Specialist Arms Forum

Battlefleet Gothic => [BFG] Discussion => Topic started by: Pix on September 26, 2014, 03:37:54 PM

Title: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Pix on September 26, 2014, 03:37:54 PM
Hi guys,
to let you know, than some video game developper are thinking about us :
https://www.indiegogo.com/projects/mobile-turn-based-battlefleet-gothic-prototype (https://www.indiegogo.com/projects/mobile-turn-based-battlefleet-gothic-prototype)

The studio is french, and the project just starting.
You may follow some developement on BFG FR :
http://battlefleet.forum-actif.net/t1567-battlefleet-gothic-prototype-pour-mobiles-et-tablettes (http://battlefleet.forum-actif.net/t1567-battlefleet-gothic-prototype-pour-mobiles-et-tablettes)
Title: Re: Mobile turn-based Battlefleet Gothic prototype
Post by: notts on September 26, 2014, 04:04:34 PM
I would say there is a 0% chance that GW don't modban the heck out of that.

A shame, as vassal is clunky as heck.
Title: Re: Mobile turn-based Battlefleet Gothic prototype
Post by: Stormwind on September 26, 2014, 05:59:33 PM
Countdown to cease and desist... :-X
Title: Re: Mobile turn-based Battlefleet Gothic prototype
Post by: horizon on September 26, 2014, 07:08:35 PM
Yeah, if they would have had the licence backing would be easy, but now...
Title: Re: Mobile turn-based Battlefleet Gothic prototype
Post by: Pix on October 05, 2014, 04:16:04 PM
I do agree with you, but maybe with the new GW politics in term of videogame developement, something could happen.
I am especially thinking to the WarhammerQuest story :
http://www.pockettactics.com/features/previews/random-encounter-a-hands-on-preview-of-warhammer-quest/ (http://www.pockettactics.com/features/previews/random-encounter-a-hands-on-preview-of-warhammer-quest/)

I will be happy to have a BFG-like version on smartphone and tablet.
Like Hunters was a SpaceHulk-like.
Title: Re: Mobile turn-based Battlefleet Gothic prototype
Post by: Pix on April 06, 2016, 04:47:34 PM
Finally the BFG tablet version is almost done  :)
http://www.battlefleetgothic-leviathan.com/ (http://www.battlefleetgothic-leviathan.com/)
Title: Mobile turn-based Battlefleet Gothic prototype
Post by: mlkr on April 06, 2016, 05:45:18 PM
Very cool stuff :)
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on April 19, 2016, 03:19:49 PM

Hi guys !

Have you seen the pics of the Tyranids ships ? Links to the pics on Facebook (https://www.facebook.com/BattlefleetGothicLeviathan/posts/1762895580606076) !

And here's a sneak peek of the Hiveship:

(https://scontent-cdg2-1.xx.fbcdn.net/hphotos-xft1/t31.0-8/13064486_1762894667272834_7217214218296898577_o.jpg)
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on April 29, 2016, 10:30:57 AM
Hi guys, time for some updates !

And here’s come the Imperial Navy ships ==> Links to the pics on Facebook: https://www.facebook.com/BattlefleetGothicLeviathan/posts/1766307216931579 (https://www.facebook.com/BattlefleetGothicLeviathan/posts/1766307216931579)


“Officer, will you be able to manage their battleships and save Humanity?”

(https://scontent-cdg2-1.xx.fbcdn.net/hphotos-xpl1/t31.0-8/13113027_1766306760264958_8884405470374925083_o.jpg)
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: carlisimo on May 10, 2016, 10:13:23 PM
Most of my gaming these days is on an iPad during my train commute, so I'm really looking forward to this.

I'm a little surprised that the Tyranids show up as the bad guys so often: Space Hulk, Deathwatch the PC/iPad game, Deathwatch the board game, the board game with scouts in the jungle... imo they're usually less interesting than humanoid bad guys that have a little more character.  But at least in space they won't be melee-heavy.  Always more fun if they shoot back. 

