Specialist Arms Forum

Battlefleet Gothic => [BFG] Experimental Rules Feedback => Topic started by: TheIronPrice on March 20, 2015, 04:49:06 AM

Title: ECM
Post by: TheIronPrice on March 20, 2015, 04:49:06 AM
this is for a campaign I'm running using BFG rules. But it's basically an improved holofield:

Any enemy ship firing on a friendly ship within 45cm of ecm cruiser suffers 2 colum shifts to the left.  Lances and direct fire weapons strike on a 5+ as opposed to 4+  Torpedos reroll hits and other ordinance is unaffected. 

I plan on putting it on something like a dauntless and using the smother man formula I see that holofields are +30pts so I figure +50 for this ECM package is about right.  Any thoughts would be appreciated.
Title: Re: ECM
Post by: Dono1979 on March 22, 2015, 09:35:32 PM
hmmmm, sound pretty potent to me. 90cm bubble which gives a double column shift and nerfs Lance by a third for 50points is pretty crazy. You can fit a LOT of ships in a 90cm bubble, remember the distances you would be talking about here.... 45cm from the source ship in all directions, that would be deploying an effect over thousands of kilometres.
Title: Re: ECM
Post by: Bessemer on March 22, 2015, 11:05:56 PM
Yeah, that's really op. Especially for 50pts. A 15cm radius and one column shift would be more balanced. Otherwise this would make your entire fleet damn near invulnerable.

 Another solution would be to make the ECM a type of "attack". Range of 45cm, pick one target (Defence/Capital ship/Escort squadron fully in range), that unit makes a Ld test. If it fails, then it suffers the penalties as given. Still powerful, but has a chance to counter the ECM.

Hope that helps.
Title: Re: ECM
Post by: TheIronPrice on March 23, 2015, 12:27:22 AM
Yeah, it did prove OP in a play test. I think I'll just crib the holofield rule.  Thanks for the feedback guys.