It's very interesting to see how you organised a ME campaign.
An idea I used at our internet campaign for doing the maps was that I just put a bunch of my painted ME tiles into a scanner and scanned them. Then I tucked the scans together in a photoshop program to form a whole map. Worked quite well - only the mountain tiles are a bit tricky.
Maybe have a look? Unfortunately the site is in german...
http://warmaster.spassbuero.at/?cat=1
I was thinking of organising a worldwide campaign based on the ME rules. Maybe I could come back to you?
When having a look at your map... Is'nt it a bit unfair for an empire to begin campaign at a mountain tile? Mountain tiles (imo) are the most valuable in ME. U can put mines on them and they are very hard to be conquered by the enemy.
The Elite units and special characters are very interesting. Did you make extra rules for every empire? Could you tell us those rules?
Name | Type | Att | Hit | Svg | Cdt | Size | Cost | Min/Max | Special |
Artmunt Grishal | Wizard | +2 | - | - | 8 | - | 170 | 0-1 | * |
Name | Type | Att | Hit | Svg | Cdt | Size | Cost | Min/Max | Special |
Gotrek Gurnisson & Felix Jaegar | Heros | +2 | - | - | 8 | - | 110 | 0-1 | * |
Name | Type | Att | Hit | Svg | Cdt | Size | Cost | Min/Max | Special |
Grimgor Iron'hide | General | +4 | - | - | 8 | - | 130 | 0-1 | * |
Name | Type | Att | Hit | Svg | Cdt | Size | Cost | Min/Max | Special |
Wurrzag Ud Ura Zahubu | Wizard | +1 | - | - | 7 | - | 95 | 0-1 | * |
Name | Type | Att | Hit | Svg | Cdt | Size | Cost | Min/Max | Special |
Vladislav Boukrin | Heros | +2 | - | - | 7 | - | 100 | 0-1 | * |
Name | Type | Att | Hit | Svg | Cdt | Size | Cost | Min/Max | Special |
Nakai the Wanderer | Heros | +3 | - | - | 6 | - | 80 | 0-1 | * |
Name | Type | Att | Hit | Svg | Cdt | Size | Cost | Min/Max | Special |
Morathi the Ultimate | General | +3 | - | - | 10 | - | 240 | 0-1 | * |
I should have prepare it a bit more, to make sure to combine cold ones charge with other units and ensure victory. It was my 1st battle against Kislev, and I did not expected heavy chariot to have that much impact on battle Basically, 2 chariots cause 8 infantry units to be in defense, and this a HUGE problem...