Can't wait.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on May 11, 2016, 10:17:55 AM

I'm a little surprised that the Tyranids show up as the bad guys so often

Yeah, it's true ! In this case, our campaign mode is based on the Shield of Baal campaign, that's why we couldn't do it otherwise.


Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: MaWo79 on May 14, 2016, 10:39:28 AM
Looks interesting. Two questions. What does "mobile & tablet" actually mean? Will this game support Windows Phone? I'm one of these old fashioned guys who still relies on a traditional computer. So is there a chance to get this game running on windows?
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on May 17, 2016, 08:31:06 AM
Hello !

What does "mobile & tablet" actually mean? Will this game support Windows Phone? I'm one of these old fashioned guys who still relies on a traditional computer. So is there a chance to get this game running on windows?

One sure thing is that we won't release on PC, the game is made for mobile and tablet only :) ! And firstly, we want to focus on our iOS release on iPhone and iPad. We didn't think yet about an Android or Windows phone version, we'll see in the futur (depending on our iOS release)!





Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Gothmog Lord of Balrogs on May 17, 2016, 08:58:09 AM
Is this on Android?

And how did you guys get GW to buy off on it?
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on May 17, 2016, 09:09:22 AM
Is this on Android?
And how did you guys get GW to buy off on it?

As I said to MaWo79, there's no Android or Windows phone version planned right now, we want to focus on our iOS release first !

Well, 3 passionated men had this great idea about turning the tabletop game into a mobile game, they just gathered their courage, send a mail to GW... And here we are now ;) !
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Seahawk on May 17, 2016, 05:00:14 PM
Aww, guess I won't be able to play it then (no iOS for me!).
Title: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: mlkr on May 17, 2016, 06:12:42 PM
You guys are heroes! :) I hope it's a hit on iOS so Android can get a port somewhere down the road. I'll certainly make a purchase on release! When is it due?


/Mlkr
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on May 18, 2016, 08:40:22 AM
You guys are heroes! :) I hope it's a hit on iOS so Android can get a port somewhere down the road. I'll certainly make a purchase on release! When is it due?

Thank you for your support, that's the spirit ;) ! We are currently working on it, we planned to launch it for this spring 2016 but we still don't have a release date yet.

Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on June 15, 2016, 03:50:45 PM
Hi everyone,


Here's the new Gameplay trailer video ! Watch it now (https://www.youtube.com/watch?v=KTwPioZEin4) ;)

Tell us what you think !
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Aquahog on June 16, 2016, 10:54:34 AM
Looking good. The stats are an as close match to the miniature game as possible?
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on June 16, 2016, 11:46:25 AM

Looking good. The stats are an as close match to the miniature game as possible?

It's exactly the same !

Title: Sv: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Aquahog on June 16, 2016, 02:18:46 PM
Very nice! I'm in.
Title: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Ole on June 16, 2016, 03:23:58 PM
When is it sheduled for release?

Ole


Gesendet von iPhone mit Tapatalk
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on June 16, 2016, 04:00:35 PM

When is it sheduled for release?

Ole

We don't have a date release yet, the game is in closed beta for now !
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: horizon on June 17, 2016, 09:07:01 PM
Looks a lot better then Armada. Keep it up.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: harec on June 17, 2016, 09:24:55 PM

When is it sheduled for release?

Ole

We don't have a date release yet, the game is in closed beta for now !

Is there any way to join the close beta? The game indeed looks really good, I hope you can include as much fleets as posible ;)
Title: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: mlkr on June 17, 2016, 10:17:09 PM
It will be the first chance for me to actually play BFG :D Cant find players IRL so a tabletversion will be great! Also nice that you can hotseat it, maybe I can get local players into the physical thing too ^_^


/Mlkr
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Aquahog on June 18, 2016, 08:49:08 AM
(I can play BFG also mlkr)
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on June 20, 2016, 10:14:42 AM
That's how we get the idea to make this game ;) !

Is there any way to join the close beta? The game indeed looks really good, I hope you can include as much fleets as posible ;)

The beta is closed for now, we'll keep you informed if there's change !

Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on July 07, 2016, 03:11:04 PM
Hey everyone,

Battlefleet Gothic: Leviathan is OUT NOW on iOS ! Download it now on iOS : https://itunes.apple.com/app/apple-store/id1091277956?pt=118005094&ct=ForumRelease&mt=8


Notes :
Battlefleet Gothic: Leviathan requires iOS 7, an iPhone 5, iPad 3, iPad mini 2 or above to play.
The game is available in English, French, German and Spanish.


And no, we don't have any news about any Android or Windows phone version yet, will keep you informed !

In the Emperor's name - LET NONE SURVIVE.
Title: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: mlkr on July 07, 2016, 03:38:44 PM
Wooooo! Day one purchase!


/Mlkr
Title: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: mlkr on July 07, 2016, 04:16:58 PM
Bought it and played the first tutorial. Never played the tabletop so can't compare them but this seems to be a great game to play in the couch at home ^_^ Will be fun to dive deeper into the rules and all the tactics :)

Only problem I had was connecting my ipad to the tactical cogitators ;)

(Hope this game is a huge sucess for you guys so there will be added races and everything!)


/Mlkr
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on July 07, 2016, 04:56:23 PM


Bought it and played the first tutorial. Never played the tabletop so can't compare them but this seems to be a great game to play in the couch at home ^_^ Will be fun to dive deeper into the rules and all the tactics :)

Only problem I had was connecting my ipad to the tactical cogitators ;)

(Hope this game is a huge sucess for you guys so there will be added races and everything!)


/Mlkr


Really glad you like it and of course, we hope so too... Will keep you informed ;) !
Thanks again for your support !



Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: carlisimo on July 07, 2016, 06:35:59 PM
Congrats on the release!  I started playing the tutorials and it all makes sense if you’ve played BFG.  If you haven’t, it might be confusing that hulks keep moving and your ships seem to make leadership checks to fire at more distant targets even if you don’t ask them to (including when there hulks floating around).

Does it save if I have to interrupt a mission?

Unfortunately, I suffered a bug during the second tutorial.  When it was the enemy Firestorms’ turn to shoot, they didn’t.  Nothing was happening.  All the buttons except for “Next” were working, so I ended up surrendering to exit.

Other than that, it’s looking great.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on July 08, 2016, 02:45:38 PM

Does it save if I have to interrupt a mission?

Unfortunately, I suffered a bug during the second tutorial.  When it was the enemy Firestorms’ turn to shoot, they didn’t.  Nothing was happening.  All the buttons except for “Next” were working, so I ended up surrendering to exit.

Other than that, it’s looking great.

Thank you Carlisimo, so great you like it ! Regarding your question, no it's only saving on the map.

About your problem, we're going to look what is it about... Thank for the feedback! I'll come back to you when I have any news. (And don't hesitate to contact us at support@grandcauldron.com to report any bug)

Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: carlisimo on July 11, 2016, 05:58:21 AM
Haven't had any problems since!
Title: Sv: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Aquahog on July 11, 2016, 01:09:17 PM
I need to get a new Ipad...
Title: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: andydorman on July 12, 2016, 01:22:28 PM
Absolutely loving this! Haven't had a chance to play BFG yet so a straight up tabletop simulation is perfect for me. Could really use some advice on the first secondary mission though, the one where you have to protect the escort from one end of the table to the other. I managed it in the end but it was more by luck than judgement...
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: radu lykan on July 12, 2016, 05:20:01 PM
Having played a table top game of bfg over the weekend and just finished the tanker mission in the app game I have to say it's the best transition from table top to tablet game I have seen, so faithful to the original, making me want to get back onto a Nid fleet for the tabletop, can't be bad if it's inspiring the hobby :)
Title: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: mlkr on July 12, 2016, 08:45:59 PM
Still playing :) Still having fun. Still getting my ass kicked but I cant really blame that on the coding or anything like that :P


/Mlkr
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: carlisimo on July 16, 2016, 10:44:16 AM
I'm afraid I haven't been keeping a detailed record of bugs, but I'm definitely getting a few.

The most serious is that sometimes ships lose the ability to edit a move (i.e. more backward) if they go past a blast marker or (maybe) another ship.

