
Very nice tabletop, and army. It will appreciated if you share the pics of all the scenry. wow good project, and congratulation for finishing it.
Title: Re: [WM] Vincent's Stuff
Post by: David Wasilewski on February 04, 2013, 07:24:07 AM
Wow. It all really comes together nicely. A strongly themed, well painted army with some beautiful conversions and accompanying terrain to boot. You could run a lovely campaign with that lot!

I heard rumours that one the next warhammer forge big narrative books is going to be about a brettonian invasion of khemri. You might want to keep an eye out for that one! (and get a mate to start collecting Bretts!!!)

Much kudos to you for such a large and well executed project.

Dave
Title: Re: [WM] Vincent's Stuff
Post by: vincent on June 09, 2013, 04:08:41 PM
Better pics of the TK army, at last ;)

(http://www.brimarx.com/pub/wm/misc/WM_TK_Giants.jpg)
(http://www.brimarx.com/pub/wm/misc/WM_TK_SphinxHeros.jpg)
(http://www.brimarx.com/pub/wm/misc/WM_TK_GeneralOnChariot.jpg)
(http://www.brimarx.com/pub/wm/misc/WM_TK_Riders.jpg)
(http://www.brimarx.com/pub/wm/misc/WM_TK_Spearmen01.jpg)
(http://www.brimarx.com/pub/wm/misc/WM_TK_GroupShot1.jpg)
(http://www.brimarx.com/pub/wm/misc/WM_TK_Scorpion.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: fracas on June 09, 2013, 05:05:47 PM
those are so good!
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on June 09, 2013, 05:29:46 PM
Mate these are stunning!  I love the special guards used for scale on the Ushabti chaps.

I can't believe that that amazing scorpion model didn't make it out into the wild. =)
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on June 09, 2013, 05:40:25 PM
superb! great figures!
Title: Re: [WM] Vincent's Stuff
Post by: Edmund2011 on June 09, 2013, 06:46:04 PM
Your pics are always a motivation to keep painting. Thanks for sharing! :)
Title: Re: [WM] Vincent's Stuff
Post by: forofo27 on June 09, 2013, 08:11:11 PM
WOW!!! :o Bravo, Bravo!!! Ole , ole , y ole!! Vaya arte tienes chiquillo!!
Serious, wonderful and nice job!!!
Title: Re: [WM] Vincent's Stuff
Post by: Armiger84 on June 09, 2013, 09:24:01 PM
The Ushtabi as Bone Giants are just awesome.  I had no idea they scaled that well for Warmaster!
Title: Re: [WM] Vincent's Stuff
Post by: kyussinchains on June 09, 2013, 10:08:09 PM
I'm utterly speechless, your whole log is inspirational but those ushabti and the tomb kings are just phenomenal!!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on June 13, 2013, 04:32:12 PM
Thx everyone :)
Later I'll try to create a tutorial about the mat. I think it could be helpful.
Title: Re: [WM] Vincent's Stuff
Post by: BlackEd on June 13, 2013, 05:05:38 PM
Vincent, awesome work!  And please, a tutorial!
Title: Re: [WM] Vincent's Stuff
Post by: Meraklis on July 22, 2013, 09:35:30 AM
Amazing painting and excellent conversions!

Where did you get that scorpion though? And how did you make the sphinxes for that egyptian temple?
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on July 22, 2013, 01:54:40 PM
Scorpions are regrettably an unreleased model that is very hard to find.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on July 22, 2013, 05:35:05 PM
And sphinx is from a small local one person company.
But historical ranges should contain somme equivalent I guess.
Title: Re: [WM] Vincent's Stuff
Post by: Islacrusez on July 22, 2013, 05:51:17 PM
Awwe man, that stuff is awesome. But please, show some love to the sphinx and temple, you're making them look bad!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 08, 2014, 10:58:13 PM
After a loooong pause, I'm getting back to WM :)

A WIP TK Titan:
(note: this beast is huuuge; regular 10mm minis barely reach its knee)
(http://www.brimarx.com/pub/wm/misc/IMG_8737.jpg)

A WIP High Elf lord:
(http://www.brimarx.com/pub/wm/misc/IMG_8640.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on May 08, 2014, 11:09:46 PM
OMG please tell me where that Tomb King mini is from, I love him!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 08, 2014, 11:15:39 PM
Avatar of Sokar from Reaper: http://www.reapermini.com/miniatures/warlord/latest/14257
They do have another smaller avatar that is nice also.
Title: [WM] Vincent's Stuff
Post by: frogbear on May 08, 2014, 11:47:52 PM
What colour did u use for the gold next to the blue?

