Specialist Arms Forum
Battlefleet Gothic => [BFG] Discussion => Topic started by: Malika on September 19, 2013, 08:35:33 PM
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So the Dreadclaws are apparently also used in ship-to-ship combat, but it left me to wonder...how do the marines enter the ship? I mean, a Dreadclaw attaches itself to the ship, and then what? With these ships being kilometers big, I can imagine the armor being meters thick, how can a Dreadclaw break that with mere...claws?
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GW-logic?
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I always wondered that including the fact that they were retu=ired because the mechanized failed alot during landing the mechanism wouldn't lower or raise the cabin
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I read they were retired because the machine spirit kept killing everyone...
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With these ships being kilometers big, I can imagine the armor being meters thick, how can a Dreadclaw break that with mere...claws?
It can't.... so it uses a ring of uber-high-tech cutting beam thingies* instead.The Dreadclaw assault craft were also much feared, carrying contingents of fanatical and crazed Choas devotees, or even renegade Space Marines of the Traitor Legions. Using ancient phase-field generator technology, the Dreadclaws were able to burn through the thickests hull in minutes, deployed their raiding parties before any organised defence could be mustered.
In case you're wondering, the imperial "Shark" is described as using a load of melta charges.
*Not a technical term. ;)
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Using ancient phase-field generator technology, the Dreadclaws were able to burn through the thickest hull in minutes...
Riiiight... So why can't we just point them at the plasma drive and push the on-switch?
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Using ancient phase-field generator technology, the Dreadclaws were able to burn through the thickest hull in minutes...
Riiiight... So why can't we just point them at the plasma drive and push the on-switch?
That's where the '6' roll comes in ;).
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That's where the '6' roll comes in ;).
That's damage done by the boarding party, not the pod itself :P
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Hmm, check this (http://battlebunnies.blogspot.com.au/2013/09/battle-of-phall-board.html) out! :)
(https://lh6.googleusercontent.com/-gSKI_KryrcM/Ukf6Uq60TOI/AAAAAAAABZs/9k6hURolwWo/s640/blogger-image--1935314009.jpg)
(https://lh5.googleusercontent.com/-qITs_zzSYgE/UkfyfjljUfI/AAAAAAAABZM/_dT8ERw0-1Y/s640/blogger-image--268577589.jpg)
(https://lh5.googleusercontent.com/-gny9pX36Fns/Ukf7EuTXmkI/AAAAAAAABaE/fthexKGMnXM/s640/blogger-image-61454397.jpg)
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The Assault Rams are meant to melta their way through, aren't they?
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that board is seriously cool
yeah dread claws just melt their way through, imperium stopped using them but maybe som chaos forge world has figured out how to get them working properly
i suppose the reason they don't just melt their way to the plasma core is because A. that will be right in the heart of the ship B. to melt through to that much ship you'd need alot of power C. thats kinda what torpedos are for
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i suppose the reason they don't just melt their way to the plasma core is because A. that will be right in the heart of the ship B. to melt through to that much ship you'd need alot of power C. thats kinda what torpedos are for
If they can melt through armour that is metres thick and hard enough to withstand ship-grade weapons, then the flimsy decking in between shouldn't be an issue. And who cares if you're in the middle of the ship, if the plasma core goes up then that ship is toast!
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Sometimes you just gotta hit the "I believe" button, Islacrusez. If you think about it too much, questions like "If they can teleport dudes in complicated armored suits, why don't they just teleport thermonuclear bombs onto the other ships as they pass?" get in the way. ;)
oh, and that board/diorama is freakin' cool.
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Dreadclaws were withdrawn from Imperial use as the Heresy hit due to the massive rise in their accident rate amongst loyalist forces, often attributed to their extremely advanced machine-spirit ai, which has been described as being more intelligent than a land raider or T-hawk.
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Sometimes you just gotta hit the "I believe" button, Islacrusez. If you think about it too much, questions like "If they can teleport dudes in complicated armored suits, why don't they just teleport thermonuclear bombs onto the other ships as they pass?" get in the way. ;)
Yeah but sometimes it just takes too much effort to maintain the wilful suspension of disbelief, and it all goes to hell from there. Have you heard their BS about why you can't have torps on the broadside?
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Sometimes you just gotta hit the "I believe" button, Islacrusez. If you think about it too much, questions like "If they can teleport dudes in complicated armored suits, why don't they just teleport thermonuclear bombs onto the other ships as they pass?" get in the way. ;)
Yeah but sometimes it just takes too much effort to maintain the wilful suspension of disbelief, and it all goes to hell from there. Have you heard their BS about why you can't have torps on the broadside?
Heh, I have not. I'm sure it passes the sniff test though.
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Sometimes you just gotta hit the "I believe" button, Islacrusez. If you think about it too much, questions like "If they can teleport dudes in complicated armored suits, why don't they just teleport thermonuclear bombs onto the other ships as they pass?" get in the way. ;)
Yeah but sometimes it just takes too much effort to maintain the wilful suspension of disbelief, and it all goes to hell from there. Have you heard their BS about why you can't have torps on the broadside?
Heh, I have not. I'm sure it passes the sniff test though.
Recoil. Of all the weapons they can mount on a ship, they choose one of the few with little to no recoil and tell us it has too much recoil! Makes me want to create a whole new ship list to use on the BFG system.
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recoil really?
i didn't even think there was ANY from a torpedo
i think there is a cruiser with turret mounted torpedo tube in ASC 2
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Nope doesn't pass the sniff test. ::) My limited knowledge of physics tells me there would be some recoil, but the relative size between ship and torpedo should make that negligible.
Have you heard of Starmada? Customizable ships and realistic simultaneous ship movement are two of the system's strong points. I made some ship stats based in the IN... I called the faction the "Society of Ignorance."
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this game you speak of sounds intersting i may have to hunt it down
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Have you heard of Starmada? Customizable ships and realistic simultaneous ship movement are two of the system's strong points. I made some ship stats based in the IN... I called the faction the "Society of Ignorance."
Full Thrust has customizable ships and simultaneous movement (with optional "vector" rules that make movement even more realistic), but I've never played it. The rules are all free.
The original rules had pulse torpedoes as fore-arc only, but that was later fixed :P