Two squadroned cruisers with nova cannons don't seem to get two shots.

Not a bug, but the mission with 40 Kraken made me wish there was a fast forward button.  It'd also be helpful when torpedoes that missed their targets are flying around.  One Kraken got through but I still achieved the objective, which confused me a little bit.

Also not a bug, but I find myself hitting my own ships with torpedoes far too often.  It's definitely my fault in most cases, but when it happens right when the torpedoes are deployed I sometimes feel that I couldn't have predicted it.

I've also hit something, not sure what (I swear it was somewhere on the right side of the screen) that canceled the shooting phase of a ship so that I wasn't able to choose what direction its torpedoes ended up going.  That's not specific enough to be helpful... I'll keep an eye out for that and let you know if I do it again.  More a UI issue than a bug, I guess.

In the campaign mission with the Imperial ships and dock that have turned traitor, the orbital platforms have placeholder names.  And the mission didn't end when I had destroyed everything but there were still enemy hulks floating around. 

I've failed the leadership roll to fire at more distant targets and been forced to fire at hulks.  It doesn't usually work that way, but it's happened a couple of times.

Why is there a 4x Cobra squadron with the same points cost as a 6x Cobra squadron?

If I turn the sound down, the intro is still loud.  More importantly, I can't figure out how to change the volume during a battle.

Principal and Secondary Missions are still labeled in French, I think.

Any chance the Equip UI could be tweaked?  It'd be great to know how many of each thing I have.  My LD upgrades are in order of acquisition, which ended up being pretty random: Lieutenant, Commander, Lieutenant, Commander, Admiral, Admiral...

Despite those little things I'm absolutely loving this game - thank you very much!  I'm really hoping you'll do an Imperial vs. Chaos version one day.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on July 19, 2016, 12:03:07 PM
I'm afraid I haven't been keeping a detailed record of bugs, but I'm definitely getting a few.

The most serious is that sometimes ships lose the ability to edit a move (i.e. more backward) if they go past a blast marker or (maybe) another ship.

Two squadroned cruisers with nova cannons don't seem to get two shots.

Not a bug, but the mission with 40 Kraken made me wish there was a fast forward button.  It'd also be helpful when torpedoes that missed their targets are flying around.  One Kraken got through but I still achieved the objective, which confused me a little bit.

Also not a bug, but I find myself hitting my own ships with torpedoes far too often.  It's definitely my fault in most cases, but when it happens right when the torpedoes are deployed I sometimes feel that I couldn't have predicted it.

I've also hit something, not sure what (I swear it was somewhere on the right side of the screen) that canceled the shooting phase of a ship so that I wasn't able to choose what direction its torpedoes ended up going.  That's not specific enough to be helpful... I'll keep an eye out for that and let you know if I do it again.  More a UI issue than a bug, I guess.

In the campaign mission with the Imperial ships and dock that have turned traitor, the orbital platforms have placeholder names.  And the mission didn't end when I had destroyed everything but there were still enemy hulks floating around. 

I've failed the leadership roll to fire at more distant targets and been forced to fire at hulks.  It doesn't usually work that way, but it's happened a couple of times.

Why is there a 4x Cobra squadron with the same points cost as a 6x Cobra squadron?

If I turn the sound down, the intro is still loud.  More importantly, I can't figure out how to change the volume during a battle.

Principal and Secondary Missions are still labeled in French, I think.

Any chance the Equip UI could be tweaked?  It'd be great to know how many of each thing I have.  My LD upgrades are in order of acquisition, which ended up being pretty random: Lieutenant, Commander, Lieutenant, Commander, Admiral, Admiral...

Despite those little things I'm absolutely loving this game - thank you very much!  I'm really hoping you'll do an Imperial vs. Chaos version one day.


