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Warmaster => [WM] Warmaster Fantasy Discussion => [WM] Warmaster Scenarios => Topic started by: jchaos79 on February 22, 2012, 06:12:54 PM

Title: Fluff scenario generator
Post by: jchaos79 on February 22, 2012, 06:12:54 PM
Fluff scenario generator

Summary:

Empire vs Empire
Empire vs Orcs
Empire vs Araby
Empire vs High Elves
Empire vs Undead
Chaos vs Chaos
Chaos vs Kislev
Undead vs Orcs
Dogs of war vs Orcs

Here is it, a simply fluff scenario generator. Just pick an army and roll 1D6. Take the idea, and adjust, modify, create your own rules for it. The limit is your imagination. I will try to make contributions for different set of armies. Any contributions or expansion is welcome
But remember games works better if you take only one special rule for each scenario.

Empire vs Empire. bored this friday night? roll 1D6 and start playing!

1- Only for love: An Elector Count (general 1) is nearly to arrange a marriage with a wealthy dame. Another faction (general-2) has kidnapped her to avoid the marriage. So General-1 gathers an army retrieves her.
--> Objective battle or siege battle.

2- Popular unrest: General-1 is not managing his lands so well, people are unsatisfied and a rebellion bursts. Some dissatisfied people have ask for help to General-2 an old rival and land neighbour. As irresponsible way of control the lands has came to Empiror’s ears he will not take part and allow the battle between the two nobles.
--> Open battle with some urban zones and general-2 must have 2 units of levy.

3- Shadow of chaos: General-1 and his lands have been tempted by chaos gods. When General-1 attacks his neighbours Emperor (general-2) hurry to gather an army and eradicate this traitor. 
--> Open battle. General-1 could buy up to ¼ of his army with chaos troops. General-2 represent the emperor so could have war altar and steam tanks.

4- Greedy for treasure: A dragon is bugging around the empire land. Two different armies (General-1 and General-2) are ralling to defeat the beast. And of course, ralling to obtain the treasures of the dragon. When they met near dragon lair both knows that they should fight to get the treasure.
--> typical battle with a dragon (emperor dragon?) fighting both armies. There are out there different set of rules to represent this conflict.

5- Father to son: General-1 has get his land and his status through fighting over the years, now he had manage all he wanted, glory, wealth, lands, wife and a son. The problem is that his son (general-2) now is 17 years old and do not want to wait until his father gets older and dye. So he gathers an army to attack his father -
-> General-2 (son) wants to kill general-1 (father) at all cost. So General-2 (son) army has the breakpoint as units /1.5 but only manage to be victorious if he kill the general stand.

6- The secret of fusion-powder: General-1 has a skilled alchemist who is development the fusion-powder bomb. It is a mixture of magic and powder able to make an entire city explode. General-1 plans to use it in middelland and proclaim himself as a new Emperor. General-2 has disovered this and there is no time to aware to empire people. He gathers an army and march toward general-1 lands.
--> Siege battle or open battle. Whenever General-1 wants he could try to use the fusion-powder bomb killing both armies (and obtaining a draw). To use fusion-power bomb the wizard shall roll 5+ in the magic phase.

Title: Re: Fluff scenario generator
Post by: Stormwind on February 22, 2012, 06:37:57 PM
Cool - is this inspired by the "Civil War" tables in the previous months White Dwarf for Warhammer?
Title: Re: Fluff scenario generator
Post by: jchaos79 on February 22, 2012, 07:26:44 PM
I am glad you like the. For telling the truth it is inspired in this new subforum, (I do not follow white dwarf magazine), but if you have more ideas inspired in this article convert them into warmaster and share them here!
Title: Re: Fluff scenario generator
Post by: jchaos79 on February 22, 2012, 07:52:51 PM
The rules scenarios are written fast and based in my own experience with the game (they are not playtested) so take the fluff and feel free to introduce changes on them.

Empire vs Orcs bored this friday night?, roll 1D6 and start playing!

1- Waaaaagh: a great gathering of tribes is called and greenskins attacks the empire.
--> Siege or open battle.
http://www.forum.specialist-arms.com/index.php?topic=5257.0

2- Who is annoying in the border?: Empire general wants to impress a lady, and move his army to hunt some regular orc incursions, thinking that it will be an easy combat and return selling the battle as an heroic quest. What do not know empire general is that he made his attack on the sacred days of Orko and Morko, so a great gathering of orcs tribes near the border is festing to his gods. When orc general knows about an annoying empire party near the border came with all the tribes to crush them.
--> Orc amry land ¼ of his army in turn 1. In turn 2 then arrives the rest of the army and orc army have 500 more points than empire army !

