Specialist Arms Forum

Warmaster => [WM] Warmaster Fantasy Discussion => Topic started by: Lex on May 14, 2009, 10:47:05 PM

Title: TEASER Roll over dragons !
Post by: Lex on May 14, 2009, 10:47:05 PM
Your army has a character on a dragon (or other mount with attack capabilty). During one COMBAT phase you want to optimize the use of the dragon, by having him fight joined with at least two different units.

HOW DO YOU DO THAT
Title: Re: TEASER Roll over dragons !
Post by: spiritusXmachina on May 15, 2009, 07:51:29 AM
Shall I really tell?
Has it something to do with terrain?  ;)
Title: Re: TEASER Roll over dragons !
Post by: Lex on May 15, 2009, 08:46:54 AM
tsjjk tsjkk.....

you are to much in the know, let others bend their brains a bit   8)
Title: Re: TEASER Roll over dragons !
Post by: azrael71 on May 15, 2009, 09:14:14 AM
I think Gerald should be banned from posting on these  :D
I had no idea before the pointer.
As I have said before these really do help people gain a greater understanding of the rules.
Title: Re: TEASER Roll over dragons !
Post by: spiritusXmachina on May 15, 2009, 09:36:10 AM
Ok, ok, I'll shut up.  :-[
All these tricks are "bad habit"-tactics imo anyway...  ;)
Title: Re: TEASER Roll over dragons !
Post by: Lex on May 15, 2009, 09:40:22 AM
legal within the rules, so making more people aware of them levels the playing field.

Go ahead and post more Gerald, I know you can think up some   8)
Title: Re: TEASER Roll over dragons !
Post by: azrael71 on May 15, 2009, 11:45:04 AM
Again I find myself agreeing with Gerald.
Relying on 'quirks' in the rules to win is incredibly bad form.
But as I previously posted questions of this nature make players take a more thorough look at the rules.
That can only be a good thing.
Title: Re: TEASER Roll over dragons !
Post by: spiritusXmachina on May 15, 2009, 11:59:05 AM
And the good thing is, those cheesy tricks never had too much impact whenever I saw them in game. I saw the above example only happen once and it was not worth mentioning.
But still no one found the solution yet, right?

So who knows the solution?
Title: Re: TEASER Roll over dragons !
Post by: Bel on May 15, 2009, 01:29:52 PM
In a clear battlefield that totally consists of open terrain?
Title: Re: TEASER Roll over dragons !
Post by: spiritusXmachina on May 15, 2009, 01:33:25 PM
Quite contrary.
Title: Re: TEASER Roll over dragons !
Post by: Guthwine on May 15, 2009, 01:34:56 PM
I have absolutely no idea and actually dont think its possible. I am looking forward to hear the answer. :)

But I dont have to know the only mounts I use are unicorns and they suck in CC. :D
Title: Re: TEASER Roll over dragons !
Post by: wmchaos2000 on May 15, 2009, 11:28:28 PM
Here comes a somewhat twisted idea, never tried it though.

First: An infantry unit charges a cavalry/monster unit and they make sure that there is a wood or the like nearby in their direct rear and within a few cm.

Second: Another unit, whichever, charges another enemy and they make sure that the point where the first unit may withdraw into the wood is within 30cm.

Third: the dragon joins the first unit and they start the combat.

Combat: When the first unit withdraws/falls back into the wood leaving the enemy cav/monster outside, the dragon leaves and joins the other unit within 30cm. Then the second unit start their combat.

Correct?
Title: Re: TEASER Roll over dragons !
Post by: jchaos79 on May 16, 2009, 01:54:29 PM
Hi wmchaos2000,

Quote
Combat: When the first unit withdraws/falls back into the wood leaving the enemy cav/monster outside, the dragon leaves and joins the other unit within 30cm. Then the second unit start their combat.]

I think that the character attached with a unit will have the same fate that have that unit in the combat phase.

if the unit fall back, the carachter attached too. If the unit is destroyed, the carachter attached too.

how the dragon "leaves" to the unit within 30cm?. That actually ocurred if the dragon is not attached.