Hi Carlisimo,

Thanks a lot for your support and for the feedbacks !
Some of those issues had already been reported to the dev team and will be fixed in the next patch, thanks to everyone :)

However:
- Losing the ability to go backward when you hit a ship and get a blast marker, isn't a bug. You can't go back since you dealt damages!
- Maybe try to change the view and watch your game from the top when you want to launch torpedoes, it may help you avoid friendly fire.
- Don't worry, the cost of the Cobra squadron is a bug and going to be fixed in the next patch!
- If you have more info about the thing you hit that cancel your shooting phase, please send us more info (can also send it to support@grandcauldron.com)



Thank you again and Have Fun !
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: carlisimo on July 25, 2016, 06:39:58 PM
The update's great, thanks!
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Seahawk on July 26, 2016, 05:51:58 AM
It's coming to Android this Wednesday, woooooooo!!!
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Aquahog on July 26, 2016, 11:23:15 PM
It's 22 minutes past midnight... Oh, I'll be patient.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Seahawk on July 27, 2016, 06:20:36 AM
I'm checking my app store every half an hour too, heh.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: horizon on July 27, 2016, 06:25:01 AM
Well,they sure did tremble because of my warnings to them! Mwhuahaahahaa. Moderator powers unleashed!!!



ahem...

....furiously starts checking the playstore....
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on July 27, 2016, 10:39:29 AM
Hey everyone !

Well,they sure did tremble because of my warnings to them! Mwhuahaahahaa. Moderator powers unleashed!!!

ahem...

....furiously starts checking the playstore....

I'm checking my app store every half an hour too, heh.

It's 22 minutes past midnight... Oh, I'll be patient.


We released the game on the Play Store this morning (Paris timing) but we have to wait for it to be published ! We don't know how much time it will take... Will post the link on our social network as soon as it's up ;) !!


Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: horizon on July 27, 2016, 03:05:47 PM
It has arrived!
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Xca|iber on July 27, 2016, 04:47:21 PM
It has arrived!

Woooooooooo!!!!!  ;D

Woke up this morning and downloaded it first thing. Can't wait to try it out later.

EDIT: Small bug - in Skirmish mode, I destroyed or turned into hulks all enemy vessels, but the game did not end. I had to wait out the turn counter.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: carlisimo on July 28, 2016, 08:17:09 AM
Woooooooooo!!!!!  ;D

Woke up this morning and downloaded it first thing. Can't wait to try it out later.

EDIT: Small bug - in Skirmish mode, I destroyed or turned into hulks all enemy vessels, but the game did not end. I had to wait out the turn counter.

That probably means the Android version is currently the same as the iOS release version.  The latter was patched a couple of days ago and that was one of the things fixed.
Title: Sv: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Aquahog on July 28, 2016, 01:18:40 PM
Got it this morning. Now to wait until the kids go to bed. :)

Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on July 28, 2016, 03:08:14 PM
Woooooooooo!!!!!  ;D

Woke up this morning and downloaded it first thing. Can't wait to try it out later.

EDIT: Small bug - in Skirmish mode, I destroyed or turned into hulks all enemy vessels, but the game did not end. I had to wait out the turn counter.

That probably means the Android version is currently the same as the iOS release version.  The latter was patched a couple of days ago and that was one of the things fixed.

Yes, that's the same version. As for the bug in "The Heroes of Telemachus" mission or the "Secure Asphodex" mission, things are going to be fixed.

But thanks for the feedbacks !


Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Seahawk on July 29, 2016, 05:26:02 AM
Been playing it for hours, and play out every single battle that crops up. I've only encountered one bug, and it's a typo early on in the tutorials, if I remember right.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: william.m on July 29, 2016, 10:12:04 AM
I am really enjoying this game so far. Well done guys!  Do you plan to introduce the Chaos ships?  I hope so as this is what I collect irl and what the game normally was. Imp vs Chaos.

I think I prefer this version to the PC game (armada), just because it is so much closer to how it should be and is actually pretty decent in teaching you how to play the minatures game. 
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Aquahog on July 29, 2016, 11:47:07 AM
Yeah, this beats the Armada game in every aspect. Here I can easily manage more than two cruisers. :)
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on July 29, 2016, 11:54:45 AM
Yeah, this beats the Armada game in every aspect. Here I can easily manage more than two cruisers. :)

I am really enjoying this game so far. Well done guys!  Do you plan to introduce the Chaos ships?  I hope so as this is what I collect irl and what the game normally was. Imp vs Chaos.