3- A bad ally. Due to a conflict against chaos, Empire general recruits some orc forces to pull back chaos. The alliance was a succeed and chaos is defeated, gold is paid to the orc general and now is time to leave empire lands… But orc general is not willing to go and attack to Empire general.
--> both forces has carried a violent battle against chaos few days ago. So before starting the games, when all units are deployed throw a dice for each unit of 3 stands. If a 6 is rolled reduce 1 stand simulating the causalities against chaos.

4- Picking up mushrooms. Some empire colonists in the wild borders ask for help to empire general. They made a settlement on a mountain hollowed and full of delicious mushrooms very valuable for night goblins. Goblin general want to expulse colonist and ask for help to orc boyz. All forces arrive to battle, but… did they arrive on time
--> open battle with a mountain. Empire army makes a main force only with infantry (colonist) and a relief force (general infantry cavalry and artillery). O&G make a main force only with goblins and a relief force (general, orcs and goblins). At start of each  turn roll a dice if a 6+ is rolled both relief forces (empire and O&G) arriaves at time.

5-  I shall pazz. Orc general needs to pass through empire land because a clever goblin has made him believe that beyond empire land meat grows in trees. This lie will make to bigg ones to migrate and a group of goblins keep the territory for them. Orcs army advance through empire land and they are ambushed by the forces of Empire.
--> Flank attack battle. Orcs advance in column, Empire is waiting.

6- The last boar charge. During the great wars against the greenskins Empire has a redoubt with artillery positionated over a hill. Orcs army lays in a open ground beyond the artillery positions. Due to a misunderstanding of orcs messangers, an order of “donot attackz right now” is understand as “do, attackz right now” and orc cavalry charge frontally to the high ground artillery positions.
-->Empire army could have double max of artillery and machines. Orc army should have at least half of his army in cavalry. Both armies should have 100cm distance between them
http://www.forum.specialist-arms.com/index.php?topic=5170.0

7- The orks Drift. http://www.forum.specialist-arms.com/index.php?topic=4987.0
Title: Re: Fluff scenario generator
Post by: jchaos79 on February 22, 2012, 08:43:59 PM
Chaos vs Chaos. bored this friday night? roll 1D6 and start playing!

1- Realm of chaos. On the waste lands two warleaders fights each other to attract the attention of chaos gods and the winner will get the dark blessing of chaos.
--> open battle. This is not a battle it is feast of death. Breakpoints are calculated as number of units /1.5

2- Altar of power. A new champion of chaos rise an unholy altar to a chaos god. Another tribe fight to steal the altar. During the battle the unholy gods are watching and pleased for the carnage so give them warp power to both sides
--> open battle or objective battle. All spells during the battle are cast successfully automatically due to blessing of the gods.

3- Hellraiser. A bold warleader has a strange chaos artefact with the shape of a cube. During a battle with a neighbour clan the artefact is triggered and a portal to the warp world is open. A legion of demons materialize and attack both forces. Chaos gods are not satisfied…
--> open battle. When a character (do not matter if is the general) rolls double six in command phase the cube is triggered. Each round until the battle ends appears 1D6 randomize units of Daemon list in a randomize sector of the battle and charge by initiative to the closes unit in LOS. Deploy each summoned daemon unit one by one in randomize sectors.  Daemon units give victory points to the general who kill them. Daemon units could charge to other daemon units if they are the closest unit but give victory points to no one

4- Nomadic invasion. A tribe of marauders challenge to a champion of chaos to prove that champion of chaos does not deserve the chaos gifts no more.
--> Marauder general should make his army without chaos warriors neither chaos knights. Champion of chaos general should make his army with 2 marauders max and 2 marauders horseraiders max

5- Dark city. A tribe of Nordic followers of chaos besiege a castle of a champion of chaos to invade his lands.
-->siege battle. Nordic followers of chaos army should double the points than defender champion of chaos. The walls of the castle are made of crying souls and body-rotten parts with mouths and arms. When attackers contact a section of wall they are attacked by the wall itself. 1 attack per stand with normal save roll

6- Stormwind  ;)–Two clans fights each other because …. They are mad and under the influence of chaos. In the wastelands a great stormwind clashes during the battle.
--> LOS is reduced to half because the wild wind and lightings. In this battle a new spell is available for both sides sorcerors. New spell:  Invoke the Stormwind 3+: invoking and controlling the forces of nature could bring lightings from the skies directly to a choosen enemy unit in the battlefield (no distant restricted from the sorcerer). Each burst of lightings and wind causes 3 attacks with normal save roll
Title: Re: Fluff scenario generator
Post by: jchaos79 on February 23, 2012, 05:56:06 PM
Empire vs Araby bored this friday night?, roll 1D6 and start playing!