Thats what I think, I guess I could be wrong
Title: Re: TEASER Roll over dragons !
Post by: Lex on May 16, 2009, 02:21:01 PM
we will allow for more input / suggestions until wednesday 20 May.
Title: Re: TEASER Roll over dragons !
Post by: wmchaos2000 on May 17, 2009, 09:19:30 PM
Hi wmchaos2000,

Hello.

Quote from: wmchaos2000
Combat: When the first unit withdraws/falls back into the wood leaving the enemy cav/monster outside, the dragon leaves and joins the other unit within 30cm. Then the second unit start their combat.]

I think that the character attached with a unit will have the same fate that have that unit in the combat phase.

if the unit fall back, the carachter attached too. If the unit is destroyed, the carachter attached too.

how the dragon "leaves" to the unit within 30cm?. That actually ocurred if the dragon is not attached.

Thats what I think, I guess I could be wrong

I believe that the dragonmounted character is unable to enter the wood (because the dragon is a monstrous mount) and therefore is forced to join another unit within 30cm.
If unable to do so it would be destroyed just like a unit forced into impassable terrain (like woods for cav and monsters).
Title: Re: TEASER Roll over dragons !
Post by: jchaos79 on May 17, 2009, 09:53:52 PM
Quote
I believe that the dragonmounted character is unable to enter the wood (because the dragon is a monstrous mount) and therefore is forced to join another unit within 30cm.
If unable to do so it would be destroyed just like a unit forced into impassable terrain (like woods for cav and monsters). [/quote]

you are right!  The way we was playing our games is: if a monster  is force to enter in wood by fall back when fighting hand to hand (not by shooting) is destroyed.

As the monster-character has the same fate as the unit it was attached, the monster-character must end inside the woods, so it is destroyed.

Quote
If unable to do so it would be destroyed just like a unit forced into impassable terrain (like woods for cav and monsters).

I did not contemplate this possibility, but you are probably right. I need a revision of the rules.

Title: Re: TEASER Roll over dragons !
Post by: jchaos79 on May 17, 2009, 10:02:40 PM
(I have made a mess with the quotes... :-\ )

I just check the rules and you are right. page 60 of the english rulebook and also page 60 of the spanish rulebook.

So wmchaos2000 convince me. 
Title: Re: TEASER Roll over dragons !
Post by: wmchaos2000 on May 17, 2009, 11:08:45 PM
(I have made a mess with the quotes... :-\ )
No problem.

I just check the rules and you are right. page 60 of the english rulebook and also page 60 of the spanish rulebook.
So wmchaos2000 convince me. 
Great! Always nice to be able to help.
Title: Re: TEASER Roll over dragons !
Post by: Getlord on May 18, 2009, 03:40:44 PM
Here comes a somewhat twisted idea, never tried it though.

First: An infantry unit charges a cavalry/monster unit and they make sure that there is a wood or the like nearby in their direct rear and within a few cm.

Second: Another unit, whichever, charges another enemy and they make sure that the point where the first unit may withdraw into the wood is within 30cm.

Third: the dragon joins the first unit and they start the combat.

Combat: When the first unit withdraws/falls back into the wood leaving the enemy cav/monster outside, the dragon leaves and joins the other unit within 30cm. Then the second unit start their combat.

Correct?

Infantry can pursue Monsters.
Title: Re: TEASER Roll over dragons !
Post by: azrael71 on May 18, 2009, 03:48:39 PM
Infantry can pursue Monsters.
As long as they are not flyers!
Title: Re: TEASER Roll over dragons !
Post by: wmchaos2000 on May 18, 2009, 10:35:15 PM
Infantry can pursue Monsters.
Yes.  ???
But they will not, instead they will fall back after winning first combat phase and move into the wood an therefore "scraping" off the dragon.
Or did I misunderstand your contribution, Getlord?
Title: Re: TEASER Roll over dragons !
Post by: Stomm on May 22, 2009, 09:20:54 AM
Or a more usually way to get 'bang for your buck' is to ensure that the unit your mounted character is attached to will be able to make an advance charge after the combat. But then I suppose you could have said charcter involved in multiple combats, as if the advance charge combat results in a pursuit into terrain, then he'd 'pop' off to another unit, and so on...

Perhaps an 'A character may only contribute their attacks towards two combats per turn' rule might be in order?