I think I prefer this version to the PC game (armada), just because it is so much closer to how it should be and is actually pretty decent in teaching you how to play the minatures game.

Wow guys, thanks a lot for the support, this means a lot to us...
And we have nothing planned about new races right now, we still have bug to fixes and things to adjust, so will see !

Thanks again !
(And we already know about the bug in "The Heroes Of Telemachus" mission, it's been fixed for the next patch!)
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Seahawk on August 01, 2016, 06:20:37 AM
A couple questions:

Why are we not allowed to use command rerolls on tests for:
- Brace for Impact
- Target priority
- Asteroids

Where did you get stats/points for ships that aren't in the blue book?
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on August 02, 2016, 04:29:54 PM
A couple questions:

Why are we not allowed to use command rerolls on tests for:
- Brace for Impact
- Target priority
- Asteroids

Where did you get stats/points for ships that aren't in the blue book?

We made this game design decision to avoid spamming the player, always asking him if he wants to reroll everytime he does something.

You can find more info about thoses ships in the Armada supplement of the rules.


Thank you and have fun !


Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: horizon on August 02, 2016, 07:16:42 PM
I don think so.

I saw a screenshot with the Retaliation battleship. Is that still in the game?

If so: that vessel is not from the main rulebook or Armada.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Seahawk on August 03, 2016, 05:38:57 AM
Yea, the Retaliation BB is in, as is the Dominion class battlecruiser, though that's from the Bakka fleet list now that I look at it. I never use the Retaliation, seeing as I have an Emperor, Retribution, and Battle Barge, heh. 300km, weak batteries for a battleship make me sad, but the 300pt price tag makes it a good budget ship if you need it.

Other things I think about as I play (and log my umpteenth hour of play time since Android launch):

- Squadrons and Hit and Run teleport attacks. I know I've been within 100km with both ships in a squadron, but am only allowed 1 H&R. Intentional? Am I maybe off just by a hair?
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: william.m on August 30, 2016, 11:00:03 AM
How is everybody enjoying  this game so far?
I have found the game is mechanically very accurate to the original game and is a great learning tool to start playing the real board game. In fact somebody at my gaming club now wants to try it out for real, after enjoying leviathan.
However I have burned myself out from this game as I have just found it too repetitive. After a while all I find happening is that the game is a constant stalemate. You can’t destroy the enemy as the nids just randomly appear inside the system. There is not a wave that they are pouring from. 
The matches are almost always entirely composed of a huge swarm of escorts of the same type.  For me all of the games (except missions) are like this. Enemy have a huge list of identical escorts all clumped together. I have a gothic class cruiser and just spam torpedos, which destroys 70% of them before they get to me. (because they are clumped ontop of eachother)  A few lance shots and it is all over by turn 3 and I have done nothing except watch each nid escort do his movement. Which is really really boring as there are so many of them to watch.
Because of this I have stopped playing as I just can’t stand to do that anymore, too boring.  I suppose I could do auto-resolve on all battles and only play the fun missions. But I don’t think it is possible to do this as the nids always have more tokens than you.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Xca|iber on September 16, 2016, 03:14:20 AM
Just encountered a really annoying game-breaking bug.

Trying to do Battle of Ixoi "Defense" objective (hold 3 zones), which is already very very frustrating  >:( - took me something like 25 tries and perfect luck to make it work (e.g. all my orders went off, most weapons hit, etc). But now that I've finally done it, the game is stuck! I see the victory message but the game will not continue to give me my rewards. I have tried exiting and re-entering but it doesn't work.

I will NOT use the "forfeit" button to get out - after hours of replaying this stupid mission over and over I sure as hell am not gonna lose that reward just because of a fething bug.

Good game otherwise, but now I can't complete the campaign at all...


Nvm, it worked now I guess. I had to tap the "disengage" button a whole bucnh but now it works...
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on September 16, 2016, 03:22:35 PM
Just encountered a really annoying game-breaking bug.