1- Crusades – Empire launch a major attack to Arab territory with the goal of conquest the major Arabian city.
--> Open battle in desert zone. Empire has superior forces (+500 points) but are tired from the long walk and the desert weather. Empire units count movement is halved (/2) during the whole battle.

2- Give me three wishes. During the crusades an empire army has plunder an old temple and found a very valuable treasure, a magical lamp with a Djinn bound to it. Sultan wants to recover the magic object at all cost and launch a major attack with his army.
--> Objective battle or open battle. It should have the ruins of the plundered temple.
Empire wizard could activate the magical lamp only 3 times during the battle in the spell phase aside of normal choice of cast own spell as normal. Roll a dice. If the result is 4+ empire wizard control de Djinn and obtain one wishes form the following choices. If the result is 1, 2 or 3 the Djinn is undercontrol this turn and obey the wishes of the sultan general.
The Djinn could do:
1) Magical recovery: recover one stand lost from a unit reduced in combat
2) Move fast: an order is given to a single unit in the spell phase (doesn’t matter if the unit has moved yet)
3) Confuse unit: a unit is confused automatically.


3- Pirates! A large fleet of arab pirates has arrive to Empire shores. They try to plunder the zone as fast as they could and return to the deep waters. The empire general gather an army and try to intercept the pirates when they are embarking with the plunder
-->The battle ground should have a shore and some ships to represent the arab fleet. Objective battle or open battle. If empire manages to enter in the ships the victory is for Empire.  The Arab has fewer forces (500 points less) but the ships has artillery on them (like organ guns=hellblasters). The ships could not move during the battle.

4- Assaulting the caravan. During the crusades an empire army assaults a caravan. Fewer kilometres away Empire besieges the city arab capital and both armies are starved, so the caravan brings food to the besieged city.
-->Open battle. Empire forces are starved and face relief arab forces with the caravan (a model to represent the caravan with food is needed). The caravan starts on the arab zone of the table, but caravaneers are afraid of battle and caravan move 20cm randomly each turn. Every empire unit in a 20cm radius of the caravan must advance toward it and becames to plunder food. If a empire unit touches the caravan, all units stops. Empire unit plundering could not move next turn but could fight normal. When the empire unit end the plundering could move normally and caravan continues his randomize movement.

5- Jihad. A great araby army is gather to attack empire lands.
--> open battle. Araby are in a jihad in a fanatic way. Arab units have halve movement (/2) if the movement is a retreat from empire units. (or if a arab unit end his movement far away of a empire unit then his movement is halved).

6- The siege of Ascalbon. The arab city of Ascalbon is being besiege for empire units. Arab needs to communicate desperately with a relieve force.
--> Siege battle. If a unit of flying carpets manages to scape form a side of the table, then they return with a relief force of 500 points of araby in two turns.
Title: Re: Fluff scenario generator
Post by: Lex on February 23, 2012, 06:15:31 PM
Empire vs Araby bored this friday night?, roll 1D6 and start playing!

Works equaly well against Bretonia, Borderkingdoms, Dwarves and I guess even Skaven and O&G
Title: Re: Fluff scenario generator
Post by: Stormwind on February 23, 2012, 07:57:18 PM
Heh heh!  Appreciate the shoutout!  Unfortunately it was my friend who had the White Dwarf!  Only one I can remember is Lizardmen civil war - an honour battle to decide which spawning deserves the right to guard a certain temple. =)
Title: Re: Fluff scenario generator
Post by: jchaos79 on February 23, 2012, 09:05:47 PM
@ Yes, each event of battle could work with a lot of differnts armies, and even you could take the hook of the battle and drop in the "background"

@ One day I will make a lizardmen army and play this civil war :)

Need to squiz my brainz for more battles, but I am sure I will found more posibles games... now I need to play'em all
Title: Re: Fluff scenario generator
Post by: jchaos79 on September 02, 2012, 11:26:35 AM
Undead vs Orcs & Goblinsy bored this friday night?, roll 1D6 and start playing!

