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Warmaster => [WM] Warmaster Fantasy Discussion => [WM] Battlereports => Topic started by: jchaos79 on October 27, 2009, 07:14:08 PM

Title: Battle report: The Defence of Friburg
Post by: jchaos79 on October 27, 2009, 07:14:08 PM
Hi, I am showing you a game played few years ago in our campaing of Storm of Chaos.
The Chaos forces was leaded by a khan marauder from the Wastes and menace the Empiral village of Friburg. We used pikes instead of halberdiers (with dogs of war stats) to make harder the Friburg defence.
It was a chaos Victory anyway. :)

But less talk and more battle!

(http://i648.photobucket.com/albums/uu205/jchaos79/Warmaster%20Games/The%20Defence%20of%20Friburg/01_deploymentchaosmanceaFriburg.jpg)
01_deployment chaos mance a Friburg

(http://i648.photobucket.com/albums/uu205/jchaos79/Warmaster%20Games/The%20Defence%20of%20Friburg/02_Empirearmystartstopreparehisdefe.jpg)
02_Empire army starts to prepare his defences in the village

(http://i648.photobucket.com/albums/uu205/jchaos79/Warmaster%20Games/The%20Defence%20of%20Friburg/03_TheKhanofCaosadvanceslowly.jpg)
03_ The Khan of Caos advance slowly

(http://i648.photobucket.com/albums/uu205/jchaos79/Warmaster%20Games/The%20Defence%20of%20Friburg/04_ChaoscavlaryattackstoFriburgpike.jpg)
04_Chaos cavlary attacks to Friburg pikes and handgunners

(http://i648.photobucket.com/albums/uu205/jchaos79/Warmaster%20Games/The%20Defence%20of%20Friburg/05_thechargeisquiteheavy.jpg)
05_the charge is quite heavy

(http://i648.photobucket.com/albums/uu205/jchaos79/Warmaster%20Games/The%20Defence%20of%20Friburg/06_Imperialpistoliersadvanceintheri.jpg)
06_Imperial pistoliers advance in the right flank

(http://i648.photobucket.com/albums/uu205/jchaos79/Warmaster%20Games/The%20Defence%20of%20Friburg/07_marauderstriestobreakthevillaged.jpg)07_marauders tries to break the village defences

(http://i648.photobucket.com/albums/uu205/jchaos79/Warmaster%20Games/The%20Defence%20of%20Friburg/08_maraudersstillpushingtheempireba.jpg)
08_marauders still pushing the empire back

(http://i648.photobucket.com/albums/uu205/jchaos79/Warmaster%20Games/The%20Defence%20of%20Friburg/09_pistoliersmanagetogetridofthemar.jpg)
09_pistoliers manage to get rid of the marauders

(http://i648.photobucket.com/albums/uu205/jchaos79/Warmaster%20Games/The%20Defence%20of%20Friburg/10_firstwaveofchaosisrejectedimperi.jpg)
10_first wave of chaos is rejected imperial close his ranks to the next attack

(http://i648.photobucket.com/albums/uu205/jchaos79/Warmaster%20Games/The%20Defence%20of%20Friburg/11_Chaosknightsattackagain.jpg)
11_Chaos knights attack again

(http://i648.photobucket.com/albums/uu205/jchaos79/Warmaster%20Games/The%20Defence%20of%20Friburg/12_FinallyChaoschampionsenterinthev.jpg)
12_Finally Chaos champions enter in the village. Friburg is lost and empire retreats

Hope you like it!
Title: Re: Battle report: The Defence of Friburg
Post by: pw on October 29, 2009, 03:33:57 PM
Looks like a good game, I particularly like the terrain, I hope someday my Warmaster battles will look half as nice! I wonder what the outcome would have been if you'd defined the town area as impassible to cavalry? It might have made it slightly easier for the Empire to defend and required the Chaos general to work that bit harder.

Thanks for sharing, the more battle reports the better for me.  :)
Title: Re: Battle report: The Defence of Friburg
Post by: Lex on October 29, 2009, 03:39:04 PM
I think it would have been enough to have a fair number of lineair objects on the table, obviously there would be plenty of hedges, fences and walls in the area around a village......
Title: Re: Battle report: The Defence of Friburg
Post by: jchaos79 on October 29, 2009, 11:25:36 PM
Thanks for the nice comments,

When we play this battle, we use the following scope: 1 figure = 1 men. In our campaing Friburg was a little village and has a little garrison: 1 of handgunners who deploys in the village. The count lector army from Middenheim (the pikes regiment) enters to defend Friburg in the back to the table and have to deploy with orders.

The homemade rule to this scope of scarcy skirmish was that if a unit touch a building it is considered defended if not it is in open.

When using normal size battles, we delimit a zone of "village".

I think warmaster is marvellous, it makes me take large scale battles, and with the same rules I could swap my mind and play skirmish without effort. :) so happy with the scale and rules. Thanks Mr. P. And also to those envolved in keeping the game alive  :D
Title: Re: Battle report: The Defence of Friburg
Post by: Stomm on October 30, 2009, 12:24:16 AM
Thanks for the nice comments,

When we play this battle, we use the following scope: 1 figure = 1 men.


Warmaster really isn't designed to work on that sort of scale ratio, its more like 1 figure= 20 men, maybe as many as 50 in the case of Skaven, etc...

Of course in 'odd' games, such as sieges the scale does 'zoom in' a little more, but I'd say that a 1:10 ratio is about as small as you're going to get without a great many of the rules just not making sense...
Title: Re: Battle report: The Defence of Friburg
Post by: m4jumbo on October 30, 2009, 03:11:23 AM
Nice report jchaos, very nice looking battlefield and armies.
Title: Re: Battle report: The Defence of Friburg
Post by: jchaos79 on October 30, 2009, 06:10:24 AM
Warmaster really isn't designed to work on that sort of scale ratio, its more like 1 figure= 20 men, maybe as many as 50 in the case of Skaven, etc...

Of course in 'odd' games, such as sieges the scale does 'zoom in' a little more, but I'd say that a 1:10 ratio is about as small as you're going to get without a great many of the rules just not making sense...

I know stomm :)   
just telling how we experiment in this battle... indeed only was a mental flipping scale  :o it could be as an inner experiment or a "state of mind"  :P

we also played battles of 500pts and then we maximize the scale 1unit = 3.000 people... only a unit is the right wing of a huge army, the center are three units and the other wing another. A twon only a house, a hill = a mountaing area. Just playing with your table surface, the area of the unit and the area of the "elements" of play. Great battles in little tables!