Trying to do Battle of Ixoi "Defense" objective (hold 3 zones), which is already very very frustrating  >:( - took me something like 25 tries and perfect luck to make it work (e.g. all my orders went off, most weapons hit, etc). But now that I've finally done it, the game is stuck! I see the victory message but the game will not continue to give me my rewards. I have tried exiting and re-entering but it doesn't work.

I will NOT use the "forfeit" button to get out - after hours of replaying this stupid mission over and over I sure as hell am not gonna lose that reward just because of a fething bug.

Good game otherwise, but now I can't complete the campaign at all...


Nvm, it worked now I guess. I had to tap the "disengage" button a whole bucnh but now it works...

Hi,

Can you please tell us if you're on iOS or Android please ?

Thank you :)
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Xca|iber on September 16, 2016, 05:45:43 PM
On Android. It looked like it got hung up because of my 2 drifting hulks, one of which drifted off the table after the final turn. I'm not really sure how I fixed it, but the "Disengage Ship" button appeared for a second right as the game would load, and I tapped that quickly and it seemed to break out of the loop.

As an aside though, that mission is absurdly difficult to get both objectives (turns out I still missed the bonus because I didn't notice my ship in the enemy deployment got destroyed on the last turn  :'(). I'd suggest giving the player a nova cannon or something with longer range (or rearranging the deployment of the cruiser so it's not stuck behind the asteroid field), because otherwise it's nearly impossible to keep all the Tyranids out of the final deployment zone. The Hive Ship is the worst, since you don't have enough firepower to kill it while shooting everything else, but it needs to be touching a blast marker 4 out of 5 turns (1st turn doesn't count because you can't hit it at all) to prevent it from reaching your zone. Also the amount of luck required to refill all your torpedoes every turn (and make all the other rolls, like All is Lost!) is a little too much for my taste.

Anyway, just my 2 cents.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Seahawk on September 18, 2016, 04:41:03 PM
Took me a few tries, but eventually I nailed that one (on Android, no bug either ;) ). It was a matter of ship placement mainly; battleship to plow into asteroids/hive ships, cruisers to speed along the right flank to draw everything else away.

I'd also suggest going back and doing it once you've gained more bonuses/ships, as that certainly helps out!
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Xca|iber on September 19, 2016, 02:50:23 AM
Took me a few tries, but eventually I nailed that one (on Android, no bug either ;) ). It was a matter of ship placement mainly; battleship to plow into asteroids/hive ships, cruisers to speed along the right flank to draw everything else away.

I'd also suggest going back and doing it once you've gained more bonuses/ships, as that certainly helps out!

I think we're talking about different missions. The one I mean is a "primary" mission, so you don't get to pick your forces or where they deploy. I'd love to have a battleship or a couple more cruisers on defense lol...

-----

@BFGLeviathan: New expansion is super cool guys. Flesh Tearers are my jam (in terms of playstyle, they feel a lot like my own TT Grey Knights fleet, except without the boarding re-roll). Also on that note, thank you for fixing boarding action calculations. Good show all around  8)
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: radu lykan on September 19, 2016, 11:05:06 AM
played the first flesh tearers mission today, my bombers actually did some damage :) having played through the whole original campaign without them doing anything this was a shock :)
i lost two swords with no damage to my capital ships and destroyed the entire enemy fleet due to the battlebarge getting a lucky crit and taking out one of the hive ships shields and then boarding the other one, great stuff
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Xca|iber on September 20, 2016, 12:37:14 AM
Found a couple of bugs:

-In Skirmish, attempting to load a saved Flesh Tearers fleet (this is at the 1500 pt level, if that matters) causes it to load a glitched set of 4, 150pt light cruisers which cannot be removed or altered (and they show the "equipment card" icon like in campaign). You have to quit out and load back into the skirmish menu to fix this.

-Occasionally, drifting hulks will be able to fire their weapons.

-Occasionally (mostly seen with Navy ships), capitals will make an illegal number of turns without using CtNH orders. When this happens it looks like they are actually moving along some kind of curved flight path.