1- A tide clash. Due to the position of the moon some years ago the orcs had a baby boom and now the tribes had expanded too much. The orc territory expand beyond the mountains and start overlapping with the undead deserts. Undead armies had an outbreak also and instead marching toward the Empire they focus in their new greenskins habitants.
--> Open battle. Two tides, one of green skins and other of skelletons clash in the plains or wastes.

2- Steeling the gold Grunburk the orc, known for his greed and eager of getting gold has heard about King Tombs treasures. His little mind now have a goal better than the mayhem. A raid of Grunbuk tribe to a Khemri tomb happnes.
--> Open battle or Objective battle. Orcs wants the treasure hidden in some ruins
If an orc player's unit touches the ruins or the building where the gold is throw a dice in the following table (the ruins only could be plundered once per battle:
                 1-2 --> Gold and precious stones!! +100 Victory points
                 3-4 --> You have found a magic object. Generate randomly an object from WM basic rulebook and give it to one of your characters. He can use it for the rest of the battle.
                 5 --> The tomb has been already plundered in the past. Empty
                 6 --> The orcs has triggered a Bone giant guardian who starts moving. It appears touching the ruins or the building and is a free unit for the undead player.

http://www.forum.specialist-arms.com/index.php?topic=4909.0

3- Beyond the bounds and the death Guork Uz, an orc warlord had a powerful magic brazalet who controls the mind of a lichie. For some time an army compose of orcs and undead raid the Princes Border. A human hero form princes border challanges Guork Uz in the skellies/orcs campamnet and kills Guork Uz in singular combat. Now the magical binded minds of Guork Uz and the liche still in contact through the magic brazalet. Guork Uz becomes an orc undead, and due to the simple mind of an orc the liche can control him partialy. The new undead orc warlord and the Liche hates each other and starts issuing orders to his troops. A battle has started!
--> Due to both generals had some control in the mind of the enemy general reciprocally because the magic brazalet during the command phase, once per turn, they could hijacked one order if score 6 in dice. The order hijacked applies to the brigade or unit target but the opposite player makes the move.
Deploy, both armies are in the campament, so they should be deploy closer than normal games.
The hero human who kills Guork Uz is a character unable to issue orders. Is not controlled by the players, but if a unit touch him, he will attach to the closer unit of the opposite army and join the combat with +2 dices if that unit fights. The he will disattached as all characters do.


4- Collecting bones The Brown skull tribes uses bones as armours, build their huts with bones and even eats bones during their sacred time. So once per year marches toward deadlands and smashes some wandering skellies to coollect bones. But this year when the tribe goes to the desert they found an undead army waiting for them!
--> Open battle. For each unit of undead troops that orcs destroy they could collect the bones. If the unit of orcs choose to collect bones, they could not make an advance and count as confused the next turn - the orc unit are collecting the scattered bones instead being packed and ready to fight - but orc player gains +10 VP.
A collecting unit of orcs (confused) count as a target to raise dead spell for the lichie during the time the unit is confused (collecting bones), so undead player can take advantage raising again the skelletons.


5- Magic blizzard During a magic storm, the warp power has awaked a long time sleeped lichie. Now with his army advances insided the magic storm moved by the winds and the blizzards. Orc shamans had detected the magic storm and had omens of violence, dead and victory so they gather all the warriors of the tribe and march ahead the center of the storm where they face the awaken Lichie and his army
--> Magic Storm & open battle. Due to the battle is fought inside a magic storm, both armies had 200 free points to buy monsters or monstrous mounts (ignore min/max for this points). Also There is a blizzard of magic (at least 10x10 cm) that moves randomly at the begining of each turn and blocks Line of sight. If they touch a unit the blizzard stops and no hurt is made.