I have 9 of that mini myself. It is huge for WM!
Title: Re: [WM] Vincent's Stuff
Post by: Geep on May 09, 2014, 03:17:08 AM
I really like the colours on the Titan. Your details on the High Elf are also excellent.

Any chance of a photo of the Titan with a 10mm model?
What will the Titan count as?
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on May 09, 2014, 06:35:41 AM
Great work, excellent  8)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 09, 2014, 06:41:57 PM
What colour did u use for the gold next to the blue?

I have 9 of that mini myself. It is huge for WM!

The metallic gold from Vallejo Model Colors. Base coats only.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 09, 2014, 06:55:22 PM
What will the Titan count as?
As Titan :)

WFB TK army book has Hierotitan rules, and WFB Monstruc Arcanum has yet other TK titan rules :)
So there is no reason WM doesn't get some ;)
I created my own rules as part of a special scenario I create: each side has a titan and opponent units killed while in contact with your titan count for double victory point.

Based on Monstrus Arcanum I looked at proxy for WM titans and listed some interesting mini (often with some conversion required). I'll share this here just in case somebody is interested.

Empire/HA/Brets: Incarnate Elemental of Fire
http://www.forgeworld.co.uk/Warhammer/Warhammer_Monsters/K'DAAI_FIREBORN.html
http://www.reapermini.com/Miniatures/incarnation/sku-down/14264

TK: Hierotitan
http://www.reapermini.com/OnlineStore/avatar/sku-down/14257
http://www.reapermini.com/OnlineStore/avatar/sku-down/14102

Chaos: Chaos Titan
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440081a&prodId=prod840934
http://privateerpress.com/hordes/gallery/trollbloods/warbeasts/storm-troll
http://privateerpress.com/files/products/71036_MulgTheAncient_WEB.jpg

Orcs: Gork (or possibly Mork) Wild Idol
http://www.reapermini.com/OnlineStore/golem/sku-down/02954#detail/02954_w_3
http://www.reapermini.com/Miniatures/Dwarves/latest/14444
http://heresyminiatures.com/shop/index.php?main_page=product_info&products_id=87
http://www.frpgames.com/cart.php?m=product_detail&p=47790#.UlBXj2QR7Kk
http://www.reapermini.com/OnlineStore/77185/sku-down/77185

Skaven: Exalted Vermin Lord
http://www.games-workshop.com/gws/catalog/productDetail.jsp?catId=cat440084a&prodId=prod1140208 + conversion
http://www.reapermini.com/Miniatures/rat/latest/02761
http://www.mierce-miniatures.com/index.php?act=pro&pre=mrm_dkl_vrs_tcw_mbs_601_000 + conversion (cornes, lance malepierre: http://i49.servimg.com/u/f49/16/69/27/34/vermin10.jpg)

Lizards: Thunder Dragon
http://khurasanminiatures.tripod.com/myst10.jpg (http://khurasanminiatures.tripod.com/mystriisland.html)
http://www.shapeways.com/model/289464/giganotosaurus-1-144-krentz-v2.html?li=shop-results&materialId=5
http://www.reapermini.com/Miniatures/carno/sku-down/02996#detail/IG_1206_2

Démons: Démon Majeur
Any GW demon with proper conversion

Araby: Giant Genie
http://www.reapermini.com/Miniatures/Dark%20Heaven%20Legends/latest/03254

A picture comparing the size of some of those beasts:
(http://www.brimarx.com/pub/wm/ce_qui_est_sacre/WM_Behemoth_Comparison.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: Stuart Bleything on May 09, 2014, 10:50:32 PM
Wow , really nice painting . Thanks for sharing . Looking for proxies for bone giants myself .

cool

Stuart
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 10, 2014, 12:17:46 AM
By popular demande, a pict with 10mm minis to scale the beast:
(http://www.brimarx.com/pub/wm/misc/IMG_8750.jpg)
Totally huge, like a REAL titan :)
Title: Re: [WM] Vincent's Stuff
Post by: Big Red on May 10, 2014, 04:37:02 AM
Would be a great proxy for the Bone Giant too....  (as a different variety of miniature)
Title: Re: [WM] Vincent's Stuff
Post by: Geep on May 10, 2014, 12:25:38 PM
That is big. What's the base size going to be? 40x60?
Time to prep the cannons...
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on May 10, 2014, 12:56:01 PM
Really cool links, thanks for sharing
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on May 10, 2014, 02:35:22 PM
Oh my goodness, yes, when I get an Undead army I'll use these as Sphinxes and the GW Ushabti as Bone giants!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 13, 2014, 01:07:06 AM
Titan almost done:
(http://www.brimarx.com/pub/wm/misc/IMG_8857.jpg)
(http://www.brimarx.com/pub/wm/misc/IMG_8858.jpg)