Also a question about squadrons: Is it possible to get more squadron configurations for escorts? The SM, FT, and Tyranid ones are a little limiting in terms of fitting in points. FT especially are limited in their squadrons for both Strikes and Escorts.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: BFGLeviathan on September 21, 2016, 10:52:06 AM
Found a couple of bugs:

-In Skirmish, attempting to load a saved Flesh Tearers fleet (this is at the 1500 pt level, if that matters) causes it to load a glitched set of 4, 150pt light cruisers which cannot be removed or altered (and they show the "equipment card" icon like in campaign). You have to quit out and load back into the skirmish menu to fix this.

-Occasionally, drifting hulks will be able to fire their weapons.

-Occasionally (mostly seen with Navy ships), capitals will make an illegal number of turns without using CtNH orders. When this happens it looks like they are actually moving along some kind of curved flight path.

Also a question about squadrons: Is it possible to get more squadron configurations for escorts? The SM, FT, and Tyranid ones are a little limiting in terms of fitting in points. FT especially are limited in their squadrons for both Strikes and Escorts.


Thanks a lot for the feedbacks, I've reported it to the dev team.
About the squadrons, no it's not something possible right now. But I'll forward your idea !

Thank you and have fun ;) !
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Xca|iber on September 22, 2016, 02:22:09 AM
Another weird bug. Had a single squadron of thunderhawks (as FT) destroy almost an entire squadron of Kraken... On the Tyranid AI turn, it started moving the Kraken into the Thunderhawk marker, but the marker wasn't removed until after the entire squadron had moved, so they just kept running into the same Thunderhawk marker and getting blown up.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Seahawk on September 22, 2016, 06:01:48 AM
Oh, I've been making good use of that exploit the entirety of both campaigns. ;)
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: MikeNovember on October 19, 2016, 12:54:49 PM
Hello everybody, this is my first post here, always liked Gothic but never managed to get a group to play (not very popular Im afraid, in my area was mostly the more mainstream GW games); first of all thanks for all the info that you can find in the forum about Gothic; I made a little forum to try to keep a community for Leviathan specifically, as at the moment (and I think I am not the only one), is the best way for me to play BFG, link here:

http://bfleviathancommunity.proboards.com/]http://bfleviathancommunity.proboards.com/]http://bfleviathancommunity.proboards.com/ (http://bfleviathancommunity.proboards.com/)

I would also like to ask you for permission to put links to articles from your forum (for example for the BFG manual and such), as basically Leviathan is TT Gothic and I dont intend to make another Strategy forum, just a community one to play online. This will be the only post I will make in your site about the Leviathan forum, the rest will probably be about BattleGroup Helios figures (yes, I play Imperial Navy) :)

Thanks for reading, and if you would like to try to play Leviathan online, feel free to give the forum a check!
 
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: carlisimo on November 02, 2016, 01:02:06 AM
Thanks Mike, but I struggle with the blue on blue color scheme.

Has anyone had any luck with the second (I think) Flesh Tearers mission in which you have to get a strike cruiser through a gauntlet of tentacled drones?  I'm having a really hard time with both the cruiser and the escorts near the objective location.
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Seahawk on November 03, 2016, 02:29:11 AM
Fairly easy-ish (you have to plan meticulously). I basically ran the fleeing strike cruiser to skim the right of the asteroid field, AAF as much as possible (only launched thunderhawks once, when necessary). For the rescue fleet, I sent them straight at the fleeing strike cruiser, since they are vulnerable to automatic hits. Send thunderhawks to deal with any kraken because it's a free insta-kill, and do your best with lances if necessary. Ships with WB to the other escorts, and hope for the best!
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Seahawk on January 03, 2017, 05:40:04 PM
Developers take note!

Serious issues have arisen with the latest updates:
- In the tutorial, the first time you fire on an enemy, the game freezes
- In the campaign, if an enemy ship runs into your ordnance, the game freezes
- In the campaign, if ordnance fights ordnance, the game freezes

Whatever you did in the last update, either roll it back or sort out these freezes, s'il vous plait!
Title: Re: BFG:LEVIATHAN (old title : Mobile turn-based Battlefleet Gothic prototype)
Post by: Pitdmn on February 11, 2017, 09:59:22 AM
Any chance this will come to kindle?