6- The Big Green Hunt Lichies warlocks enjoy devouring spirits and drinking his magical warp power. A particulary nasty and evil Lichie has gather an army and wants to make a feast of orc warriors ancestor spirits who inhabit inside some idols nearby their tribe. The spirits detected the hunger of the lichie and manifest to the orc livings warning them of the undead invasion. When skelletons arrive to the orc village they found the tribes ready to fight.
--> Open battle with a orc village and the idols as elements.  Orcs n goblins had a unit of etheral "orc warrior ghost" for free with the stats of the vampire count lists. They ancestors ghost are not going to wait sitting to be devored! Tomb kings have 90 points extra to buy units.
Title: Re: Fluff scenario generator
Post by: Edmund2011 on September 02, 2012, 11:48:15 AM
Great ideas once again!!  :D
Title: Re: Fluff scenario generator
Post by: Colonel Kane on September 03, 2012, 03:18:50 AM
Hey Jchaos you should put these all into a PDF.
Title: Re: Fluff scenario generator
Post by: David Wasilewski on September 03, 2012, 11:27:48 AM
I second this! This is a valuable resource and should be collated onto a single pdf so people can download/print off?

Or it could be a useful article for a warmuster mag?
Along with  'house rules'article? (I've promised Lex I'll help with this article if he wants me to)
Pretty pictures of skaven and lizardmen have recently appeared on the forum too, could make a possible "how to paint X" warmaster article too?

Dave
Title: Re: Fluff scenario generator
Post by: jchaos79 on September 03, 2012, 03:43:57 PM
Could be an interesting idea to include in every warmuster a page or two involving 1D6 scenario generator ideas chart between two different armies if catch the attention from Lex or Bel.

The bad point about this, is that I do not have time to playtest all the scenarios. I think I have enough experience to know how it can work, but playtesting is important.

Any feedback?
Title: Re: Fluff scenario generator
Post by: Lex on September 03, 2012, 09:27:49 PM
Or it could be a useful article for a warmuster mag?
Along with  'house rules'article? (I've promised Lex I'll help with this article if he wants me to)
Pretty pictures of skaven and lizardmen have recently appeared on the forum too, could make a possible "how to paint X" warmaster article too?

Dave
Lex is back from Cuba again and will get on track next weekend on this and other stuff. I aim to use the Warmuster SITE for this and I am looking with Iain to "connect"  the Warmuster pages to the new SG site
Title: Re: Fluff scenario generator
Post by: jchaos79 on October 05, 2012, 04:56:33 PM
Dogs of war vs Orcs & Goblins. bored this friday night?, roll 1D6 and start playing!

1- Tilea invasion. A fleet of ork boats, commanded by Blackbearz launches a furious attack to a city port of Tilea. The boats disembark near the city.
--> The table have a harvour in one side and have buildings of the city.

2- The devil pass of Margathon. A massive waarg is advancing towards Altdorf. A brave dogs of war army  is hired to intercept the orcs in the Black Mountains. So the bold Tilean general and 300 of his very best pikmen choose a narrow pass to block the green tide meanwhile Altdorf village is evacuated.   
--> There is a hidden pass that only a goblin knows- This path can save the pass making possible to attack the tilean army by the rear… but the problem is that the orcs doesn’t pay attention to the goblins. At the begining of each ork turn a 1D6 roll is made. If it score a 6 then the Big Uns has listen to the wise goblin and the path “appears” in the impassable terrain. Both armies can now use the path.

3- Payback. Grungburg the orc has been defeated when launched a raid to an undead Tomb. During the attack he observed that near the tomb, there was an Empire colony (Priestleys Hope). Reikland colonist have started to build some farms using magic and technology in the desert in order to fertilize the terrain. Grungburg gather the tribes of the yellow eye and attacks again, but this time he is not willing to bother with undeads and attacks the farms. Colonies of Preitley’s Hope hire a Dogs of war army to protect them.
--> Open battle. Farms or Priestly Hope must be defended. Orcs motivation is to plunder.

4- Preventing  Waaargh. From a time to nowdays black mountains has seen an increase of orcs n goblin population, when this happens is a certantiy that in the next year a waagh will happen, so Nuln people hired a Dogs of War army to exterminate the overpopulation of orcs. That strategy does not always succeed in preventing the waagh, but sometimes works!
--> The objective of Dogs of war is kill as many orcs n goblins as possible.
http://www.forum.specialist-arms.com/index.php?topic=4910.0

5- Collecting beasts. The Emperor has hired a Dogs of war army to locate and bring some griffon kittens. An orc warlord searching for eggs of wyvern in the mountains has found the kittens and took them to make a great meal during his sacred time. Dogs of war army will plunder the orc village to take the kittens back.
--> Objective battle. Orc village.