HE lord almost done:
(http://www.brimarx.com/pub/wm/misc/IMG_8859.jpg)
(http://www.brimarx.com/pub/wm/misc/IMG_8860.jpg)
Basing is a prototype for my HE army; C&C welcome :)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 14, 2014, 12:42:34 AM
Hierotian done:
(http://www.brimarx.com/pub/wm/misc/WM_TK_Hierotitan1.jpg)
click for CMON entry (http://www.coolminiornot.com/357745)
(for retina users, hires pict here (http://www.brimarx.com/pub/wm/misc/WM_TK_Hierotitan1_retina.jpg))
(http://www.brimarx.com/pub/wm/misc/WM_TK_Hierotitan1_detail1.jpg)
(http://www.brimarx.com/pub/wm/misc/WM_TK_Hierotitan1_detail2.jpg)
Pretty fun to paint :)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 14, 2014, 01:06:17 AM
High Elf Lord on Eagle done:
(http://www.brimarx.com/pub/wm/misc/WM_HE_LordOnEagle1.jpg)
Click for CMON entry (http://www.coolminiornot.com/357746)
Click for retina image (http://www.brimarx.com/pub/wm/misc/WM_HE_LordOnEagle1_retina.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: torreny on May 15, 2014, 11:38:00 PM
The moss bits really make that base. Lovely all around!
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on May 15, 2014, 11:51:27 PM
How did you make the scarabs?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 17, 2014, 08:18:53 PM
How did you make the scarabs?
I didn't.
Got them from bits in the WFB Sphinx box :)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 17, 2014, 08:21:59 PM
I need your advices guys.
I'm looking for a REAL dragon for my HE army.
I found WM one WAY too small.

For me a real dragon scale is this one:
(https://www.coolminiornot.com/shop/media/catalog/product/c/m/cme010_2_1.jpg)

I was thinking about maybe using this one (with some conversion, changes pose, added scenery, on a 4x4cm base):
(http://www.brimarx.com/pub/wm/misc/IMG_8943.jpg)

What do you think?
Title: [WM] Vincent's Stuff
Post by: frogbear on May 17, 2014, 08:31:19 PM
That is Epic. I like it.
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on May 17, 2014, 08:37:28 PM
If you choose to have your general on a dragon 3 times bigger than an Emperor Dragon - you're probably opening yourself up to accusations of compensating for something... =-P
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 17, 2014, 10:06:49 PM
Another possible mini, far less epic, still quite bigger than official dragon:
(http://www.brimarx.com/pub/wm/misc/IMG_8944.jpg)
Would require big convertion btw (added muscles, sculpted scales, larger wings, changes pose).
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on May 17, 2014, 10:58:53 PM
Definitely a much more dynamic pose than the derpy HE dragon.
Title: Re: [WM] Vincent's Stuff
Post by: Geep on May 18, 2014, 04:11:25 AM
I really like the dragon in your second pic- the yellow one in flight.
Do you know the origins of it? I wouldn't mind one of those myself one day (I've always considered the GW dragon to be a 'sun dragon', the GW emperor dragon to be a 'great dragon', and have wanted a true 'emperor dragon')
Title: Re: [WM] Vincent's Stuff
Post by: awesomeshotdude on May 18, 2014, 06:29:22 AM
Beautiful work on all your painting and conversions!!!

There are a number of miniature companies that do some decent Dragons that you might like to investigate;

Dark Sword Miniatures (I used one of their Dragons for my High Elves),
Reaper Miniatures,
Ironwind Metals Miniatures,
Ral Partha Miniatures.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 18, 2014, 08:27:00 AM
Beautiful work on all your painting and conversions!!!

Thx :)

Dark Sword Miniatures (I used one of their Dragons for my High Elves),
Reaper Miniatures,
Ironwind Metals Miniatures,
Ral Partha Miniatures.
DSM Dragon are nice, but too small/thin for my linking. But definitely better than WM one ;)
Reaper Miniatures, a few nice and big beasts, but pose are not compatible with WM (would require like a 20cm base ;) )
Ironwind Metals Miniatures, missed this one. Some interesting dragons here, but no scale/size info :(
Ral Partha Miniatures: not convinced by their dragons so far.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 18, 2014, 08:27:48 AM
I really like the dragon in your second pic- the yellow one in flight.
Do you know the origins of it? I wouldn't mind one of those myself one day (I've always considered the GW dragon to be a 'sun dragon', the GW emperor dragon to be a 'great dragon', and have wanted a true 'emperor dragon')
It's from Soda Pop Miniatures as part of the Super Dungeon Explore box.
Title: Re: [WM] Vincent's Stuff
Post by: jchaos79 on May 18, 2014, 06:18:26 PM
If it is for a character I will go for the big ones (the flying one is really awesome), the one sitting on the ruin is sooo nice and powerfull.