6- The fountain of Youth. The Oracle, the great seer of Riekland has forsee a vision to the Tilean veteran general Daguirre . The vision manifest that  exist a magical stream   near the South sea capable to bring strength and youth to the ones who bath in its waters.
Daguirre marches toward the fountains but he needs to pass through the Badlands and misty mountains. The ork tribes gather to attack the annoying intruder army.
--> Dogs of war army should not suffer too much looses if he wish to complete the expedition to the youth fountains.


This time I write some seed narrative hooks for scenarios, and the seed game mechanicas (in italics) are quite incomplete. I will try to complete them when inspiration arrives.
Title: Re: Fluff scenario generator
Post by: Edmund2011 on December 08, 2012, 11:27:28 AM
Chaos vs Kislvev. bored this friday night?, roll 1D6 and start playing!

1- Northern comfort: A wooden fort, your axe, your troops, and one thousend Chaos Warriors outside the walls. Can the Kislev forces resist the Chaos siege before the Winter comes? Chaos army needs to take the fortress before the Winter
--> (Siege)

2- Operation Citadel of Chaos: The ultimate Chaos invasion from the North threatens to break through Kislev lands to bring Chaos over the Empire. Kislev defensive wagons and men await the biggest chariot and monster offensive seen since Praag invasion.
--> (Open battle)

3- From Kislev with love: Tatiana, the beautiful daughter of Tzarine Katerina Romanova falls in love with a mysterious spyman agent from Albion, and they start meeting in secret in the lonely woods near Kislev. An evil Chaos Sorceror discovers this affair and plans an ambush to kill the maiden and blame the spy.
--> (The kislev forces must fight their way against chaos from one side of the table to the other, to get Tatiana alive to the safety of the City.)

4- Battle on ice: A Chaos Crusade against Kislev lands ends with a decisive battle over a frozen lake.
--> (Open battle. A big part of the terrain must be the lake. If an order is a blunder the unit must roll 1D6 for each stand of the unit on the lake. With a 6 the ice can't stand the weight and the stand sinks. If the order was to a brigade this affects to ALL units in the brigade. The normal effect of the blunder applies as usual too)

5- Baba yaga: Baba Yaga is hungry. When she is hungry, darkness covers the land, magic balance changes without warning, and no children is save in the night. Chaos creatures and armies are attracted to this darkness and venture into Kislev lands to kill and destroy
--> (Open battle, terrain: woods)

6- Enemy at the Gates of Kislev: The city of Kislevgrad, next to the river Voolg, has been sieged by Chaos, captured and then sieged again by Kislev armies this time. The Sixth Chaotic Army fights a desperate battle versus the Kislev forces.
--> (Open battle. Houses of the city of Kislevgrad must be in the scenario, including the Steam Tank Factory. Possesion of the factory at the end of the scenario provides +100 VP)
Title: Re: Fluff scenario generator
Post by: jchaos79 on December 08, 2012, 03:23:06 PM
Games of chaos vs kislev

2- operation citadel of chaos http://www.forum.specialist-arms.com/index.php?topic=5049.0


Great seed ideas, the 6 is really great!, also "from kislev with love" :D

let's use them!
Title: Re: Fluff scenario generator
Post by: jchaos79 on December 28, 2012, 03:32:23 PM
Empire vs High Elves. bored this friday night?, roll 1D6 and start playing!

1-   The Gem of Power. A group of empire colonist had discovered during the foundation of a small town a glowing gem buried. This gem was made by elf magic and was buried long time ago acting like a magic amplification to serve to elves proposes. When the gem was unburied it stops its work and magic signals ceased. Utuhlan magicians notice the weakening of his magic and prepare some boats with an army to reestablish his magic and punish the ones who dare touching their artifacts.
-->   The game will have some urban areas and high elves attacks furiously to the surprised colonial army of the Empire.

2-   Conflict in the Sea of the Claws. High elves patrol this sea attacking the Norsca pirates. Rumors say that high elves sank an empire caravel, it is not really important if they do it or not, the fact is that an empire fleet admiral is drawn in the cold northern waters. The empire diplomatic feels betrayed by the high elves and high elves feels enough arrogant and conceited to give explanation to this minor event to the humans. So war is unavoidable.
-->   Empire is the attacker to the elves coast of the sea of claws. The game will have a water element.

3-   The gold fever of Lustria. A small army of conquerors has spent several years wandering through the dangerous jungles of Lustria. Months of fever, attacked by lizardmen and only found mud and disease as reward has finally derange the mind of the leader. One day they found a marvelous city of gems silver and gold hidden in the jungle near the coast, so Empire army attacks to get the well-earned fruit of this expedition.
--> The city is the Citadel of Dusk a High Elves’ colony in the south of Lustria. The game could be a siege game or even a game in urban zone. When High elves open the gates to their new hosts, they mad of gold empire army attacks inside the city.

4-   Expanding the colonies. In rare occasion ancient races feels the impulse to expand their lands. The Phoenix King has prepared an invasion to Esrolia coasts with the purpose of conquer a major city and have a stronghold in the Old World.
-->The battle is the start of an offensive. Open battle in Esrolia landscape.

5-   Desperate Cry. An Empire fleet heading to Lustria has been caught by a big storm. The destroyed fleet has arrives to the coast of Uthulan. The massive military human presence is an insult and a menace for the high elves, and King of Phoenix decide to exterminate the bothering human presence which it starts to making troubles and breaking the balance and peace of the region.
-->    Desperate battle of the empire who tries to retreat to their wrecked ships. Maybe some empire soldiers could have stolen a egg of dragon and could be hint for a battle objective.

6-   The Ofense. A young elf prince is travelling through the Empire as part of his learning to become an adult. During the visit to the first major city in the old world, Nuln, he does not understand some human’s behaviors and feels he is not receiving the proper protocol treatment. A diplomatic trouble arise and he departures. Months later Nuln’s aristocracy still laughing with the funny spoiled young elf and joking of his attitude. Next year a very ordinary day, an elf army appears in the nearby of Nuln with hostile attitude refuse to talk with the heralds and attack the city.
-->   Elf army is the attacker. Open battle or siege.


I do not have read the elves sourcebooks, and I am not sure if the seeds fit with the cultural/idea of high elves in warhammer world. If someone seems a game seed unconsistent, please comment here.

any feedback is always welcome!
Title: Re: Fluff scenario generator
Post by: Edmund2011 on December 28, 2012, 06:19:23 PM
Good ideas. "The offense" seed can be used as a siege scenario too.
Title: Re: Fluff scenario generator
Post by: jchaos79 on December 28, 2012, 07:42:37 PM
Oki
Title: Re: Fluff scenario generator
Post by: Paboook on May 12, 2013, 09:00:57 AM
Very nice ideas! Do you have also some Empire vs. Undead scenarios up your sleeve?
Title: Re: Fluff scenario generator
Post by: jchaos79 on May 12, 2013, 11:03:27 PM
Hi thanks for your interest... yes, I guess I could have something :) Not written yet, but I will try
Title: Re: Fluff scenario generator
Post by: jchaos79 on June 07, 2013, 06:04:18 PM
Sorry for the dealy :)

Empire vs Undead. bored this friday night?, roll 1D6 and start playing!

1- Army of Darkness. A great army of skelletons siege the castle of a Empire Baron who have some pages of the evil book of Necronomicon. The lieches build rams, skull chuckas and catapults to break the walls and retrieve the book.
--> Siege battle. It is allowed that Empire side has a time-traveller hero armed with a shotgun and a chainsaw

2- Ambush in the desert. During the crusades a Empire army is marching toward araby country in order to release a besige city. When they march in rush through the khemri lands an evil army arise from the sand and ambush the army.
--> Is a great game for a flank attack theme. A column of Empire is attacked by undead (without intiative).

3- Macabre Dance. Some years in Empire count are specially hard: Bad harvest, high taxes, disease spread over the land and far wars claims for the young boys to go to exotic palces to make war. Those years the increase of dead people calls the undead to invade the lands, corps arise from the graves and skellies are dancing a macabre dance over the Empire territory.
--> This is classical invasion game of a horde of undead to a ordinary county with Empire as defended. The table should be full of graveyards, forest, some farms, roads and maybe a little castle with hill and mote.

4- Colonies. Reikland is made a colony (Priestley's Hope) in the desert to transform the weather of a little region to make it able to harvest the land. In order to do this, some magical-technology of terraform and steam greenhouse machines are been tested. Leonardo di Miragliano working with the school of magic of Reikland are the men before this proyect of terraform the desert. Nevertheless, the undead who rest/lived in the desert are not very confortable with the new plans of changing the weather.
--> This could be a objective battle, with undead army trying to destroy the magical greenhouse steam machines while Empire colonist trying to save its lives and the Leonardo magical engines.