If you are going to use it for dragon raider, then I go for one which fit the 40x20 base in order of the game playbility.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 22, 2014, 11:16:36 AM
None of them would fit on a 4x2cm base ;) I'll use 4x4cm and that's it.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on May 22, 2014, 11:17:13 AM
Painted by a friend:
(http://www.brimarx.com/pub/wm/misc/WM_HE_Group01.jpg)
(http://www.brimarx.com/pub/wm/misc/WM_HE_Group02.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: Blindhorizon on May 22, 2014, 11:22:44 AM
Fantastic! everything looks awesome!
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on May 22, 2014, 02:34:06 PM
Brilliant! Inspired use of the command / RBT figures for the archers.
Title: Re: [WM] Vincent's Stuff
Post by: Geep on May 23, 2014, 02:01:24 AM
They look great. Replacing all of the spearmen's spears with pins is an act of insanity, though  :o (I get the reason, but wow that's a lot of effort)
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 02, 2022, 06:46:15 AM
Hey guys! After a loooong hiatus I'm back into the hobby :)
I'm currently working on a scenery I had in mind for a long time.

HE are supposed to project military and economical power across the ocean through their navy, trade routes and colonies. In this spirit, here is the WIP of the "secluded harbor".

(click for full-res)
(https://www.brimarx.com/pub/10mm/10mm_HighElves_Baggage_Harbor_WIP06.jpg) (https://www.brimarx.com/pub/10mm/10mm_HighElves_Baggage_Harbor_WIP06.jpg)

This will be used as a camp, placed on a table edge.

Next step: adding the sails.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 02, 2022, 06:51:21 AM
And some houses that should be the start of a village.
(click for full-res)
(https://2img.net/h/www.brimarx.com/pub/10mm/10mm_Scenery_HumanTownHouses_01.jpg) (https://2img.net/h/www.brimarx.com/pub/10mm/10mm_Scenery_HumanTownHouses_01.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: Dave on September 02, 2022, 12:45:57 PM
Nice Vincent. I'm working on the FW Windmill and Manor house at the moment. How did you do your greyish stone?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 02, 2022, 05:15:02 PM
How did you do your greyish stone?

My recipe:
* Black primer
* Heavy white dry brush mostly from top to bottom
* Wash with a cold black. I use 4 parts acrylic medium + 1 part airbrush thinner + Daler Rowney FW Payne's Grey; but a Contrast paint should give a similar result.
* Light dry brush from top to bottom with Vallejo Ivory (any warm white works) to improve definition
* Mix of washes and glazes with some earth-tone at the bottom to simulate dirt. I used Vallejo Flat Earth.
* Mix of washes and glazes with some vegetal green where moss would develop. I used Vallejo Deep Green and Lime Green.
Title: Re: [WM] Vincent's Stuff
Post by: osjclatchford on September 04, 2022, 10:13:31 AM
the docked clipper is a thing of beauty... just wonderfull stuff in here...
Title: Re: [WM] Vincent's Stuff
Post by: horizon on September 04, 2022, 09:30:48 PM
Have to agree with that. Brilliant.
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 05, 2022, 03:27:40 AM
A BB7 team I finished a couple of months ago and did not yet have the chance to play with.
(Click for hires)(https://www.brimarx.com/pub/bb/bb_orkansas_razorbacks_group7a_1024.jpg) (https://www.brimarx.com/pub/bb/bb_orkansas_razorbacks_group7a.jpg)

Totally based on the real Arkansas Razorbacks football team which I know nothing about but seemed like a perfect fit ;)
Title: Re: [WM] Vincent's Stuff
Post by: Dave on September 05, 2022, 02:30:45 PM
They look great.

I should have asked earlier, where are the WM terrain pieces from?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 05, 2022, 04:09:29 PM
The ship is from Printable Scenery (https://www.printablescenery.com/product/dhow/).
The mill and granary are from Cromarty Forge (https://cromartyforge.gumroad.com/l/faqju).
Hope that helps :)
Title: Re: [WM] Vincent's Stuff
Post by: adamsg01 on September 06, 2022, 12:47:19 PM
Your mate painting of those High Elves came out really well. Thanks for posting them - quite the inspiration as I am finishing off 2 unit of HE archers and a unit of Phoenix guard myself (original GW metals) at the moment.