5- Looting the dead. The greed of the Duke of Wissenland is known through all the Empire. Last summer he use the army to throw a campaing to loot the old pyramids of the Death lands. The Duke could return rich or defeated but for sure his reputation in the court will be downgrade by the use of army in such selfish goal.
--> Objective battle, the scenery is in the death lands in a ruined area with destroyed temples, small piramids and buried treasures under the sand. There are some Treasure points (maybe 5?....) if a  infantry empire unit get to this Treausre points a roll in the next table is made:

     1 - Nothing... just an illusion of gold shine
     2- Gold and precious stuff of Nekarka civilization +25 victory points
     3- Magical object. Generate Randomize object from the book and give it to the unit who has reached the Treasure.
     4- Hidden traps, the treasure is guarded by traps, like needles, serpents, big rolling balls as Indy Jonees, etc... resolve the traps as 3 shots over the unit no armour saves are allowed.
     5 - No treasure but a lot of animated bones. A unit of skelletons arise just as the raise dead spell
     6- Nothing but generates another Treasure point randomize in the table.


6- My love returns When Manfred ask for hand of the daughter of Baron of Ostermark, the baron say yes if Manfred travel to Araby and open trade negotiation with the Emirs and Imans. Manfred think the task appropiate as he is young and a adventure. He will return from araby next year to get married at all cost. But the Baron of Ostermark do not want to marry his daughter so he hire some araby assasins to kill manfred. So it happens one night in the middle of the journy in the heart of the desert. Next year, Manfred the undead and a army of skeletons returns to Ostermark to claim the marriage. The force of love could be dangerous when dying in the Khemri deserts.
--> Manfred the new khemri general wants to kidnap the daughter of Baron of Ostermark. The lady could be a objective marker (+100 VP), while Baron of Ostermark want to keep his daughter save (+25 VP) if at the end of the battle is not in kidnapped by undead units.
Title: Re: Fluff scenario generator
Post by: Stormwind on August 23, 2013, 02:32:03 PM
Ha, I like the Looting the Dead scenario!  Perhaps the Undead gain victory points for treasures that they defend or they start out with more points?
Title: Re: Fluff scenario generator
Post by: jchaos79 on August 23, 2013, 04:55:58 PM
Great, the idea of the table is
2 results of no effect (roll 1 and 6)
2 results advantaging empire side ( roll 2 and 3)
2 results davantaging undead side (roll 4 and 5)


Advantages for looters from empire are VP and treasures
Advantages for defended are more troops and offensive extra attacks (like spells).

Did not playtest the scenario, but is made more for fun and fluff than searching the balance. You could build other table with your opponent or talk with him to find if he don't have complains before playing.

Title: Re: Fluff scenario generator
Post by: Stormwind on August 23, 2013, 06:56:42 PM
Ah I misread the rolls a bit - that makes more sense now!

I was trying to think of High Elf vs. High Elf scenarios to do.  I thought of a couple:
1) Honour Duel: A long standing noble feud has come to battle!  The scenario is only won when a general is killed, but here's the twist, generals can only be killed when they are part of a combat with the opposing general in support!  Any other situation where the General would die, instead he homes back to the nearest enemy unit, even if it is outside of the normal range.
Title: Re: Fluff scenario generator
Post by: jchaos79 on August 23, 2013, 09:40:16 PM
Sounds really fun!! Anyway having number of turns predefine helps the game do not lenght forever, and while is there no breakpoint, if a side is loosing clearly the battle do not lost interest.

The idea is great if both gamers take risks, because if both begin playing "traditional" or "defensive" could be not very motivating.
Title: Re: Fluff scenario generator
Post by: Stormwind on August 24, 2013, 12:08:48 AM
In SAGA, a game I really enjoy, there is a rule called "Warlord's Pride" which means that if your General is within charge range of the enemy General, and you choose to move him - you HAVE to charge each other!  The trick is in maneavouring each other into a situation with sufficient units to back you up!
Title: Re: Fluff scenario generator
Post by: jchaos79 on August 24, 2013, 08:23:41 AM
That scenario special rules seems perfect for your game  8)
Title: Re: Fluff scenario generator
Post by: Edmund2011 on August 24, 2013, 09:59:56 AM
Sounds good!

I would suggest for that scenario:

- Generals must be attached to one unit at any time. They can move as usual in the characters movement phase, but they must finish the movement attached to a unit.