Never even thought to use crew bolt thrower crew or the spare characters (of which I have quite a few spare) as archer leaders. Good idea.

The ship based camp base is great too. I should look in to those 3d links.

And those BB7 team orcish fellows look pretty amazing. Hopefully you do well with them on the tabletop (I usually find the first outing of any freshly painted unit ends badly for me but, afterwards results improve somewhat).

Happy gaming/painting and take care out there
cheers
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 13, 2022, 02:26:50 AM
Nearing the completion of this loooong project:
(Click for hires)
(https://www.brimarx.com/pub/10mm/10mm_HighElves_Baggage_Harbor_WIP07_thumb.jpg) (https://www.brimarx.com/pub/10mm/10mm_HighElves_Baggage_Harbor_WIP07.jpg)

Next:
* Some paint improvements
* Adding an oriflam
Title: Re: [WM] Vincent's Stuff
Post by: andys on September 13, 2022, 12:09:11 PM
WOW! Just WOW!!!!!!!!!!!!!!!
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 21, 2022, 08:22:02 PM
Secluded Port done:

(Click for hires)
(https://www.brimarx.com/pub/10mm/10mm_HighElves_Baggage_Harbor_thumb.jpg) (https://www.brimarx.com/pub/10mm/10mm_HighElves_Baggage_Harbor.jpg)

I was hoping I could add some seagulls but did not find any good 10mm model or STL and I did not had the courage to sculpt them myself as I wanted to be done with this looong project. Maybe later ;)

As a bonus, the secluded port with some units to have some sense of proportions. Before you ask, no, those are not 4x2cm unit bases ;)

(Click for hires)
(https://www.brimarx.com/pub/10mm/10mm_HighElves_Baggage_Harbor_With_Troops_thumb.jpg) (https://www.brimarx.com/pub/10mm/10mm_HighElves_Baggage_Harbor_With_Troops.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: horizon on September 22, 2022, 02:35:21 PM
Beautiful stuff.
Title: Re: [WM] Vincent's Stuff
Post by: Dave on September 23, 2022, 01:10:35 AM
Agreed. So the bases are 60x20mm? What's your plan for those?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 23, 2022, 04:56:03 AM
The bases are 80x40mm.

That's the Impetus basing, also compatible with DBA 3.0 fantasy as long as both armies are based that way.
There is no WM players where I live and WM is too complicated for my kids.
Since I have several other WM armies I figured I could as well rebase 2 of them ;)

BTW, I like that basing for the extra room, allowing more scenic bases.
For those interested, here are 2 armies based this way:

(Click for hires)
(http://www.brimarx.com/pub/10mm/10mm_Lizardmen_Flyer_01.jpg) (http://www.brimarx.com/pub/10mm/10mm_Lizardmen_Flyer_01.jpg)

(Click for hires)
(http://www.brimarx.com/pub/10mm/10mm_HighElves_Flyer_01.jpg) (http://www.brimarx.com/pub/10mm/10mm_HighElves_Flyer_01.jpg)
Title: Re: [WM] Vincent's Stuff
Post by: Dave on September 23, 2022, 01:12:28 PM
It definitely gives a mass of troops feel. It looks like you used roughly 6 strips per base? Three unbroken strips in the center and three other strips cut apart to either side of them? So, effectively a WM's unit's worth?
Title: Re: [WM] Vincent's Stuff
Post by: vincent on September 23, 2022, 03:58:50 PM
Yes, that's what I did for regular infantry.
Irregular formations required me to cut all mini loose: skinks, ellyrian riders, kroxigors, cold ones.
And I had to cut some mini loose to achieve the V-shaped formation for the silver helms.
In all cases 1 WM unit was enough to create a full unit, with some spare for most irregular units.
Title: Re: [WM] Vincent's Stuff
Post by: Stormwind on October 16, 2022, 07:55:22 PM
I am absolutely in awe of that High Elf Ship, in particular, astonishing work.
Title: Re: [WM] Vincent's Stuff
Post by: Paboook on November 28, 2022, 09:34:28 PM
Incredible! Thanks for sharing the pictures 👏
Title: Re: [WM] Vincent's Stuff
Post by: adamsg01 on March 04, 2023, 11:10:14 AM
Oh I do love the look of those 80x40mm bases. The V formation for the cavalry is fantastic (reminds me of the wedge formation from Warhammer Historic so many years ago, think Alexander's companion cavalry). Don't think I'd be safe trying to slice and dice those 10mm figs to get that look. Do you still have all your fingers Vincent haha?
Reminds me of the Kings of War multi-basing approach just in tiny scale. Thanks for sharing your amazing work.
cheers